Stooz

Up Captain Dave Hannibal Mack Lena Stooz The Horny Hog Log Kingbeast's Lair

Background: May 29th, 2400

 To whom it may concern at Galactic Press,

There is no such thing as being able to right a wrong, but sometimes you can at least try to do justice after the fact.   It is with this in mind, justice, that I write this letter.  I would accuse Biogentech of crimes against humanity and all other races.

My name is Gilby and I’ve done some terrible things in the name of science.  It is with absolute shame that I admit this and won’t even attempt to hide behind the excuse that I hid this from myself and all those around me with the justification of “it is the price of science.”  Technology breakthroughs can be gained with hard work and oftentimes through the troubled mechanics of cruel research.   It can also be gained with determined, step by step research at the cost of time.  Unfortunately, in the corporate world, time is everything…

I am drafting this tale and arranging for its distribution in the event that my past catches up with me and successfully eradicates my existence in an effort to protect the guilty.  If this reaches your paper, then clearly I have been eliminated or somehow detained against my will.

I am a Va Rulen, though I never quite fit in.  I have always had a disregard for Va Rulen politics and family squabbles.  They just have no meaning and lead to nothing but distress.  Another thing that set me apart from Va Rulens is my belief in equality amongst all races.  For a Va Rulen, the mere concept of thinking that one race might be equal is sacrilege of the most profound manner.  Unwilling to play the Va Rulen family and superiority game, my family felt that I was more of a threat to them than anyone useful, as they feared another family could easily use me to discredit them.  So much so, that they didn’t even want me to partake in the Va Rulen Border war for fear I’d embarrass the family name.  As such, with great formality, I was excommunicated from my family.  As this meant little to me, I didn’t even bother to show up at the ceremony.  I have not spoken with anyone from my family since, nor do I really care to.  The only thing my family helped with is my initial education, and that was substandard at best.

After the excommunication, rather than fight in the war as was assumed I’d do, I secured a job at a prestigious college in 2370, first as a post graduate student then later as a professor.  During this time I was able to pursue my studies in all things that interested me.  Biology of various species, computers, materials science, biotechnology, physics, chemistry, philosophy, artificial intelligence, psychology, etc throughout the next 20 years at the school.  I was well published in various circles in my each of my specialties.  Eventually, the means to experiment and break ground in my research became limited by budget.  The universities just couldn’t support the research.  As things happen, just at the time this realization hit me, I was approached by a private firm Biogentech who wanted to do some research in some groundbreaking new biotechnology.  They guaranteed me the resources to do what I wished to do.  The year was 2390 when I bade my university goodbye.

 Biogentech had some pretty ambitious goals.  The company specialized in prosthetics and re-growth technology.  Bio-research was thought to have reached its apex and most companies had ceased to spend on it as most people were satisfied with mechanical replacements as opposed to bio-replacements.  The company felt that if they could find a way to not only replace, but improve the limbs or existing organs, then it would clearly be something that was superior to mechanical limbs.

 After developing and patenting many bio-patches (aka the “slap patch”) and other paramedical discoveries, I began working on more ground breaking concepts.   Research focused on the “improving” aspect – stronger tendons and muscles, enhancing capacity for optics, hearing, tasting, etc.  While success was there with the sensory improvements, there quickly became an obvious problem, the sensors can be improved, but the brain was incapable of processing the additional input. This led to the really ground breaking and eventually career breaking part of my tale.  Working with the brain is much different than with other organs.  Muscle can be damaged in such a way that someone will never notice it, or learn to live with it.  A bit of scar tissue here and there in a bicep may cause discomfort, but won’t change someone’s life dramatically.  Scar tissue in the brain is another matter entirely.   

 Working with animals was out of the question after the initial studies, as we quickly found we couldn’t really tell for sure if a mouse was able to smell better.  Their behavior is too erratic to tell for sure if they could first smell the cheese at 1 meter, or 1.2 meters. 

