Name: Mack |
Player: Donald Taber |
Val |
Char |
Base |
Cost |
25 |
STR |
10 |
15 |
14 |
DEX |
10 |
12 |
18 |
CON |
10 |
16 |
15 |
BODY |
10 |
10 |
18 |
INT |
10 |
8 |
10 |
EGO |
10 |
0 |
13 |
PRE |
10 |
3 |
14 |
COM |
10 |
2 |
10 |
PD |
5 |
5 |
8 |
ED |
4 |
4 |
4 |
SPD |
2.4 |
16 |
9 |
REC |
9 |
0 |
34 |
END |
36 |
-1 |
37 |
STUN |
37 |
0 |
7" |
RUN |
6 |
2 |
2" |
SWIM |
2 |
0 |
5" |
LEAP |
5 |
0 |
STR Roll: 14- |
Run: |
7" |
DEX Roll: 12- |
Swim: |
2" |
CON Roll: 13- |
Leap: |
5" |
INT Roll: 13- |
EGO Roll: 11- |
PER Roll 13- |
Disadvantages |
Pts |
Hunted: Corporation that "made" him 11- (Mo Pow, Harshly Punish) |
20 |
Hunted: Misc. corporations trying to "use" him 8- (As Pow, Capture) |
10 |
Psychological Limitation: Believes he has to protect people from large corporations (Uncommon, Strong) |
10 |
Psychological Limitation: Hatred of the corporation that "created" him (Uncommon, Strong) |
10 |
Psychological Limitation: Does not trust large corporations (Uncommon, Moderate) |
5 |
Social Limitation: Cybernetics, can cause mistrust (Occasionally, Minor) |
5 |
|
XP 90 |
Base Points : 75 |
Disads Total + 60 |
Experience Spent + 67 |
Total Cost = 202 |
|
Pts. |
Skill/Perk/Talent/Power |
END |
|
Everyman Skills |
|
0 |
Acting 8- |
|
0 |
AK: Frontier Planets 8- |
|
3 |
Climbing 12- |
|
0 |
Concealment 8- |
|
0 |
Deduction 8- |
|
0 |
Language: Pangalactic (idiomatic; literate) (5 Active Points) |
|
0 |
Paramedics 8- |
|
3 |
PS: Miner 14- |
|
3 |
Shadowing 13- |
|
3 |
Stealth 12- |
|
|
|
|
6 |
+2 with Wrestling |
|
5 |
+1 with Mechanical Skills |
|
3 |
Conversation 12- |
|
3 |
Demolitions 13- |
|
4 |
Electronics (Basic Systems, Starship) 13- |
|
2 |
Gambling (Card Games) 13- |
|
3 |
Mechanics 13- |
|
2 |
Navigation (Land) 13- |
|
2 |
PS: Zero-G Operations 11- |
|
3 |
Seduction 12- |
|
3 |
Streetwise 12- |
|
6 |
Systems Operation (Environmental Systems, Shields, Weapon Systems) 13- |
|
4 |
TF: Common Hovercraft Vehicles, TC Space Vehicles |
|
6 |
WF: Beam Weapons, Common Melee Weapons, Ion Cannons, Plasma Guns |
|
|
|
|
|
|
|
3 |
Bump Of Direction |
|
|
|
|
|
Wrestling |
|
4 |
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
|
4 |
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs |
|
3 |
3) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on |
|
5 |
4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike |
|
3 |
5) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 5d6 Strike; You Fall, Target Falls |
|
3 |
6) Slam: 1/2 Phase, +0 OCV, -1 DCV, 5d6 +v/5 Strike; You Fall, Target Falls; FMove |
|
|
|
|
5 |
Detect Minerals: Detect A Class Of Things 13- (Unusual Group), Discriminatory, Range, Telescopic (+5 versus Range Modifier): +5, Tracking (23 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Increased Endurance Cost (x3 END; -1), Extra Time (Full Phase, -1/2), Requires An EGO Roll (No Active Point penalty to Skill Roll; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) |
6 |
16 |
Cybernetic Digger: Tunneling 2" through 8 DEF material (28 Active Points); 1 Continuing Fuel Charge lasting 5 Minutes (-1/2), Hidden Cybernetics (-1/4) |
[1 cc] |
|
|
|
|
|
|
89 + Skills Cost
21 : Powers Cost
92 + Characteristics Cost
202 = Total Cost
|
Base OCV: |
5 |
Base DCV: |
5 |
Adjustment+ |
|
Adjustment+ |
|
Final OCV: |
|
Final DCV: |
|
|
Levels: +2 with Wrestling |
Combat Maneuvers |
Name |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, Abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Choke |
1/2 |
-2 |
+0 |
Grab One Limb; 2d6 NND |
Escape |
1/2 |
+0 |
+0 |
40 STR vs. Grabs |
Hold |
1/2 |
-1 |
-1 |
Grab Two Limbs, 35 STR for holding on |
Hook |
1/2 |
-2 |
+1 |
9d6 Strike |
Sacrifice Throw |
1/2 |
+2 |
+1 |
5d6 Strike; You Fall, Target Falls |
Slam |
1/2 |
+0 |
-1 |
5d6 +v/5 Strike; You Fall, Target Falls; FMove |
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
DEX: 14 |
SPD: 4 |
ECV: 3 |
Phases: 3, 6, 9, 12 |
10 PD (0 rPD) |
8 ED (0 rED) |
MD: 0 |
END: 34 |
STUN: 37 |
BODY: 15 |
Roll |
Location |
STUNx |
NSTUN |
BODYx |
To Hit |
3-5 |
Head |
x5 |
x2 |
x2 |
-8 |
6 |
Hands |
x1 |
x1/2 |
x1/2 |
-6 |
7-8 |
Arms |
x2 |
x1/2 |
x1/2 |
-5 |
9 |
Shoulders |
x3 |
x1 |
x1 |
-5 |
10-11 |
Chest |
x3 |
x1 |
x1 |
-3 |
12 |
Stomach |
x4 |
x1.5 |
x1 |
-7 |
13 |
Vitals |
x4 |
x1.5 |
x2 |
-8 |
14 |
Thighs |
x2 |
x1 |
x1 |
-4 |
15-16 |
Legs |
x2 |
x1/2 |
x1/2 |
-6 |
17-18 |
Feet |
x1 |
x1/2 |
x1/2 |
-8 |
Height: 2.00 m |
Hair: Brown |
Weight: 100.00 kg |
Eyes: Brown |
Appearance: |
Background: |
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