The Horny Hog

Up Captain Dave Hannibal Mack Lena Stooz The Horny Hog Log Kingbeast's Lair

Summary: The Horny Hog is the groups infamous first ship.  It's captain is Captain Dave Shaffer.  Mack is the official mechanic.  A group of three clickers act as the crew for the merchant cruiser.

Name: The Horny Hog / Beckworth Super Hauler
Player: 
Val Char Base Cost
15 SIZE 0 75
85 STR 85 0
11 DEX 10 3
25 BODY 25 0
15 DEF 2 39
12 SPD 12.0 0
Val Movement Type Base Cost
0" RUN 6 -12
0" SWIM 2 -2
0" LEAP 0 0
144" FLIGHT (144")
STR Roll: 26-
DEX Roll: 11-
Disadvantages Pts
Hunted: Patriarch Fleet 14- (Mo Pow, Harshly Punish)  25
Hunted: Terran Confederacy Government Agents 14- (Mo Pow, NCI, Watching)  20
Physical Limitation: Nevers Seems To Stay Working Correctly (Infrequently, Slightly Impairing)  5
 
XP
0
Base Points : 836
Disads Total + 50
Experience Spent + 0
Total Cost = 886
Pts.  Skill/Perk/Talent/Power END
   Power Systems 
192   1) Tourite Power Plant: Endurance Reserve (800 END, 400 REC) (480 Active Points); OIF Bulky (Power Plant; -1), Only To Power Electrical Devices (-1/4), Must Be Refueled With Tourite Every Few Months (-1/4)  0
48   2) Tourite Backup Batteries: Endurance Reserve (200 END, 100 REC) (120 Active Points); OIF Bulky (Power Plant; -1), Only To Power Electrical Devices (-1/4), Must Be Refueled With Tourite Every Few Months (-1/4)  0
   Engines 
105   Va Rulen Engines: Multipower, 288-point reserve, (288 Active Points); all slots OIF Bulky (Engines; -1), Costs Endurance (-1/2), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-1/4) 
10u   1) Maneuver Thrusters: Flight 144" (288 Active Points); OIF Bulky (Engines; -1), Costs Endurance (-1/2), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-1/4), No Noncombat Movement (-1/4) [Notes: 9" Map Speed]  29
9u   2) Tourite Drivers: Flight 72", Requires A System Operations:Engines Skill Roll (No Active Point penalty to Skill Roll; +0), MegaScale (1" = 1,000 km; +1) (288 Active Points); OIF Bulky (Engines; -1), Limited Maneuverability Only 1 turn per Turn at Combat speed; only 1 turn per Minute at Noncombat speed (-3/4), Costs Endurance (-1/2)  29
6   Flux Drive: Extra-Dimensional Movement (Single Dimension (The Flux)) (20 Active Points); Power Can Only Be Used Near A Flux Whirl Site (-1), IIF Bulky (Custom Other Powered Flux Engine; -3/4), Power Can Only Be Used Once Every Hour (-1/2)  0
   Tactical Systems 
100   1) Roof Mounted Ion Cannon: RKA 10d6, +2 Increased STUN Multiplier (+1/2) (225 Active Points); OIF Bulky (Roof Mount; -1), Limited Arc Of Fire (180 degrees (Front Facing ONLY); -1/4)  22
65   2) Bottom Mounted Ion Auto Cannon: RKA 5d6, Autofire (2 shots; +1/4), +2 Increased STUN Multiplier (+1/2) (131 Active Points); OIF Bulky (Turret; -1)  13
14   3) Shields - Fore: FF (20 PD/20 ED), Adjustable (Faceable; +1/4) (50 Active Points); OIF Bulky (Shield Generator; -1), Fragmenting Defense (-1), Limited Coverage 90 Degrees (-1/2)  5
14   4) Shields - Port: FF (20 PD/20 ED), Adjustable (Faceable; +1/4) (50 Active Points); OIF Bulky (Shield Generator; -1), Fragmenting Defense (-1), Limited Coverage 90 Degrees (-1/2)  5
14   5) Shields - Starboard: FF (20 PD/20 ED), Adjustable (Faceable; +1/4) (50 Active Points); OIF Bulky (Shield Generator; -1), Fragmenting Defense (-1), Limited Coverage 90 Degrees (-1/2)  5
14   6) Shields - Aft: FF (20 PD/20 ED), Adjustable (Faceable; +1/4) (50 Active Points); OIF Bulky (Shield Generator; -1), Fragmenting Defense (-1), Limited Coverage 90 Degrees (-1/2)  5
   Sensors And Communications 