 Experimentation led to working with critical hospital patients who wished to earn some money for their dependants when they died.  By signing over themselves to Biogentech, they would leave an additional 20k credits to their beneficiaries.  Or so I was told.  In the beginning this may have been the case, but after a while, if I was honest with myself, I would have realized that the subjects were getting younger and haler.  The adult mind is well formed by the time adolescence hits, regardless of race.  I had theorized that a younger, developing mind would probably be more susceptible to the type of research we were doing.  Shortly after this theory, our entire lab was moved off of the planet we were on to a secluded secret station.  For reasons of security presumably, and due to the Bionoid war, this type of research was very frowned upon.  This occurred in 2396.  Subjects were brought to the station and worked on.  I was surprised we had so many young subjects that were available.  I was assured that the Universe was a large place and there were an infinite number of young specimens.  We were at this time focusing on Humans, as they seemed to be everywhere and researching was showing them to be quite adaptable.

 There is little to do on a space station when not working.  As such, making a wrong turn one day, I ended up where the subjects were before I typically saw them (unconscious at the operating table.)  What I found was not an infirmary, as I expected, but play rooms with clearly healthy human children playing amongst themselves.  I decided I needed to find out for sure what was going on.

I convinced a guard to allow me in to a room that had some children approximately age 8-10 in it.  In there I met several of the children.  Most were playing and I couldn’t keep their attention long.  I noticed that one child kept to himself rather than play with the others.  He was clearly troubled and scared.  At first he wouldn’t say anything to me, but eventually he opened up.  His name was Remy Toleson.  He was clearly of exceptional intelligence, was clever, and there was definitely nothing wrong with him.  I asked how he got there, and he didn’t really know.  This is a summary of what he told me, I had to stop him many times along the way for explanations as he used “street talk” that I couldn’t understand, so I can’t really quote him.

 Remy’s story: 

Remy was a kid who lived on a mining colony; his family wasn’t rich at all.  Remy avoided school, as they didn’t teach him anything he didn’t already know.  As such, he spent a lot of time “out and about” with other kids who avoided school for less noble reasons.  Remy seems to have learned the ways of the street at a really young age.  He had some clear aptitudes in mathematics and computers.  Money was hard to come by, which makes it difficult to advance in computers.  Remy had a deck that I gather was clearly stolen, as he wouldn’t tell me how he got it.  With that deck, he started his career as a hacker.  He enjoyed the challenge of breaking into other’s computer systems.  Using this talent, he had excellent grades in school, and a perfect attendance record.  I believe this is what got the attention of Biogentech.   

 Remy told me of a day where he and his friends were hover boarding and a big expensive hover car showed up (you wouldn’t believe the terms they use for big expensive hover cars in the street!)  In the process of dispersing, for clearly the people in the car were no one that anyone of Remy’s age would want to deal with, the agent from the car yelled out that he had a way for them to earn some easy money.   Several of the kids left, but others, lured by the concept of cash, stayed back and listened to his offer at a distance.  The man offered 20 credits for their participation in a little research, just taking a test.  If they passed the test, they would have the opportunity to earn up to 2k credits!  For a kid on the streets, this is an unheard of quantity to have all at once.  They were told the address and time to show up for the test.

 Remy and several of his friends took the test; he was the only one of his friends to pass the screening.  His intelligence, excellent memory and quick mathematical mind made him an excellent candidate apparently.  The deal was that he’d be lifted off-world for a set amount of time and then returned in approximately one year.  In return he’d get more money than his dad made in 2 years of work!  Convincing his parents that he got a scholarship to a computer academy, he left.  This would get him “the swag” he needed to get a “floozy deck’”!! 

 Remy wasn’t sure how long ago this took place, but it was probably several weeks ago.  He packed his things and went off planet, and after his first space voyage, ended up in this room with the other kids.  One by one the kids get called out and never return. 

 The more I heard of this story, the sicker I got.  This was clearly a turning point in my life.  I realized what the cost was of the technology I was creating.   We’d made huge success, but the average life span post the surgery for an adult was measured in hours.  With the children, days.  At this rate, how many more innocents would I be responsible for slaughtering?  This wasn’t acceptable.  I schooled myself and left the children as if I had not a care in the world as I didn’t want to arouse any suspicion from security.

 Unfortunately, there was more death to be dealt in my future.  With my death I now have the courage to confess what I’ve done.  Fear of incarceration and halting my studies has kept me silent till now. 

