Survivor

Up Chan San Feng Rian White Smith Survivor Windage Log Kingbeast's Lair

Background:

Name: Keith Watson

Keith Watson was a lawyer in New York.  One night while he was taking a walk, he saw a person being murdered.  He followed the murderer in his car and was led to a Terror base.  The car he was following pulled inside a garage and Keith saw a blond headed Terror agent get out.  The blond agent went inside and Keith continued to follow him to try and get his name.  He went inside and was knocked out by a gas trap set just inside the door.

When he woke up he was strapped down to a table, and a blue ray was hitting him in the face.  The ray began to grow stronger and stronger and Keith started to hear screaming.  He could see a control window and through it was the bond headed man in a lab coat with lots of machines around.  The machines started to spark and smoke.  Soon they started to catch on fire!  The blond headed man ran out and Keith knew he had to get away from the ray and out of the building.  He noticed a large suit of armor in the room and had to get it over himself to stop the ray.  He struggled and couldn’t break the bands holding him.  The ray hitting him seemed to be bouncing off of him onto the suit.  The suit started to raise and come towards him!  It landed on him and the ray stopped hitting him.  As the machine blew up, the suit and he somehow survived the explosion but everything else in the room, including his clothes were destroyed.  Knowing that he had to get out of the base before the men started coming he put on the suit and continued out the door.

Outside were five Terror agents running towards the door.  He knew he would have to get past them and away from the building.  As he ran a beam shot from his head and threw a Terror agent to the side, which made a hole for him to run through.  He ran through the hole, but was shot by a Terror agent.  The shot from the gun seemed to be absorbed on his skin.  He was hurt a little, but he wasn’t knocked out.  He was shot again but it was absorbed and he was hurt even less.  He ran to his car outside being pursued by the Terror agents.

He started his car and drove around the corner to get away from the Terror agents.  While driving form the base to his home, the blond headed man sat up from the back seat and put a gun to his head.  He told Keith to turn around and go back to the base.  He was stopped at a stoplight when he stepped on the gas fast.  He turned to grab the gun and the beam shot from his head and the gun flew into his hand.  He got the man out of the car and took him to go call the police.

He was on the phone with the police when the agent picked up a metal bar and hid it behind his back.  He stepped out of the phone booth and the agent hit the arm he was holding gun in.  It flew tot eh side but the agent was coming at him with the bar.  He looked over at the gun and hoped the beam would shoot out and help him again.  The beam came out and the gun came to his hand.  The agent jumped Keith, but he fired the gun, and the agent fell to the ground.

When the police arrived Keith was arrested and put on trial.  During his trial he promised that he would never kill again.  He was found innocent on account of self-defense and was released.  His story was put in the newspaper and soon everyone knew about the weird beam.  Kids kept asking for his autograph and following him around.  Reporters never stopped coming, so he went to the mountains to hide.  There he learned to control his “beam” and he decided to help good against Terror and all evil. 

He knew even if all other good died, he would be the good “Survivor”.

 

Name: Survivor
Alternate ID: Keith Watson

Val Char Base Cost
15 STR 10 5
23 DEX 10 39
25 CON 10 30
10 BODY 10 0
18 INT 10 8
11 EGO 10 2
20 PRE 10 10
12 COM 10 1
25 PD 3 7
25 ED 5 5
6 SPD 3.3 27
10 REC 8 4
50 END 50 0
51 STUN 31 0
9" RUN 6 6
2" SWIM 2 0
3" LEAP 3 0

STR Roll: 12- Run:  9"
DEX Roll: 14- Swim:  2"
CON Roll: 14- Leap:  3"
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-

Disadvantages Pts
Dependent NPC: Random Member Of Survivor Fan Club 11- (Occasionally), Incompetent (-20 points or lower), Group DNPC (x2 DNPCs)  25
Enraged: Sight Of Blood Common, go 11-, recover 11-  20
Hunted: UNTIL 14- (Very Frequently), More Powerful, Harshly Punish, Extensive Non-Combat Influence  30
Hunted: Reactor 11- (Frequently), As Powerful, Harshly Punish  15
Psychological Limitation: Code Against Killing Common, Total  20
Psychological Limitation: Values Human Life Common, Strong  15
Psychological Limitation: Wants Things To Be How They Were Uncommon, Moderate  5
Reputation: Some Consider Him A Criminal Frequently (11-)  10
Social Limitation: Public Identity Very Frequently (14-), Major  20
 
XP
24
Base Points : 200
Disads Total + 160
Experience Spent + 14
Total Cost = 374

Pts.  Power/Skill/Perk/Talent END
37   Mind Energy: Elemental Control, 74-point powers 
51   1) Mind Energy Release: Telekinesis (50 STR), Block With TK, Fine Manipulation (88 Active Points)  9
38   2) Leech Incoming Energy: (Total: 75 Active Cost, 75 Real Cost) Absorption To PD and ED 5d6 (Energy), Can Absorb Maximum of 55 Points (Real Cost: 37) plus Absorption To PD and ED 5d6 (Physical), Can Absorb Maximum of 55 Points (Real Cost: 37) 
8   Defensive Suit: Elemental Control, 20-point powers, all slots: (10 Active Points); IIF (-1/4) 
3   1) Wound Healer: Healing 1 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 
8   2) Tough Material: (Total: 20 Active Cost, 16 Real Cost) Damage Resistance (10 PD) (Real Cost: 5) plus +15 PD (Real Cost: 15) 
8   3) Tough Material: (Total: 20 Active Cost, 16 Real Cost) Damage Resistance (10 ED) (Real Cost: 5) plus +15 ED (Real Cost: 15) 
8   4) Strenghtens Tissue: Damage Resistance (20 PD/20 ED) (20 Active Points) 
8   5) Protected Senses: (Total: 20 Active Cost, 16 Real Cost) Flash Defense (15 points) (Sight Group) (Real Cost: 15) plus Flash Defense (5 points) (Hearing Group) (Real Cost: 5) 
8   6) Seamless Construction: Lack Of Weakness (-20) for Resistant Defenses (20 Active Points) 
8   7) Psionic Shielding: +20 Mental Defense (22 points total) (20 Active Points) 
8   8) Body Function Support: Power Defense (20 points) (20 Active Points) 
8   9) Toughener: +20 STUN (20 Active Points) 
8   10) Protected Support Systems: Life Support , Eating: Character does not eat, Safe in High Pressure, Safe in High Radiation, Safe in Low Pressure/Vacuum, Self-Contained Breathing (18 Active Points) 
     
     
6   +2 with TK   
      
3   Bureaucratics 13-   
2   KS: UNTIL 11-   
3   TK Tricks: Power (DEX-based) 14-   
     
5   Contact: Maria Chow (UNTIL Commander) (Contact has access to major institutions, Contact has: useful Skills or resources, Good relationship with Contact) 11-   
2   Reputation Of Powerful Superhero (A large group, 11-) +1/+1d6   
     
     
     
 209 : Powers Cost
 21 + Skills Cost
 144 + Characteristics Cost
 374 = Total Cost
Base OCV:  8 Base DCV:  8
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +2 with TK

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 23 SPD: 6 ECV: 4
Phases: 2, 4, 6, 8, 10, 12
25 PD (25 rPD) 25 ED (25 rED) MD: 0
END: 50 STUN: 51 BODY: 10