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The Armitage Files Session Log: Document #2 – Session #6 – Travelling Side Show Freaks

September 08, 2012 By: John Taber Category: Games, The Armitage Files News

Clyde Beatty CircusDate At Start Of Game: September 10th, 1935

[Author’s Note: This is the log for the 6th session. Note that the order of the events in this record may not be in the exact order that they occurred during play.]

Analyzing Document 2

After questioning Oren Gardiner and the Walsh’s the PC examine the second document from Professor Armitage. They determine the following after examining the physical evidence.

  • Paper – Four sheets of college ruled sheets used by Dr Armitage and Dr Llanfer on a regular basis. Can be commonly purchased at any stationary store.
  • Ink – Also standard. Appears that it could be from a pen that is sitting on Dr Armitage’s desk.
  • Content – Not hurried. Appears well thought out and strong. Shows no signs of “mental agitation” as did the previous document.
  • Blood Stains – Not enough of a sample to test.
  • Sun Pendent – Small charm like one that might be on a fine chain or bracelet. Made of tin coated with gold paint. There is no markings at all on the object. The sun symbol does not have any occult significance.

After examining the physical evidence Leo and Professor Peaslee start researching the Tears Of Azazoth in the Miskatonic University Orne Library. As Doctor Llanfer is the assistant librarian he offers to help in the research. Surprisingly after only a few minutes Doctor Llanfer returns saying that they do no have a copy of the book and very little references to it. Noticing that Doctor Llanfer seems to be subtly misdirecting their work the PC ask him about it. By bringing up Professor Armitage Doctor Peaslee gets Doctor Llanfer to confess. The Orne Library DID have a copy of the Tears Of Azazoth in the private stacks. About 6 weeks ago Professor Armitage came to Doctor Llanfer and simply told him to remove it from the card catalog. Doctor Llanfer asks the PC to not bring it up with Professor Armitage for feat that is may upset him. By researching using books in the private stacks the PC are able to determine the following facts about the Tears Of Azazoth:

  • Physical Description – Taken from a journal entry written by a 6th century English priest. – Covers are comprised of a thin black substance possessing the flexibility of onion skin. In the center of the cover is a strange symbol painted with a luminescent substance. The symbol is asymmetrical in nature but is somehow disturbing to the eye. The pages themselves are pristine white and the ink appears to be freshly applied as if it is still wet. The book is written in Latin.
  • Supposed History – From some obscure German folk song lyrics in the 1850’s. – Some believe that the tome is a spontaneously generated physical realization of Azazoth’s insane consciousness. It materializes to tempt readers into irrevocable madness. It erupts into this plane as a harbinger of foreboding times. Some say its arrival signals the return of R’ley’s rise from the ocean depths.

Finally Leo and Professor Peaslee hold a private meeting with Professor Armitage. They ask him about the Tears Of Azazoth. He tells them that he has a nagging feeling he has heard of the tome but cannot place it. When they ask him about the event that was relayed by Doctor Llanfer he simply stares blankly ahead. After some study Professor Peaslee determines that there is a gap in his memory during this time. With that the PC decide to visit King’s Books to ask some questions.

Investigating The Helping Hands

Detective Keegan and Tredge decide to investigate the lead related to The Helping Hands. The Helping Hands is run by Pastor Murphy of St Joseph’s Church in Arkham. Father Murphy is a strict Irish priest who Detective Keegan knows well. As Tredge and the Detective enter the church proper they observe a priest that Detective Keegan does not know working in the nave. The smaller olive skinned man introduces himself as Father Nunzio. Father Nunzio finds Pastor Murphy and brings him to the PC. After Father Murphy arrives and warmly greets the PC Father Nunzio continues his work. The PC explain that they need information about the Helping Hands program. Pastor Murphy explains that it is an outreach program for local hobos. On certain days of the week they provide some shelter, warm clothes, and food for the homeless. Detective Keegan then asks if there are other Helping Hands chapters. The Pastor explains that there is a small chapter in Dunwich as well. This chapter is run by Father Coleman. With that the Detective says that they plan to visit and wonders if there is a care package they can deliver. The Pastor calls to Father Nunzio who nervously drops a glass candle then shuffles off to gather the suppliers.