 I needed to not only leave the company, but ensure that these sorts of research not continue.  I did know that we were very secluded and it was only once a month that a supply ship came out.  I believe that this was the only location for the data from our research.  So the base contained all the data, and all the people that really knew what we were doing.  There was only one way to end this, and I couldn’t do it on my own. 

 It saddens me that I included an innocent in this, but I was doing it for his own good.  I got Remy a deck and asked him to check to see if the station had good security.  He broke into the system in an astonishingly short amount of time.  This kid was 8 mind you!  He handed me the passwords I needed to do what I needed to do.  I wiped out all of the data stores for our research (after copying some for myself), and was sure to clear the backups.  I did not know where there may have been hard backups, but my plans would lead to their destruction as well.

 To be extra safe, I modified the DNA records for myself and the children, so it would be harder to locate them.  I retrieved locations where all the children were from so that I could return them to their homes.  I also drained all my money into cred sticks rather than the corporate account.

 As is always in life, even the best laid plans can go awry.  I’d succeeded in creating a “virus” for the base which would cause all the energy in the base to overhead and explode.  To go with this, I disabled all the alarms and sensors.  I rationalized this as the price we had to pay to prevent all the innocents of the future from being killed.  I moved equipment and research into a shuttle and began the escape.

 I set everything into motion and went to Remy as the first of the children to begin the reckless escape I had planned.  When I got there, he told something which chilled me to the bones.  All passwords had been changed (he had the new ones though) and they were doing some diagnostics on the systems.  He had seen what I had done (how, I have no idea, though thankfully he did, and also thankfully he didn’t really understand what I set out to do), and had made my changes invisible to their probes, and set up some viruses to occupy the searchers. 

 He told me that the emptying of my accounts had set off an alarm.  They put a block on my security badge, which Remy had subsequently undone and made better.  Clearly we had to leave right then and there, as clearly security would be looking for me.  Luckily for us Remy’s cabin was closest to the space dock, as we left Remy cabin, I heard my name called from the other direction.  We both began running.  Being chased by security is frightening.  Luckily we didn’t have the creme-de-la-creme of security forces, being a scientific space research base.  We got to the port and were able to lock the port door (Stooz typed in a code that I was unaware of which was the new master override.  He had disabled the old one.)  We took the only shuttle that wasn’t disabled by me and left.  We were close enough to still see the explosion on our monitors of the base on our way out.  I still awake at night with horrifying memories of that moment.  I’ll also never forget the look on Remy’s face when he realized what we had done together.  I think he understood why I did it, but we have never spoken of it again, neither of us having the desire to. 

 I had managed, in my rush for planning, to have left behind the address information of the children.  I had just Remy with me, but he did not want to return to the planet he was from so we settled on a planet Jefferson for a time.  Remy got some proper education, I had enrolled him in a school more suited to someone of his intelligence, and continued research on my own.  Somehow, I feared to ask how, Stooz was able to come up with money all the time.  He asked that I not ask where it came from, so I haven’t. 

 When I was reasonably sure I knew how to go about with my experiment, I discussed it with Stooz.  He was 10 at this time, and willingly, actually eagerly, offered himself up as a subject.  I was more afraid then ever as to how this would work; however, curiosity and desire (and the boy’s excessive pleas to be allowed this) were enough to move forward.  A computer-biological mass, which was designed to “grow” till it reached a certain density within the human’s skull was injected into Remy’s brain.  We watched together the growth of this organism on the scanners.  For many days Stooz felt nothing.  Eventually, we noted some changes in Stooz.  His memory, already excellent, became brilliant.  When he concentrated, he could recall exactly everything that happened.  He said he could visualize it as well.  We tested his math skills, already excellent; he was even faster than before.  He had an absolute sense of time; he could tell you exactly what time it was between two points of time. 

 A combination of this organism and Remy’s personality and intelligence was incredible.  Over the next year Remy had taught himself how to program his own brain!  It started with recording his brain waves while he mentally “recalled” something that he concentrated on remembering.  We discovered a change in his brain waves while he was doing this.  From there, Remy quickly tried “writing” a program in his deck to send back into himself to see if he could feed himself information.  It worked!  Remy developed an interface with the organism in his head! 

