Kingbeast's Lair

Growling about the RPG industry and my gaming life. RPG and anime reviews from a passionate fan. (Formerly John's Hero HQ.)
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Review of Jadeclaw By Sanguine Productions Limited

August 26, 2011 By: John Taber Category: Games, Product Reviews

Jadeclaw Cover

-== What is it? ==-

Jadeclaw is an anthropomorphic fantasy role-playing game set in a mystic land with a heavy Asian flavor. It was written by Chuan Lin and published by Sanguine Productions Limited. The Revised Edition of Jadeclaw that I am reviewing was released in June 2006.

Jadeclaw has a color cover and an interior that is a mix of black and white text with colored and black and white artwork. The book is 8.5” x 11” and is 352 pages in length. I am reviewing a hardcover print copy that I bought from my local FLGS. I have not played the game I have only read the book.

-== What I Like ==-

The cover and internal art for Jadeclaw are exceptional. The bright wrap around cover was done by Chris Goodwin and really attracts the eye from across the room. It also imparts the strong Asian theme in the product. The internal artwork was done was done by several different artists and is very well executed. Between each major section are full color comic pages depicting a scene that is relevant in that next section. These comic panels really make the artwork in Jadeclaw move to a new level. Other individual black and white and color pieces in the product do not disappoint. I particularly like Chris Goodwin’s artwork in the Races section. In fact it is difficult to find a piece in the entire book that I think is only marginal.

Jadeclaw has a very Interesting dice mechanic. Players combine dice from applicable skills, stats, or race and rolls them. The dice are not added but instead the highest value on any single dice is taken as the result. For example, my character has a D12 and D10 related to climbing. The GM says the tree is difficulty 2d6. I roll a 3 and 7. The GM rolls 3 and 4. My 7 is higher than the 4 so I climb the tree. Modifiers, or Bonuses as they are called in Jadeclaw, raise the type of dice instead of adding directly to the roll. So if I have a D8 and a D6 these raise to D10 and D8. If you beat a roll by 5 it is called an Overwhelming Success. If you lose a roll by 5 it is called an Overwhelming Failure. If you roll all natural 1’s on your dice it is called a Botch. Combat compares the dice to determine a hit and the effect.

The History section in the book is well done. It fills Jadeclaw with tons of rich hooks that are ripe for GMs and players to utilize. I also really enjoyed the way that they strengthen the mystical Asian fantasy feel that the author is trying to achieve.

Jadeclaw presents a setting called Zhongguo. I liked the fact that coverage of the realm does NOT include tons of detail. There is enough detail on each land to convey the setting but not enough to interfere with any stories that the GM may want to tell. That is a good thing in my book. The cartography is also nicely done. I especially like the Maijing city map.

Appendix 3 of Jadeclaw has a summary of Abnormal Status that is really needed but not all of the entries have page references. It would have been nice if every entry had a page reference.

-== What I Don’t Like ==-

As you might guess by my simplification of the dice mechanic Jadeclaw has LOTS of fiddly bits and charts. Almost all of the Tests (i.e. Ambush, Bribery, etc.) have unique outcomes for Botch, Overwhelming Failure, Failure, Success, and Overwhelming Success. During a session the GM would have to either have the book handy or have a set of charts to keep track of what happens on each result.

The wound system in Jadeclaw feels brutal. After only a couple of hits characters have to start rolls to even stay conscious. This is a system where combat can be quick and deadly.

Overall I really wanted combats in Jadeclaw to have more of a fast wuxia feel instead of a slow paced deadly feel. Combat rules are a bit tough even at the basic level and the Advanced Combat options seem like they would REALLY slow things down. I think with an experienced Jadeclaw GM keeping the flow really moving it might not be such of an issue. Coming from a cold read of the product the combat rules seems cumbersome at best.

The book could use some reorganization. I read the entire book from cover to cover and found it quite difficult at times. I would have also appreciated more summary tables at the end of book to prevent constantly looking for tables within the main text. Jadeclaw could also use some usability layout techniques like those found in the Hero System 6th Edition books. Those have printed tabs on the page edges that allow one to easily jump to the section they want to reference. Since Jadeclaw has a lot of color they could even be color coded by section.