At this point Tredge speaks with Father Nunzio while helping him clean up the glass. Tredge informs Father Nunzio that they suspect their might be wrong doing in the Helping Hands organization. When he presses the young father about the situation he reveals that sometimes he is not comfortable with the way Pastor Murphy runs the church but that it is something that he must address. As Tredge presses for details Father Nunzio seems troubled and fearful; he will not divulge anything more.

While having a drink after the meeting Detective Keegan asks about the new priest. Pastor Murphy explains that Father Nunzio has been with the parish for only a couple of weeks. He has recently returned from an relief expedition in Venezuela. After this meeting Tredge and the Detective drive to Dunwich to speak with Father Coleman.

King’s Books

King’s Books is a small bookstore run by Milton King. The entire store is literally two long rectangular rooms. The both rooms feature a center table and walls with floor-to-ceiling bookshelves that are lined with books. Books are loosely arranged by type then author. A quick perusal determines that the focus is on history and the occult. There are also significant sections with older books in various languages. Collector editions are found in the back room in a small glass case. A beat up red velvet curtain replaces a doorway in the very back of the shop. It is in this area that Milton keeps books that he has earmarked for certain customers. The only resident other than Milton is a large white macaw named Principessa (aka Princess in Italian). Milton King is in his mid 50’s with olive skin and a balding head which he keeps covered with a beret. He sweats profusely even if it is cool in the shop and is often seen wiping his head with a handkerchief. Milton is a friendly shop keeper. He greats guests with a warm smile and after the look over their shelves he will ask if they need any help.

The PC make a couple of visits to King’s Books over the course of the adventure. Archie makes the first trip to the store. He pretends to be a courier for Oliver Gardiner to see if there are any books waiting for him. Milton admits that Oliver is a customer but lets him know that he does not have any books for him right now.

Later Leo and Professor Peaslee go to the bookstore. Professor Peaslee is a regular customer and is greeted with a friendly “bon journo” from Milton. After looking at some books the pair approach Milton. They first ask if he has heard of the Tears Of Azazoth. He thinks for a bit and seems a bit twitchy but says that the has not heard of it. The pair then asks about Oliver Gardiner. They suggest that they are looking for books that Oliver might be interested in acquiring. Milton confirms that they mean “Dagon”? They assent and he says that he will look for anything additional that might hit the market. Milton then shows Professor Peaslee a copy of a personal journal that belonged to Alistair Crowley. According to Milton the book has notes that would later become part of his other published works. Even though the price of the book is extravagant Professor Peaslee agrees to buy the book due to it significance to the field of the occult. With that the pair gather up Archie and decide to investigate the circus.

A Trip To Dunwich And The Haunted Saw Mill

After speaking with the priests at St Joseph’s Church in Arkham, Detective Keegan and Tredge drive to Dunwich. In Dunwich the PC speak with Father Coleman at the Knotty Pine Church. Father Coleman is a balding man in his mid 40’s. He accepts the package from the PC then answers their questions about the local Helping Hands efforts. On prompting Father Coleman tells the PC that he does sometimes use a barn behind his church for Helping Hands meetings. The PC meticulously search the barn but do not find anything unusual. At this point the PC decide to ask around Dunwich.

At the corner store they meet a crazy shopkeeper named Martha. Martha explains that last night while walking her dog she heard something that sounded like sawing coming from the old sawmill. When Tredge and the Detective ask more about the sawmill she explains that when the sawmill opened in the early 1800’s two boys were killed on the site. After a month of accidents the mill closed. She is SURE it is haunted! She also tells the PC that they should speak with Harold Bishop. Harold is working on a novel about the history of Dunwich and he may have more information about the sawmill.