 The experiment was an enormous success, and yet, I feared sharing it with anyone.  After the Bionoid wars, Remy was more likely to get destroyed than anything else if this information came out.  Luckily, as intended, the organism in his head was invisible to any type of scan or bio- reading that we could find.  So Remy shall remain safe from prying eyes. 

 On May 26th, 2400, Remy alerted me that he thought someone was looking for us.  He was constantly on the lookout, fearing that there would be some sort of repercussion from the space station.  He told me of there being some new people that came into port asking about a Va Rulen with a young human.  Remy had already set up a lot of false trails, which gave me enough time to pack everything back into my shuttle (of which Remy had successfully re-classified, changed the ownership of, and made it “virtually” unlike the one we took, at least on the computers.)

 When it was time to leave, Remy refused to join me.  He said, quite rightly, that they would always be able to find us if we were together, that we needed to go our own ways for a while.  We’d split up and try to find each other in a couple of year’s time.  Hopefully by then Biogentech would have given up the search.  It was best neither of us knew where the other was, Remy handed me a bunch of sets of ID’s and credit sticks (I have no idea where he got so many) and wished me luck.  I have not seen him since. 

 I have left letters and records in escrow at may locations to many publishers, Terran Confederacy authorities, and other organizations with the power to seek retribution against Biogentech.  Please do so, because not to do so would be reprehensible.

 Gilby

Name: Stooz
Player: Steve Brickman
Val Char Base Cost
13 STR 10 3
18 DEX 10 24
13 CON 10 6
13 BODY 10 6
18 INT 10 8
10 EGO 10 0
15 PRE 10 5
10 COM 10 0
5 PD 3 2
5 ED 3 2
3 SPD 2.8 2
6 REC 6 0
26 END 26 0
27 STUN 27 0
7" RUN 6 2
2" SWIM 2 0
2 1/2" LEAP 3 0
STR Roll: 12- Run:  7"
DEX Roll: 13- Swim:  2"
CON Roll: 12- Leap:  2 1/2"
INT Roll: 13-
EGO Roll: 11-
PER Roll 13-
Disadvantages Pts
Hunted: Biogentech 8- (Mo Pow, Harshly Punish)  15
Hunted: Law Enforcement Agents 8- (Mo Pow, NCI, Watching)  10
Psychological Limitation: Code Against Killing (Common, Strong)  15
Psychological Limitation: Hacker Code (Common, Strong)  15
 
XP
81
Base Points : 75
Disads Total + 55
Experience Spent + 74
Total Cost = 204
Pts.  Skill/Perk/Talent/Power END
   Everyman Skills   
0   Acting 8-   
0   AK: Core Planets 8-   
0   Climbing 8-   
3   Concealment 13-   
0   Deduction 8-   
0   Language: Pangalactic (idiomatic; literate) (5 Active Points)   
3   Paramedics 13-   
3   PS: Hacker 13-   
3   Shadowing 13-   
3   Stealth 13-   
      
8   +1 with all non-combat Skills   
3   Acrobatics 13-   
3   Breakfall 13-   
3   Bugging 13-   
3   Combat Driving 13-   
6   Computer Programming (Computer Networks, Standard Computers, Artificial Intelligence, Biological Computers) 13-   
5   Cramming    
2   Criminology 13- (3 Active Points); Only Computers Power loses about a third of its effectiveness (-1/2)   
3   Cryptography 13-   
6   Electronics (Basic Systems, Communications and Sensors, Computers) 13-   
2   Forgery (Documents, Identity Cards) 13-   
3   Inventor 13-   
2   Language: Ancient Other (basic conversation; literate)   
3   Lockpicking 13-   
1   KS: Others 8-   
3   SS: Mathematics 13-   
3   Security Systems 13-   
3   Streetwise 12-   
4   Systems Operation (Communications, Sensor Systems) 13-   
2   Tracking 13- (3 Active Points); Only Computers Power loses about a third of its effectiveness (-1/2)   
2   TF: Common Hover Vehicles   
3   WF: Beam Weapons, Blades   
     
3   TCP Computer Link: Computer Link   
3   G5 Computer Link: Computer Link   
11   Benchmark Blaster Mark II: Vehicles & Bases (23 Active Points); OAF (Laptop; -1)   
22   Bio Computer Mark II: Vehicles & Bases   
     