The magic system in Jadeclaw is full of tables. You start getting spells on one table. Once you have enough you move to the next table. From there you go to more tables. See where this is going? :} The spell list In Jadeclaw is quite vast as it covers several different types of magic. It is clear that the designer wanted everyone to be able to do cool unique things but I think it goes too far.

The section on the relatively strict social hierarchy in Zhongguo is well written but it could use information on potential roles that the PC may take in the setting. I really think it is critical for a setting to convey the roles a PC can take and their implications. That information was not present.

The provided adventure in Jadeclaw is mediocre. Something that evokes the setting a bit more or hits on crucial points of the social hierarchy might have been better.

The layout used in the book is not bad but the font is small and not real clear. At times I would have to look away and return due to the small size of the font and the difficulty in reading it. Fine…I’m old and wear glasses but so are a lot of my friends. πŸ˜‰

-== Summary ==-

Even though I mentioned several things that I don’t like about Jadeclaw I think that this is a fun setting that may appeal to some gamers. Many of the same themes used in Jadeclaw are present in my current Spirit Storm campaign. This fact instigated my purchase of the product. If you want anthropomorphic fantasy action and are not afraid of old school crunch you should give Jadeclaw a look.

There is a new version of Ironclaw, a predecessor/sister to Jadeclaw, on DriveThruRPG at this URL that appears to have several rule changes but I do not own a copy of that product. I took a look at the Ironclaw: Preview at this URL and it looks like they may have streamlined the system and used more color coding. Awesome! πŸ˜€

You can purchase a copy of Jadeclaw Revised Edition at Noble Knight Games for $34.95 at this URL. They also have original editions at a much cheaper price. Amazon has it here for $39.95.

I give it 5 out of 10 paws.

Review of Samurai 7 By FUNimation

August 17, 2011 By: John Taber Category: Anime Reviews, Media Interests

Samurai 7 Box

-== What is it? ==-

Samurai 7 is the animated retelling of the famous Akira Kurosawa movie Seven Samurai. Unlike Seven Samurai this series is not a period piece. Samurai 7 projects the action into a high-tech post apocalyptic setting. The series first aired in 2004. It was directed by Toshifumi Takizawa who also directed Crusher Joe and Dirty Pair. Gonzo was the production house.

There is a lot of action but there is not a lot of gratuitous bloodletting. There is only one scene that has some skin showing but it is very tame. The movie is rated “13+” at RightStuf.com and I think that rating is accurate.

I purchased the standard edition Viridian Collection version of the DVD boxed set. The series contains 26 episodes that amount to roughly 700 minutes.

-== What I Like ==-

Them main characters in Samurai 7 are extremely strong. They include a veteran of a recent war, a boy out to prove himself, a powerful klutz, a gunslinger, the farm girl who hires them, etc. EVERY significant character in Samurai 7 was one that I wanted to see grow and change over the story arc. When some of them die it is gut wrenching.

The story pacing in Samurai 7 is perfect. The first few episodes provides a very strong start. Once started the plot includes action scenes interspersed with nice breaks for story development. I really appreciate the fact that every episode has some type of cool action scene. These actions scenes mixed with drama really ratchet up the tension as Samurai 7 progresses through the series. To top it off, the ending does not disappoint. The climax of Samurai 7 is full of action and drama. This series is a masterpiece of storytelling excellence.

The animation style in Samurai 7 is crisp and light. During most of the episodes I thought it was appropriate and well executed. Once or twice I would have liked to see a bit more shadow and contrast but overall the animation was fantastic. πŸ˜€

Here are some comments about some of the Samurai 7 episodes.

