Kingbeast's Lair

Growling about the RPG industry and my gaming life. RPG and anime reviews from a passionate fan. (Formerly John's Hero HQ.)
Subscribe

Review of Samurai Jack Season 1 By Cartoon Network

June 04, 2013 By: John Taber Category: Anime Reviews, Media Interests

Samurai Jack Season 1

-== What is it? ==-

Samurai Jack Season 1 is an animated TV show about a powerful samurai who gets sent to the future by an evil Chinese devil known as Aku. Season 1 originally aired from August 2001 to November 2001. It was produced by Genndy Tartakovsky.

There is no nudity in the series and no sexual references. Combat involves the destruction of robots and strange beasts only. Fight scenes in Samurai Jack are very violent but they are done in a light cinematic fashion. I would rate the series at 10 years and up.

I purchased the standard edition version of the DVD boxed set. There are XIII episodes that are roughly 22 minutes length. The DVD entry on Amazon says that there is 299 minutes of material in the boxed set.

-== What I Like ==-

Samurai Jack is an iconic cartoon series and one of the things that helped catapult Genndy Tartakovsky into the spotlight of animation greatness. Each episode of the series is presented as a small movie with sweeping cinematic images and fantastic storytelling. Season 1 of Samurai Jack lays the groundwork for the rest of the series.

The individual episodes in season 1 are not as strong as those in season 2 but there are still some standouts that deserve mention. Here are the episodes that I would rank at 8 out of 10 paws or higher.

  • I – 10 out of 10 paws – The main story of Aku and Jack. The training scenes with young Jack are breathtakingly done and capture the attention of the viewer. The artwork style is clean yet fluid. The music is sweeping in scope and really sets the tone for the epic nature of the series.
  • III – 8 out of 10 paws – A very A-Team like episode. The extended fight scene in this ep ebbs and flows through its course.
  • V – 8 out of 10 paws – Astronauts trying to return home. Jack allows them to escape but traps himself in the future.
  • VI – 10 out of 10 paws – A fantastic yarn where Jack meets a strange woman in black who has a prophecy about a gem that can return Jack to the past. The pair travel across the land facing dangers. Wonderful ending. Iconic Jack ep.
  • VII – 10 out of 10 paws – This might be my favorite ep of the first season. It involves a legend of a pool that can grant wishes and three blind kangaroo archers of superior skill. The casual opening is just fantastic. It is a calm before the storm. The way music and sound are used and taken away in this episode is off the charts beautiful. Listen to and watch one of the greatest Jack stories of the entire run.
  • IX – 9 out of 10 paws – In this story Jack visits an underwater city. Fantastic fish creatures and ships. Wonderful plot twist.
  • XI – 9 out of 10 paws – This ep is Jack’s first meeting with the Scotsman. The scene on the bridge is fantastic and wonderfully done. The Scotsman is by far my favorite recurring Samurai Jack character.
  • XII – 9 out of 10 paws – Mobsters who befriend Jack for their own gain. This ep shows the vast range that the design crew was willing to take with the series. From the Scotsman to dog mobsters. Don’t get much better.
  • XIII – 8 out of 10 paws – Nice story of some kids telling fairy takes about Jack and Aku. The ep gets really funny when Aku tells his version of the stories where he is the hero. Classic ep.

There are not a lot of extras with the Season 1 boxed set. The only extra worth commenting about is a “making of” piece. It is nicely done but I would have liked to see a bit more. There are also episode commentaries which vary in relevance.

-== What I Don’t Like ==-

There are a couple of episodes in the first season that are not that strong. I am not fond of ep II where Jack gets his name or ep VIII that really has no plot besides a bunch of bounty hunters trying to kill Jack. Both lack the heart of other episodes in Season 1.

-== Summary ==-

Samurai Jack is one of my favorite animated TV shows of all time. The only animated series that even comes close is Batman: The Animated Series from Bruce Timm. Season 1 of the series is a GREAT collection and is highly recommended. The price point from Amazon is also quite good.

I give it 9 out of 10 paws.

You can get copies of the DVD on Amazon for $15.49 at this URL.

FLGS And Kickstarters: A FB Conversation

May 31, 2013 By: John Taber Category: Games, Growlings

FLGS And KickstartersI recently backed the Call Of Cthulhu 7th Edition kickstarter. After backing the project I posted about it on Facebook (FB). This started off a wonderful discussion thread where luminaries like Derek Hiemforth, Scott Ruggels, and James Jandebeur submitted their takes on the topic. I thought it was so good that I wanted to cross-post it on my blog.

John Taber: I’ll be darn. Gonna sound weird coming from me but I am not sure kickstarter is needed here (i.e. for a CoC 7th Edition kickstarter).

Derek Hiemforth: Y’know, I really think Kickstarter may become a double-edged sword for the tabletop game world. Because while it’s often good for game publishers (especially those with an established following), and it might reach a few people who would never be reached through traditional distribution, it can often be *not* so good for game stores.

I’ve heard more than one retailer note that they won’t order any more Kickstarted games (for shelf stock; they’ll still do special orders). Not because of some moral objection or pouting about being cut out of the loop, but simply because they don’t sell. Why? Because (especially for already-well-known games) almost everyone who wanted it, got it by backing the Kickstarter. So by the time it would reach the store shelves, the demand has largely been filled already.