4   Speed Reading (x10)   
     
     
1   Controlled REM Cycles: Life Support (Sleeping Character only has to sleep 8 hours per week)  0
3   Computer Shares His Brain: Mental Defense (5 points total)  0
    
9   Stooz's Security Scrambler: Sight, Hearing and Radio Groups Flash 4d6, Explosion (+1/2) (45 Active Points); 2 Charges (Recovers Under Limited Circumstances (Rebuilt From Lab); -2), OAF (Grenade; -1), Effects Electronic Sensors Only (-1/2), Gestures (Must Be Set Then Thrown Or Placed) (-1/4), Range Based On STR (-1/4)  [2]
     
     
 131 + Skills Cost
 13 : Powers Cost
 60 + Characteristics Cost
 204 = Total Cost
Base OCV:  6 Base DCV:  6
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: 
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10
DEX: 18 SPD: 3 ECV: 3
Phases: 4, 8, 12
5 PD (0 rPD) 5 ED (0 rED) MD: 5
END: 26 STUN: 27 BODY: 13
Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8
Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: 
Background: 
Name: Bio Computer Mark II
Player: Steve Brickman
Val Char Base Cost
10 DEX 10 0
18 INT 10 8
2 SPD 2.0 0
DEX Roll: 11- Run: 
INT Roll: 13- Swim: 
EGO Roll:  Leap: 
PER Roll 13-
Disadvantages Pts
 
XP
20
Base Points : 90
Disads Total + 0
Experience Spent + 20
Total Cost = 110
Pts.  Skill/Perk/Talent/Power END
3   Computer Programming 13-   
3   Cryptography 13-   
3   KS: Reading Bio Signs Of Recipient 13-   
2   Language: Ancient Other (fluent conversation; literate) (3 Active Points); Extra Time (Extra Segment, -1/2), Requires an Intelligence Roll by the computer or an error is presented (-1/4)   
2   Language: Ichthian (fluent conversation; literate) (3 Active Points); Extra Time (Extra Segment, -1/2), Requires an Intelligence Roll by the computer or an error is presented (-1/4)   
2   Language: Spanish (fluent conversation; literate) (3 Active Points); Extra Time (Extra Segment, -1/2), Requires an Intelligence Roll by the computer or an error is presented (-1/4)   
2   Language: Trogillian (fluent conversation; literate) (3 Active Points); Extra Time (Extra Segment, -1/2), Requires an Intelligence Roll by the computer or an error is presented (-1/4)   
2   Language: Va Rulen (fluent conversation; literate) (3 Active Points); Extra Time (Extra Segment, -1/2), Requires an Intelligence Roll by the computer or an error is presented (-1/4)   
5   Paramedics 14-   
3   SS: Toxins 13-   
     
     
3   Absolute Time Sense   
5   Sense Storage: Eidetic Memory, Usable Simultaneously (up to 2 people at once; +1/2) (7 Active Points); Recipient Must Instruct Computer To Record Sense Information (-1/4), 1 Continuing Fuel Charge lasting 1 Hour (Recovers When Information Is Downloaded To External Source Or Discarded; -1/4)   
3   Lightning Calculator   
1   Program: Activate Sense Enhancers (apply Enhanced Senses)   
1   Program: Analyze Toxin (apply LS)   
1   Program: Communicate With Computer Interface   
1   Program: Communicate With User Via Muscle Response And Optic Nerves   
1   Program: Modify Bio Signs To Stop Bleeding (apply Paramedics)   
1   Program: Organ Response (apply Aid)   
1   Program: Store Sense Information For Recipient (apply Edetic Memory)   
1   Program: Translation Deciphers Activated (apply Languages and return results of translation)   
     