33   Sensor Array: Variable Power Pool (Gadget Pool), 30 base + 3 control cost, (45 Active Points); Limited Class Of Powers Available (Only For The Power Detect (Radio Group)) Very Limited (-1), Pool Can Only Be Changed If User Has Appropriate Science Skill (-1/2); all slots OIF Bulky (Sensors Station; -1), Requires A Systems Operation:Sensors Skill Roll (-1/2), Costs Endurance (-1/2) 
0   1) Atmosphere Scan: Detect Atmospheric Conditions A Class Of Things 9- (Radio Group), Discriminatory, Analyze, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (30 Active Points); OIF Bulky (Sensors Station; -1), Requires A Systems Operation:Sensors Skill Roll (-1/2), Costs Endurance (-1/2) Real Cost: 10  3
0   2) Standard Search Scan: Detect Spacial Object A Large Class Of Things 9- (Radio Group), Targeting, MegaScale (1" = 1 km; +1/4), Can Be Scaled Down 1" = 1km (+1/4) (30 Active Points); OIF Bulky (Sensors Station; -1), Requires A Systems Operation:Sensors Skill Roll (-1/2), Costs Endurance (-1/2) Real Cost: 10  3
8   Communications Unit: Radio Perception/Transmission (Radio Group), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (20 Active Points); OIF Bulky (Communications Station; -1), Costs Endurance (-1/2)  2
   Personnel Systems 
12   1) Life Support: LS (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (18 Active Points); Costs Endurance (-1/2)  2
18   2) Backup Life Support: LS (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (Recovers When Air Taken Into Stores; +0)  [1 cc]
1   3) Food Stores: LS (Eating: Character does not eat), 1 Continuing Fuel Charge lasting 1 Season (Recovers When Food Replenished; +0) (3 Active Points); OIF Bulky (Food Stores; -1)  [1 cc]
10   4) Gravity Plating: Telekinesis (20 STR) (30 Active Points); OIF Bulky (Gravity Plating; -1), Only To Pull Objects Towards The Floor (-1)  3
   Miscellaneous 
3   1) Trog Chameleon Imager: Invisibility to Sight and Radio Groups (25 Active Points); Increased Endurance Cost (x10 END; -4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), OIF Bulky (Image Generator; -1), Requires connection with a powerful computer (-1), Bright Fringe (-1/4), Only works if ship is moving less than 4" / phase (-1/4), Locks out use of Shields (-1/4)  20
41   2) Space Mines: Killing Attack - Ranged 6d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Trigger has two parts. Mine is activated then detonates if contacted by a large object.; +1/4), +2 Increased STUN Multiplier (+1/2), Explosion (-1 DC/2"; +3/4) (225 Active Points); 8 Charges which Never Recover (-2 1/2), OAF Bulky (Space Mines; -1 1/2), No Range (-1/2)  [8 nr]
40   3) Antipersonnel Auto Blaster: Killing Attack - Ranged 4d6, Autofire (5 shots; +1/2) (90 Active Points); OAF (Gun Turret; -1), Is Not Exposed Unless Rear Cargo Door Is Open Or Target Is Inside The Cargo Bay (+1/4), Only Functions If Rear Cargo Door Is Open (-1/2)  9
6   4) Camera System: Clairsentience (Sight Group), Increased Arc Of Perception (360 Degrees) (25 Active Points); OAF Fragile (Cameras; -1 1/4), Fixed Perception Points (-1), No Range (-1/2), Sense Affected As Radio Group And Sight Group (-1/2)  2
6   5) Magnetic Towing Clamps: Clinging (110 STR) (18 Active Points); OIF Bulky (Magnetic Towing Clamps; -1), Costs Endurance (-1/2), Only To Cling To Other Metal Objects (-1/2)  2
4   6) Advanced Nav Computer: +5 with Navigation (Space) (10 Active Points); OIF Bulky (Navigation Computer; -1), Costs Endurance (-1/2)  1
10   7) Always Seems To Make It Back To Space Dock: Luck 2d6  0
     
     
     
     
     
     
 783 : Powers Cost
 0 + Skills Cost
 103 + Characteristics Cost
 886 = Total Cost
Base OCV:  4 Base DCV:  -6
Adjustment+    Adjustment+4 (Rng)   
Final OCV:    Final DCV:   
 
