Name: Smith |
Alternate ID: Alex Hall |
Val |
Char |
Base |
Cost |
25 |
STR |
10 |
15 |
23 |
DEX |
10 |
39 |
20 |
CON |
10 |
20 |
12 |
BODY |
10 |
4 |
18 |
INT |
10 |
8 |
14 |
EGO |
10 |
8 |
15 |
PRE |
10 |
5 |
10 |
COM |
10 |
0 |
12 |
PD |
5 |
1 |
11 |
ED |
4 |
1 |
5 |
SPD |
3.3 |
17 |
9 |
REC |
9 |
0 |
40 |
END |
40 |
0 |
38 |
STUN |
35 |
3 |
9" |
RUN |
6 |
6 |
2" |
SWIM |
2 |
0 |
5" |
LEAP |
5 |
0 |
STR Roll: 14- |
Run: |
9" |
DEX Roll: 14- |
Swim: |
2" |
CON Roll: 13- |
Leap: |
5" |
INT Roll: 13- |
EGO Roll: 12- |
PER Roll: 13- |
Disadvantages |
Pts |
Hunted: UNTIL 11- (Frequently), More Powerful, Harshly Punish, Extensive Non-Combat Influence |
25 |
Hunted: Someone Protect Evidence (Abe) 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence |
20 |
Hunted: Someone Who Need Component (Abe) 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence |
20 |
Psychological Limitation: Cleptomaniac Very Common, Moderate |
15 |
Psychological Limitation: Compulsion To Seek Out New Technology Very Common, Moderate |
15 |
Psychological Limitation: Robin Hood Complex Very Common, Moderate |
15 |
Social Limitation: Secret ID Frequently (11-), Major |
15 |
Pre Game Experience |
25 |
|
XP 24 |
Base Points : 200 |
Disads Total + 150 |
Experience Spent + 18 |
Total Cost = 368 |
|
Pts. |
Power/Skill/Perk/Talent |
END |
140 |
Summon Exact Copy Of Inanimate Object(s): VPP, 100 base + 40 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (200 Active Points); Summoned Object Must Be Previously Analyzed Power loses about half of its effectiveness (-1), Cannot Summon A Modified Version Of Object Power loses about a third of its effectiveness (-1/2) |
|
|
|
|
|
|
|
30 |
+3 Overall |
|
|
|
|
3 |
Combat Driving 14- |
|
3 |
Combat Piloting 14- |
|
3 |
Concealment 13- |
|
3 |
Disguise 13- |
|
3 |
Lockpicking 14- |
|
3 |
Persuasion 12- |
|
17 |
Power (Summoning) (INT-based) 20- |
|
2 |
PS: Thief 11- |
|
3 |
Security Systems 13- |
|
3 |
Shadowing 13- |
|
3 |
Sleight Of Hand 14- |
|
3 |
Stealth 14- |
|
3 |
Streetwise 12- |
|
7 |
TF: Common Motorized Ground Vehicles, Helicopters, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles |
|
|
|
|
|
|
|
12 |
Combat Luck (6 PD/6 ED) |
|
|
|
|
|
|
|
140 : Powers Cost
101 + Skills Cost
127 + Characteristics Cost
368 = Total Cost
|
Base OCV: |
8 |
Base DCV: |
8 |
Adjustment+ |
|
Adjustment+ |
|
Final OCV: |
|
Final DCV: |
|
|
Levels: +3 Overall |
Combat Maneuvers |
Name |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, Abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
DEX: 23 |
SPD: 5 |
ECV: 5 |
Phases: 3, 5, 8, 10, 12 |
12 PD (6 rPD) |
11 ED (6 rED) |
MD: 0 |
END: 40 |
STUN: 38 |
BODY: 12 |
|