     
15   Boost Organ Response: Aid 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Str, Con, Body, and Stun simultaneously (+1) (45 Active Points); 4 Charges (Recovers Only If Recipient Is Resting; -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; After Aid wears off recipient loses 10 End which takes rest to recover; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)  [4]
3   Low Light Optic Enhancer: Nightvision, Usable By Other (+1/4) (6 Active Points); Requires An INT Roll (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; when power is used recipient must pay 1 End per Phase; -1/2)  0
3   Long Range Optic Enhancer: +4 versus Range Modifier for Sight Group, Usable By Other (+1/4) (7 Active Points); Requires An INT Roll (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; when power is used recipient must pay 1 End per phase; -1/2)  0
3   Long Range Audal Enhancer: +4 versus Range Modifier for Hearing Group, Usable By Other (+1/4) (7 Active Points); Requires An INT Roll (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; when power is used recipient must pay 1 End per phase; -1/2)  0
30   Concealed From Cybernetic And Medical Scans: Invisibility to Detect Cybernetics/Medical Group , No Fringe, Reduced Endurance (0 END; +1/2) (30 Active Points)  0
2   Fight Poisons With Body Chemistry: LS (Immunity All Toxins), Usable By Other (+1/4) (4 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; Recipient must pay End when using the power; -1/2), Requires A SS:Toxins skill Roll (-1/4)  0
     
     
 46 + Skills Cost
 56 : Powers Cost
 8 + Characteristics Cost
 110 = Total Cost
Base OCV:  3 Base DCV:  3
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: 
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10
DEX: 10 SPD: 2 ECV: 0
Phases: 6, 12
MD: 0
Height: 2.00 m
Weight: 100.00 kg
Appearance: 
Background: 
Name: Benchmark Blaster Mark II
Player: Steve Brickman
Val Char Base Cost
18 DEX 10 24
18 INT 10 8
3 SPD 2.8 2
DEX Roll: 13- Run: 
INT Roll: 13- Swim: 
EGO Roll:  Leap: 
PER Roll 13-
Disadvantages Pts
Hunted: Those Want Stored Data (Law Enforcement Agents Or Other Hackers) 8- (Mo Pow, NCI, Watching)  10
Physical Limitation: Limited Battery Life (Only Goes For 12 Hours) (Infrequently, Slightly Impairing)  5
 
XP
0
Base Points : 115
Disads Total + 15
Experience Spent + 0
Total Cost = 130
Pts.  Skill/Perk/Talent/Power END
3   AK: Megaverse 13-   
8   Computer Programming (Computer Networks, Personal Computers) 15-   
3   Cryptography 13-   
3   PS: Personal Assistant 13-   
3   KS: Computer Equipment And Software 13-   
3   KS: Contact Information 13-   
3   KS: Local News Feed 13-   
3   KS: Movie Database 13-   
3   KS: Music Database 13-   
7   KS: TC Ship Designs 17-   
3   KS: TCPA Procedures 13-   
2   SS: Human Physiology 11-   
3   SS: Wave Theory 13-   
2   Systems Operation (Communications Systems) 13-   
     
     
3   Clock: Absolute Time Sense   
5   Memory: Eidetic Memory   
3   Calculator: Lightning Calculator   
3   Instant On Feature: Lightsleep   
1   Program: Alert Owner On Appointment   
1   Program: Alert Owner On Detected Entry   
1   Program: Call Desired Contact   
1   Program: Connect To External Computer Network   
1   Program: Extract And Manipulate External Data   
1   Program: Search Material For Information On Topic   
1   Program: User Interface (Keyboard/Mouse)   
     
     
11   High Speed Connection: Radio Perception/Transmission (Radio Group), Rapid (x1,000,000): x1,000,000 (28 Active Points); OAF Fragile (Small Antenna; -1 1/4), Only To Connect To Computer Or Communication Networks (-1/4)  0
15   External Intrusion Alert Program: Detect External Computer Connection A Single Thing 13- (Radio Group), Discriminatory, Rapid (x1,000,000): x1,000,000 (26 Active Points); Requires A Computer Programming Skill Roll (RSR Skill is subject to Skill vs. Skill contests; -3/4)  0
     