Levels: 
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-1 2 3-4 5-8 9-16 17-32
RMod 0 -2 -4 -6 -8 -10
DEX: 11 SPD: 12
Phases: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
DEF: 15 BODY: 25
Roll Location BODYx Effect (1d6) To Hit
3 Command x2 1-2 -8
4-5 Sensors/Comms x1 1-2 -5
6-7 Pilot Systems x1/2 1-2 -5
8-9 Engines/Power x1 1/2 1-3 -6
10-11 Main Body x1 1 -3
12 Cargo x1/2 1-2 -5
13 Computer x1 1-3 -8
14-15 Weapons x1 1 -4
16-17 Defenses x1 1 -6
18 Life Support x1/2 1 -8
(Front: 2d6+1, Side: 3d6, Rear: 2d6+6)
Size Data: Length 32", Width 16", Area 512" Mass 3.3 kton KB -15
Appearance: Medium sized transport ship. Rusted in many places. Clanks when doors are opened.

Fitted with Va Rulen engines and a customer flux drive that uses Other technology as the power source.

Two Ion Canons have been added. One is mounted on the top along the left spine. The other is smaller and is positioned in a turret on the bottom right side of the ship. Shield are upgraded above those found on a standard ship of this size.

Painted on the side is a picture of a hog drinking beer and the verbiage "Rusty's Engine Emporium".
Background: Medium range.

Includes special magnetic hooks for hauling other ships. Often used as a salvage vehicle. On A2 they are commonly used in mining.

Strong engine for it's size.

Hull splits along backbone like a clam. This allows the ship to completely enclose cargo. It also allows vehicles to completely drive up inside the craft.

(All of the following stats are in map hexes (i.e. 16 character inches = 1 map inch).)
Maximum Combat Speed (MAX): 9"
Acceleration (ACC): 3"
Deceleration (DCC): 2"
Turn Divisor (TURN): 3
Name: Horny Hog Hovercar
Player: NPC
Val Char Base Cost
4 SIZE 0 20
30 STR 30 0
15 DEX 10 15
14 BODY 14 0
6 DEF 2 -6
12 SPD 12.0 0
Val Movement Type Base Cost
0" RUN 6 -12
0" SWIM 2 -2
0" LEAP 0 0
10" FLIGHT (40")
STR Roll: 15-
DEX Roll: 12-
Disadvantages Pts
Hunted: Patriarch Fleet 14- (Mo Pow, Harshly Punish)  25
Hunted: Terran Confederacy Government Agents 14- (Mo Pow, NCI, Watching)  20
 
XP
0
Base Points : 10
Disads Total + 45
Experience Spent + 0
Total Cost = 55
Pts.  Skill/Perk/Talent/Power END
21   Hover Jets: Flight 10", x4 Noncombat, Sideways Maneuverability half velocity (+1/4) (31 Active Points); Must Remain Within 4" Of Ground (-1/2)  0
14   Armored Skin: +6 DEF (18 Active Points); Does Not Protect Passengers From Above (-1/4) 
5   Comm Unit: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (Radio Unit; -1), Sense Affected As More Than One Sense Sight And Hearing Groups (-1/2)  0
     
     
     
     
     
     
 40 : Powers Cost
 0 + Skills Cost
 15 + Characteristics Cost
 55 = Total Cost
Base OCV:  5 Base DCV:  3
Adjustment+    Adjustment+4 (Rng)   
Final OCV:    Final DCV:   
 
Levels: 
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-1 2 3-4 5-8 9-16 17-32
RMod 0 -2 -4 -6 -8 -10
DEX: 15 SPD: 12
Phases: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
DEF: 6 BODY: 14
Roll Location BODYx Effect (1d6) To Hit
3-4 Front Controls x1 1-2 -7
5-6 Front Suspension x1 1-2 -5
7-9 Engine x1 1/2 1-3 -6
10-11 Chassis/Frame x1 1-2 -3
12 Occupants/Cargo x1/2 1-2 -5
13-14 Rear Suspension x1 1-2 -5
15-17 Rear Controls x1 1-2 -7
18 Fuel Tank x1/2 1-4 -8
(Front: 2d6+1, Side: 3d6, Rear: 2d6+6)
Size Data: Length 2.52", Width 1.26", Area 3.17" Mass 1.6 ton KB -4
Appearance: 
Background: Open top hovercar used by the intrepid crew of the Horny Hog.