  • Episode 7 – I was quite confused by this episode. For some reason the art syle becomes “loose” in this episode only. It is very strange. I am not sure if this was intentional or not but either way I did not care for the change in animation style. πŸ™
  • Episode 8 – This episode included a powerful scene where one of the side characters, Rikichi, breaks down in front of the samurai.
  • Episodes 13 and 14 – In these episode the attacks on the village begin. Some of the most wonderful action sequences in Samurai 7 are in these episodes.
  • Episode 16 – One main cast dies in this episode. His loss really ratchets up the tension of the series.
  • Episode 17 and 18 – These two episodes are actually a bit of a let down. They include mostly flashbacks and I think they are tot really needed.
  • Episode 19 – A big political power grab happens in this episode of Samurai 7.
  • Episode 23 – Fantastic scene with Kanbei (aka the vet). One of the coolest scenes in the run.

-== What I Don’t Like ==-

Episodes 7, 17, and 18 in the series are not that strong. If problems with these episodes were cleaned up (see my comments above) the series would really be flawless.

The Viridian Collection of Samurai 7 contains no extras that are even worth mentioning. This is really a disappointment as after watching the show I had a lot of questions about the creation of the characters. I would have loved to see some of the main character designs explored in the extra features.

-== Summary ==-

Samurai 7 is a tension filled action movie with crisp animation and a drop dead wonderful story. I strongly recommend this anime series to anyone who loves action movies or series of any kind.

You can get Samurai 7 at RightStuf.com for $21.99 at this URL. Amazon.com has it at this URL for $26.49.

I give it 9 out of 10 paws.

My Gaming Kit: Part 3 – The Cottage

August 12, 2011 By: John Taber Category: Games, Growlings, Product Reviews

Summary

Welcome to part 3 of my 3 part series on My Gaming Kit. In this article I’ll cover the place where I hold all of my games…the Cottage! The Cottage is a free standing structure that sits behind my house. (It was initially designed as a “Mother In Law” for the main house.) As the structure is completely free standing games can get pretty loud before anyone complains. πŸ˜‰

Amenities

Here are the things that make the Cottage a GREAT place to game. (If you are reading this on my blog then you can click on the thumbnails to open high resolution versions that point out the various aspects of the Cottage. πŸ˜‰ )

    Kitchen Area And Pin Board

  • Kitchen – The Cottage includes a sink, microwave, mini-fridge for beer…I mean beverages, and a gas stove top. It is really nice having all of this separate from the main house.
  • Bathroom – It has it’s own bathroom so smelly gamers will not pollute the main house.
  • Octagonal Table – Sermin’s Dad conveniently decided he did not want his old octagonal poker table. By adding a restaurant pillar to the center I ended up with a fantastic table for gaming. I have really come to like the octagonal shape. The square edges allow one to pull up a chair and the overall round shape really focuses the players in on the action.
  • Office Chairs – I have office chairs without arms for everyone except the GM. The GM gets a fancy high backed office chair with arms…one of the GM perks in my “RPG Man Cave”. πŸ™‚
  • Joshua At The Table

  • White Board and Pin Board – One wall has a white board and another has a pin board. The white board is really valuable for fast sketches and the pin board is nice for rule cheat sheets, pizza coupons, and Dork Tower comics.
  • Shelves – Immediately behind the GM chair and under the white board my Dad made a set of short shelves. These act as a small desk for the GM and allow him to easily access books or other gaming materials.
  • AC and Heat – The Cottage has a window AC unit and a wall heater. (See below for comments on the AC.)

Current Issues

The Cottage is still a work in progress. Here are some things that I would like to see improved.

  • AC – Dad and I installed a window AC but it cannot keep up with 6 gamers on a hot summer day. I may want to consider a second window AC or maybe a larger one. It is also really loud. πŸ™
  • Rainy Season – During the rainy season the carpet near the doors gets wet. Turns out that the room has no sub-floor (i.e. it is built straight on a concrete slab). Thus water can sheet under the door during a heavy rain. πŸ™

If there are things in your gaming room that I do not have I would LOVE to hear about it! Post a comment on this blog post with your suggestions. My players can post too if there is something that they would like to see. πŸ˜‰

Hope you enjoyed the My Gaming Kit series! πŸ˜€

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