     
 70 + Skills Cost
 26 : Powers Cost
 34 + Characteristics Cost
 130 = Total Cost
Base OCV:  6 Base DCV:  6
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: 
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10
DEX: 18 SPD: 3 ECV: 0
Phases: 4, 8, 12
MD: 0
Height: 2.00 m
Weight: 100.00 kg
Appearance: 
Background: 
Name: Beckworth Air Ride 3000
Player: Stooz
Val Char Base Cost
0 SIZE 0 0
15 STR 10 5
20 DEX 10 30
8 BODY 10 -2
4 DEF 2 -6
12 SPD 12.0 0
Val Movement Type Base Cost
0" RUN 6 -12
0" SWIM 2 -2
0" LEAP 0 0
5" FLIGHT (10")
STR Roll: 12-
DEX Roll: 13-
Disadvantages Pts
Physical Limitation: Can Only Be Ridden With TF (Infrequently, Slightly Impairing)  5
Social Limitation: Considered A Punk Kids Toy (Occasionally, Minor)  5
 
XP
0
Base Points : 45
Disads Total + 10
Experience Spent + 0
Total Cost = 29
Pts.  Skill/Perk/Talent/Power END
8   Air Skate: Flight 5" (10 Active Points); Only In Contact With A Surface (-1/4)  0
8   Metal Shell: +4 DEF (12 Active Points); Defense Does Not Protect Passenger (-1/2) 
     
     
     
     
     
     
 16 : Powers Cost
 0 + Skills Cost
 13 + Characteristics Cost
 29 = Total Cost
Base OCV:  7 Base DCV:  7
Adjustment+    Adjustment+4 (Rng)   
Final OCV:    Final DCV:   
 
Levels: 
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-1 2 3-4 5-8 9-16 17-32
RMod 0 -2 -4 -6 -8 -10
DEX: 20 SPD: 12
Phases: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
DEF: 4 BODY: 8
Roll Location BODYx Effect (1d6) To Hit
3-4 Front Controls x1 1-2 -7
5-6 Front Suspension x1 1-2 -5
7-9 Engine x1 1/2 1-3 -6
10-11 Chassis/Frame x1 1-2 -3
12 Occupants/Cargo x1/2 1-2 -5
13-14 Rear Suspension x1 1-2 -5
15-17 Rear Controls x1 1-2 -7
18 Fuel Tank x1/2 1-4 -8
(Front: 2d6+1, Side: 3d6, Rear: 2d6+6)
Size Data: Length 1", Width 0.5", Area 0.5" Mass 100 kg KB 0
Appearance: Kids hoverboard.
Background: 
Name: Va Rulen Air Lark Hoverboard
Player: Stooz
Val Char Base Cost
0 SIZE 0 0
15 STR 10 5
23 DEX 10 39
8 BODY 10 -2
4 DEF 2 -6
12 SPD 12.0 0
Val Movement Type Base Cost
0" RUN 6 -12
0" SWIM 2 -2
0" LEAP 0 0
7" FLIGHT (14")
STR Roll: 12-
DEX Roll: 14-
Disadvantages Pts
Physical Limitation: Can Only Be Ridden With TF (Infrequently, Slightly Impairing)  5
Social Limitation: Considered A Punk Kids Toy (Occasionally, Minor)  5
 
XP
0
Base Points : 35
Disads Total + 10
Experience Spent + 0
Total Cost = 41
Pts.  Skill/Perk/Talent/Power END
11   Air Skate: Flight 7" (14 Active Points); Only In Contact With A Surface (-1/4)  0
8   Metal Shell: +4 DEF (12 Active Points); Defense Does Not Protect Passenger (-1/2) 
     
     
     
     
     
     
 19 : Powers Cost
 0 + Skills Cost
 22 + Characteristics Cost
 41 = Total Cost
Base OCV:  8 Base DCV:  8
Adjustment+    Adjustment+4 (Rng)   
Final OCV:    Final DCV:   
 