At this point the PC drive up a cold dirt road to the sawmill. At the site is a small two story house and the main mill building. Both are boarded up. At the sawmill there are loose boards on the main door. Detective Keegan grabs a shotgun then gives a second one to Tredge. The pair then carefully enter the building. On the main floor is a conveyor belt and the saw blades set in a wooden frame. There are stairs leading to a walkway and an office over the conveyor belt. Carefully the PC scale the staircase with the intent of punching off some boards on the upstairs windows to let in some light. At the top of the stairs Detective Keegan hands the flashlight to Tredge while he pounds out some boards using the butt of his shotgun. As Tredge pans the flashlight around the walkway he sees a small boy. The small boy turns showing that most of his torso on one side has been sawed off! His organs begin to ooze out onto the walkway floor! Tredge quickly alerts the Detective but when they turn the boy is gone and there is no blood on the floor. After quickly searching the office the pair decide that it best that they leave and return with the rest of the group. As they are leaving the sawmill the Detective catches a glimpse of something glinting on the saw blades. As he approaches he spies blood dripping down the immaculately clean saw blades! At the point they beat a hasty retreat.

At the bottom of the hill is a truck blocking the roadway. There are three large country boys waiting with clubs. Stopping a bit up the hill Detective Keegan grabs his shotgun then confronts the country boys. Upon spotting the shotgun they jump into their truck and head off. The Detective chases them in his car. After only a mile or so the truck drives up a winding dirt road. After only travelling a short distance the truck goes through a wooden fence. One of the boys jumps out and shuts the fence. At this point Tredge and Detective Keegan turn around and head back to Dunwich. Father Keegan tells them that the boys are the Whatley’s. They run some orchards just north of town. The Whatley’s are not too bright. Their family has been in Dunwich for many years. At this point the PCs return to Arkham.

The Clyde Beatty Circus

At the Arkham Fairgrounds the PC drive up to the Clyde Beatty Circus to start investigating. They first enter the freak side show as that is mentioned in the document. The first exhibit in the freak show is a strongman named Vladimir. Vladimir lifts some weights and bends some steel bars in his bare hands. (Vladimir is mentioned by name in the second document.) After doing some stunts he jumps down from the stage and starts the leave the tent. Archie decides to shadow the large strongman. While exiting the tent they pass a strange deformed man who appears to be watching the second exhibit. His eyes are deformed such that they are bulging out of his eye sockets and his head is enlarged. He walks with a significant limp.

Leo and Professor Peaslee move to the second exhibit which features a larger male acrobat and a female acrobat. They are performing strength type moves. The large acrobat is named Sergei and the woman is named Harriet. (Sergei is named in the second document and Harriet is actually married to the circus owner Clyde Beatty.) The final side show act involves a sword swallower and the strange deformed man that Archie spotted earlier. In the act the deformed man is known as the “Fish Boy”. For his act he dons a black hooded cape and crawls around the stage. For the finale he eats a raw fish.

Archie follows Vladimir into his tent then stakes out a spot where he can eavesdrop. Sergei and Harriet enter the tent and the trio start talking. They appear to be talking about committing some type of crime but it is not clear what they are planning. Even though Harriet suggests doing more research Vladimir says that they are going tonight.

While Archie is watching Vladimir’s tent Leo and Professor Peaslee go to see the fortune teller. As they are approaching the tent they see Charles Hower and his wife leaving the tent. They are giggling to each other as they are leaving. They say hello to the PC then move towards the main circus tent for the animal show. At this point Leo and Professor Peaslee enter the fortune tellers tent. In a flash of smoke the are greeted by a good looking woman with black curls and olive skin. She is wearing a dark purple gypsy costume with multicolored bobbles around her neck. After the PC have taken seats at a small table with a crystal ball she continues. She starts by asking them if they are having a nice time at the circus. She then asks what they want to divulge from the spirits. Slyly Leo says that they are looking for a book. With that she closes her eyes and waves her hands over the crystal ball. As she waves her hands the PC note that she is wearing a charm bracelet on her wrist that has sun and moon pendants. The sun pendants are exactly like the one that they found with document 2. After a few seconds she says that this book is shrouded in shadow. She sees it underground in a dark place…a dark tainted place. With that Professor Peaslee intentionally let the name of the book, the Tears Of Azazoth, out in the conversation. After hearing that she quickly ends the session and escorts out the PC closing her tent for the night. Leo and Professor Peaslee follow her back to Vladimir’s tent.

At Vladimir’s tent Sergei and Harriet are just leaving. The fortune teller ushers them all back into Vladimir’s tent so that they can talk in private. Archie overhears the fortune teller telling them that two strangers starting asking about the book. She fears that they might be coppers. Harriet responds that she will get rid of the book tonight. At that point the four split up. Vladimir, Sergei, and the fortune teller return to their tents. Harriet moves to the main tent where she appears to be waiting for the animal show to end. Archie decides to follow Harriet. Leo and the Professor head to the animal show.

After the animal show the PC meet up and decide to stake out the road to the circus. Around midnight a beat up car with Harriet, Sergei, and Vladimir pulls out of the circus lot. The PC follow cautiously. The trio of circus performers approach the Hower estate and park in a dark alley nearby. Harriet and Sergei use acrobatics to reach the top of the estate walls. They then hoist over Vladimir. The trio silently approaches the mansion. With that Professor Peaslee radios Detective Keegan and Tredge who are just now driving back into Arkham. They quickly head over the Hower estate to meet with the rest of the PC…

Date At End Of Game: September 11th, 1935

2012 ENnie Award Winners!

August 29, 2012 By: John Taber Category: Games, Growlings, Product Reviews

ENnies LogoHere is a list of the 2012 ENnie Award winners in gold and silver. I’ll put my picks in italics.

Best Adventure

Dead Rock Seven (Pelgrane Press)
Invasive Procedures (Pelgrane Press)
Madness at Gardmore Abbey (Wizards of the Coast)
Streets of Zobeck (Open Design)
The Rending Box (Pelgrane Press)

Best Aid/Accessory

DungeonMorph Cards (Inkwell Ideas, Inc.)
GameMastery Chase Cards (Paizo Publishing)
Masks: 1,000 Memorable NPCs for Any RPG (Engine Publishing)
Mutants and Masterminds GM’s Kit (Green Ronin)
Shadowrun Runner’s Toolkit (Catalyst Game Labs)

Best Art, Cover

Black Crusade: Core Rulebook (Fantasy Flight Games)
Cthulhu by Gaslight (Chaosium Inc.)
Mutants and Masterminds Gamemaster’s Guide (Green Ronin)
Neverwinter Campaign Setting (Wizards of the Coast)
Pathfinder Roleplaying Game Beginner Box (Paizo)

Best Art, Interior

Book of Drakes (Open Design)
Do: Pilgrims of the Flying Temple (Evil Hat Productions)
Dragon Age: Set 2 (Green Ronin)
Legend of the Five Rings, Fourth Edition: The Great Clans (Alderac Entertainment Group)
The One Ring: Adventures Over the Edge of the Wild (Cubicle 7)

Best Blog

Campaign Mastery
Gaming as Women
Gnome Stew
Roving Band of Misfits
Sly Flourish

Best Cartography

Harker Asylum – Virtual Boxed Set (0One Games)
Madness at Gardmore Abbey (Wizards of the Coast)
Mass Transit III (Maps of Mastery)
Pathfinder Campaign Setting: Jade Regent Map Folio (Paizo)
The Shadowlands Conversion Guide (BlackStar Studios)

Best Electronic Book

Advanced Encounters: Terrain Toolbox (Sneak Attack Press)
Cthulhu Apocalypse: The Apocalypse Machine (Graham Walmsley & Pelgrane Press)
GURPS Social Engineering (Steve Jackson Games)
Spookybeans: The Gothic Comics RPG (Chapter 13 Press)
Way of the Wicked Book One: Knot of Thorns (Fire Mountain Games)

Best Free Product

Black Crusade: Broken Chains (Fantasy Flight Games)
Dragon Age Quickstart Guide (Green Ronin)
The One Ring: Words of the Wise (Cubicle 7)
The Shadowlands Conversion Guide (BlackStar Studios)
Pathfinder Module: We Be Goblins! (Paizo)

Best Game

Cosmic Patrol Core Rulebook (Catalyst Game Labs)
Do: Pilgrims of the Flying Temple (Evil Hat Productions)
Hollowpoint (VSCA Publishing)
Marvel Heroic Roleplaying Basic Game (Margaret Weis Productions)
Savage Worlds Deluxe (Pinnacle Entertainment Group)