Levels: 
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-1 2 3-4 5-8 9-16 17-32
RMod 0 -2 -4 -6 -8 -10
DEX: 23 SPD: 12
Phases: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
DEF: 4 BODY: 8
Roll Location BODYx Effect (1d6) To Hit
3-4 Front Controls x1 1-2 -7
5-6 Front Suspension x1 1-2 -5
7-9 Engine x1 1/2 1-3 -6
10-11 Chassis/Frame x1 1-2 -3
12 Occupants/Cargo x1/2 1-2 -5
13-14 Rear Suspension x1 1-2 -5
15-17 Rear Controls x1 1-2 -7
18 Fuel Tank x1/2 1-4 -8
(Front: 2d6+1, Side: 3d6, Rear: 2d6+6)
Size Data: Length 1", Width 0.5", Area 0.5" Mass 100 kg KB 0
Appearance: Kids hoverboard.
Background: 
Name: Gilby Toren
Player: NPC
Val Char Base Cost
8 STR 8 0
14 DEX 13 3
13 CON 8 10
8 BODY 8 0
23 INT 10 16
11 EGO 10 2
8 PRE 10 -2
10 COM 10 0
4 PD 2 2
3 ED 3 0
3 SPD 2.4 6
5 REC 5 0
26 END 26 0
19 STUN 19 0
6" RUN 6 0
2" SWIM 2 0
1 1/2" LEAP 2 0
STR Roll: 11- Run:  6"
DEX Roll: 12- Swim:  2"
CON Roll: 12- Leap:  1 1/2"
INT Roll: 14-
EGO Roll: 11-
PER Roll 14-
Disadvantages Pts
Normal Characteristic Maxima  0
Hunted: Biogentech 8- (Mo Pow, Harshly Punish)  15
Psychological Limitation: Strong Code Of Ethics (Common, Strong)  15
Psychological Limitation: Believes All Races Are Equal (Common, Moderate)  10
Psychological Limitation: Scatterbrained At Times (Uncommon, Moderate)  5
Social Limitation: Excommunicated From Va Rulen Family (Occasionally, Major, Not Limiting In Cultures Other Than Va Rulen)  5
 
XP
15
Base Points : 75
Disads Total + 50
Experience Spent + 7
Total Cost = 132
Pts.  Skill/Perk/Talent/Power END
0   Acting 8-   
0   AK: Va Rule 8-   
0   Climbing 8-   
0   Concealment 8-   
0   Conversation 8-   
0   Deduction 8-   
0   Language: Va Rulen (completely fluent; literate)   
9   Paramedics 17-   
0   Persuasion 8-   
3   PS: Scientific Researcher 14-   
0   Shadowing 8-   
0   Stealth 8-   
      
15   +3 with Medical Related Skills   
4   Computer Programming (Standard Computers, Artificial Intelligence, Biological Computers) 14-   
3   Forensic Medicine 14-   
1   High Society 8-   
3   Inventor 14-   
3   KS: Biogentech Products, Policies, and Procedures 14-   
3   KS: Latest Medical Technology and Trends 14-   
1   KS: Va Rulen Politics 8-   
3   Language: Pangalactic (completely fluent)   
1   Oratory 8-   
3   PS: Professor 14-   
3   Scientist   
2   1) SS: Artificial Intelligence 14- (3 Active Points)   
5   2) SS: Biotechnology 17- (6 Active Points)   
2   3) SS: Chemistry 14- (3 Active Points)   
5   4) SS: Humanoid Physiology 17- (6 Active Points)   
5   5) SS: Medicines 17- (6 Active Points)   
2   6) SS: Physics 14- (3 Active Points)   
1   7) SS: Psychology 11- (2 Active Points)   
3   Systems Operation (Medical Systems, Handheld Sensors) 14-   
2   TF: Common Hovercraft Vehicles   
     
3   Fringe Benefit: Va Rulen Biology   
     
4   Zero Gravity Born: Environmental Movement (no penalties on) (Space Born - Negates All Zero G Skill and CV Penalties)   
     
     
5   Second Eyelids: Sight Group Flash Defense (5 points)  0
1   Nimble and Frail: Starting/Maximum Change (-1 Active Points)  0
     
     
 89 + Skills Cost
 6 : Powers Cost
 37 + Characteristics Cost
 132 = Total Cost
Base OCV:  5 Base DCV:  5
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: 
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10
DEX: 14 SPD: 3 ECV: 4
Phases: 4, 8, 12
4 PD (0 rPD) 3 ED (0 rED) MD: 0
END: 26 STUN: 19 BODY: 8
Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8
Height: 1.67 m Hair: White
Weight: 50.00 kg Eyes: Gray
Appearance: Thin Va Rulen with white hair. Hair often sits in a messy pile. Eyes are a bit deepset and intense.

Dresses in lap coats and simple clothing.
Background: (See site for details.)