Best Miniatures Product

Dungeons and Dragons Dragon Collector’s Set (Wizards of the Coast)
Monster Medallions Set 1: Deadly Encounter Groups (Fiery Dragon Productions)
Pathfinder Battles: Heroes and Monsters (Paizo)
Serene Fist Set Four: Katana Schoolgirls vs. Zombie Furries (Okumarts Games)
Steam Tower (Mayhem in Paper)

Best Monster/Adversary

DC Adventures: Heroes & Villains, Vol. 1 (Green Ronin)
Deathwatch: Mark of the Xenos (Fantasy Flight Games)
Hacklopedia of Beasts (Kenzer and Co.)
Hunter Sheets Issue Two—An SLA Industries Supplement (Nightfall Games)
Monster Vault: Threats to the Nentir Vale (Wizards of the Coast)

Best Podcast

Haste – The Official Obsidian Portal Podcast
Iron GM
Jennisodes
Law of the Geek
Role Playing Public Radio

Best Production Values

Hacklopedia of Beasts (Kenzer & Co.)
Pathfinder Roleplaying Game Beginner Box (Paizo)
Smallville High School Yearbook (Margaret Weis Productions)
The One Ring: Adventures Over the Edge of the Wild (Cubicle 7)
Vampire: The Masquerade 20th Anniversary Edition (CCP Games/White Wolf Publishing)

Best RPG Related Product

Carnival Arcane (Midnight Syndicate Soundtracks)
Complete Kobold Guide to Game Design (Open Design)
Cthulhu Wrapping Paper (Gaming Paper)
Lords of Waterdeep (Wizards of the Coast)
Tales of the Far West (Adamant Entertainment)

Best Rules

Bulldogs! (Galileo Games)
Hollowpoint (VSCA Publishing)
Lorefinder—The Pathfinder / GUMSHOE Mashup (Pelgrane Press)
Marvel Heroic Roleplaying Basic Game (Margaret Weis Productions)
Spellbound Kingdoms (T. Shield Studios)

Best Setting

Ashen Stars (Pelgrane Press)
Cthulhu Apocalypse: The Apocalypse Machine (Graham Walmsley & Pelgrane Press)
Cthulhu Britannica: Shadows Over Scotland (Cubicle 7)
The Investigator’s Guide to Occult London (Pelgrane Press)
Unhallowed Metropolis, Revised (Atomic Overmind Press)

Best Supplement

Agents of Oblivion (Reality Blurs)
Cthulhu by Gaslight (Chaosium Inc.)
Dungeons and Dragons Player’s Options: Heroes of the Feywild (Wizards of the Coast)
GURPS Horror, Fourth Edition (Steve Jackson Games)
Star Hero (Hero Games)

Best Website

D&D Insider
Obsidian Portal
Pathfinder Wiki
See Page XX – The Pelgrane Press Webzine
RPG Geek

Best Writing

GURPS Horror, Fourth Edition (Steve Jackson Games)
Panopticon (Posthuman Studios)
Stealing Cthulhu (Graham Walmsley)
The Investigator’s Guide to Occult London (Pelgrane Press)
Your Whispering Homonculous (Open Design)

Product of the Year

Cthulhu Britannica: Shadows Over Scotland (Cubicle 7)
GURPS Horror, Fourth Edition (Steve Jackson Games)
Hacklopedia of Beasts (Kenzer and Co.)
Hollowpoint (VSCA Publishing)
Madness at Gardmore Abbey (Wizards of the Coast)
Marvel Heroic Roleplaying Basic Game (Margaret Weis Productions)
Masks: 1,000 Memorable NPCs for Any RPG (Engine Publishing)
Pathfinder Roleplaying Game Beginner Box (Paizo)
Star Hero (Hero Games)
Stealing Cthulhu (Graham Walmsley)

My Take
I picked a lot of the winners. 🙂 When looking at the list I think my biggest complaint is that Do did not take any awards. Travesty. 🙁

Here are the award winners for fan favorite publishers and a new category for Judges’ Sportlight Award. I think having that category is cool.

Fan’s Favorite Publisher

Evil Hat Productions 
Paizo Publishing 

My Take
I voted for Evil Hat Productions out of the huge list of publishers so I was really glad to see them take one of these coveted awards. The transparency that Fred Hicks brokers is refreshing.

Judges’ Spotlight Award

Designers & Dragons (Mongoose Publishing)
Edge RPG (Outrider Studios)
Honor + Intrigue (Basic Action Games)
Shelter In Place (Galileo Games)
Technoir (Cellar Games LLC)

My Take
I have Technoir and Designers & Dragons. Both are really fantastic products. Highly recommended. 😉

GAME ON! 😀

The Armitage Files Session Log: Document #1 – Session #5 – Fish Food

August 24, 2012 By: John Taber Category: Games, The Armitage Files News

Kingport Yacht ClubDate At Start Of Game: September 9th, 1935

[Author’s Note: This is the log for the 5th session. Note that the order of the events in this record may not be in the exact order that they occurred during play.]

Back At Miskatonic

After giving Diamond Walsh some coffee and a fresh change of clothes the PC start to question him. First they bring up his wife Dora suggesting that she knew he was being captured but left. Diamond tells the PC that Dora is a strong woman and was undoubtedly looking after his best interest even if her actions appeared suspect. The PC next ask about the night Diamond was kidnapped. He goes through the scene with the PC in detail. Surprisingly Diamond’s story does not match Dora’s exactly. In Diamond’s retelling of the kidnapping Dora screams and moves into the corner of the room but she is not smothered with a pillow and knocked unconscious. Finally the PC ask about Dora and any possible alliances with Oliver Gardiner. Diamond says that to his knowledge Dora met Oliver for the first time at the party about a week ago. At this point the PC know that Dora is hiding something but they are not sure what and to whom she is aligned.

Next the PC interrogate Oren Gardiner. They first strip him down and search his clothes. They then question him about the situation. Oren acknowledges being part of an inner circle at the Kingsport Yacht Club (KYC). Oren suggests that Oliver is the one who wanted to summon Dagon (aka “the voice he heard speaking to him that night on the Capricorn“). Oren emotes that Dagon has made Gardiner Shipping a success and that when he returns from his watery home he will reward his followers. Killing 44 people over the last 10 years, although grim, is just rewards for what Oren and Oliver were given. The PC quickly deduce that Oren has nearly lost his touch with reality.

At this point the PC analyze the clues they have found and develop a rough “Cthulhu org chart”. With some comments from Professor Armitage the PC fill out the top end of their chart. They still have questions about certain players and how they fit into the picture. (Although Leo can read Mandarin the PC decide not to read Oliver’s journal in detail at this time.)

Returning To The Kingsport Yacht Club

Early the next morning the PC return to the KYC. They first search Oren and Sam’s cars. In Sam’s car they find a necklace with an elder sign on it but other than that they find nothing else of interest. They next search the club. The front area, kitchen, and office are completely thrashed. There are large rips in the wallpaper, door jams, and carpet. Several doors are ripped from their hinges. The office safe is still in tact. The secret door to the grotto is ripped out from the inside. When the PC venture down into the grotto they find no Deep Ones. The stone altar is ripped from its base leaving only two stone pillars. Sean calls the station and reports the scene as a vandalism crime.

Speaking With Dora Walsh

Before letting Diamond return home the PC visit Dora Walsh. Detective Keegan leads the questioning. He does not immediately tell Dora that they have rescued Diamond. Instead he focuses on why she was really at the yacht club. Dora lies but then when pressed admits that she thought Oliver may have done something horrible to Diamond. She knew that a “business arrangement” that they had fell apart badly. Next the PC tell Dora that they have found Diamond. She seems honestly relieved and asks when her husband can return home. At this point Detective Keegan bluntly asks Dora is she knows about Deep Ones. Instead of answering his question she tells Diamond’s men to escort the PC off of the estate. The PC know that Dora is involved and suspect that she knows about the mythos through her father Elihu but they need some direct evidence against her before they can charge her with a crime…

Date At End Of Game: September 10th, 1935