And who knows? Maybe it’ll turn out that that’s okay, and that the future role of the “game store” lies more in providing play space. But somehow I don’t think so. Kickstarter is great for making niche products possible. And I definitely understand why game publishers might want to Kickstart well-known, well-liked properties, in hopes of hitting the “Fate Core” lottery. 🙂

But long-term, I have misgivings about the practice’s impact on the game trade and on tabletop RPG gaming as a hobby. It’s already long been a shrinking niche. If we get to a point where you don’t see it on game store shelves anymore, and only discover it online if you already know about it, I fear we run the risk of becoming even more niche-y, and shrinking even more…

John Taber: I can see the impact on game stores but for me as an “end user RPG gamer already” kickstarters are awesome. They are a way to get products or special editions of products into my hands that I may not have been able to get without kickstarter. In fact out of my 50+ pledged kickstarter campaigns I bet only 1 or 2 would have been released WITHOUT being kickstarted first. CoC 7th is one of the few that would have been released WITHOUT a kickstarter IMHO…thus my comment. 😉 Anywho…well put reply Derek…miss talkin’ with about this stuff in person. Nobody in my old time gaming group…my only regular session…likes to talk about the RPG industry. 🙁

Scott Albert Henry Ruggels: I like kickstarter as a concept. On the other hand, I see what the problem is, for the retailers. It’s a very valid argument. Personally for RPG Publishers, I am not really the target audience any more, because the current generation’s preferences aren’t mine, in terms of Mechanics and background. Back in the days of Rec.arts.frp.arguments.miniscule in the old newsgroups, styles were discussed, and axes of interest and classification were developed. What has happened is that the publishers, chasing shorter and shorter attention spans and more media saturated imaginations, have ever simpler or missing mechanics, and ever more genre savvy (Dramatist), and self referential rules. Chasing trends, and chasing fashion, and that leaves my mechanics heavy, Situationist (simulationist, dice don’t lie) sound unsatisfied. What I want would be RPG products of more universal value, like a new battle mat, supplements for Hero System or GURPS, or Cyberpunk, rather than a whole new set of rules for how to run a Zombie Apocalypse Campaign, or how to convert the latest Cable TV darling show into a table top campaign. So, until I can get a small 3d printer to make 25mm or 54mm miniatures from my Mudbox and Maya files, I am reluctant to back any or many RPG Kickstarters.

Derek Hiemforth: Aaaaand… it’s funded already. Depending on what kind of stretch goals they put in place, this shows all signs of potentially going through the roof…

James Jandebeur: My problem with the idea that Kickstarter hurts game stores is that what you are describing was already the trend in every game store I have seen in the last fifteen years with the exception of Game Kastle, at least for the materials that I am the most interested in. They don’t stock them, and I lose interest since I can order them myself. It may be accelerating it, but it was already there.

John Taber I agree with Derek and James…yeah it is a problem but yeah it has been there for a while. In my mind the benefits of kickstarters on the RPG industry outweighs the negative impact on game stores. It seems like having many more products that people are willing to put up money for before they are produced (i.e. where they have a vested interest) means that game stores should have more products to sell that folks will want to buy. Yeah some folks who got in early will not need to buy them but many other might. My old gaming group is a good example. In that group I am the only one who follows the industry and does kickstarters. If I decide to run one of them many of the players in my game will buy products. So the kickstarter got the product initially produced and made it possible for my players to buy it.

Derek Hiemforth: Kickstarters for projects that couldn’t get done otherwise, or Kickstarters where the goal amount is literally just a Kick”starter” amount to cover publishing costs, I think are fine. The danger, IMV, lies in taking books like this — that most local game stores would stock, and that the game publisher is in no real danger of not being able to sell — and making it impossible for game stores to compete.

For example, say you’re Kickstarting a book that game stores will sell for $40. But by backing the Kickstarter for $40, you get the book, the PDF (which the game store can’t provide), free delivery (which the game store can’t provide), a bunch of neato freebie extras from stretch goals or whatever (which the game store can’t provide), and credit in the book (which the game store can’t provide). Obviously, anyone who knows about the product early enough, and who trusts the creators to follow through on the project, would be a complete fool to *not* back the Kickstarter.

I know multiple game stores that used to back Kickstarters that had retailer tiers, in order to get some for the store shelves, but have since stopped doing that, specifically because *they didn’t sell*. So either the projects in question just had no appeal to anyone other than the people who backed the Kickstarter, or everyone who wanted the book already got it by backing the Kickstarter. It’s not like they’re speculating that *maybe* Kickstarted books won’t sell… they’re observing that the Kickstarted books *didn’t* sell.

The obvious solution would be to find some kind of happy medium, where there’s still enough reason for hardcore fans to want to back the Kickstarter that it will still get funded, but not *so* much reason to back the Kickstarter that one would be cutting their own throat by choosing to buy it at their FLGS instead. For instance, maybe any pledge levels that include the physical book could actually cost *more* than the book will retail for, but make it appealing to hardcore fans in other ways (credit in the book, signed copies, obscure swag, etc.). That would give the more casual fan, or one who didn’t care about that stuff, a reason to wait for it to hit the FLGS, and pick it up at the slightly lower retail price.

Of course, this would absolutely lower the amount of money game *publishers* would make through the Kickstarters, even if the Kickstarters still funded successfully. So it’s certainly understandable why they might be reluctant to do it. They would essentially be making a sacrifice for the overall health of the game trade, and it might make more sense for them to look out for themselves (especially if they feel game stores aren’t exactly doing *them* any favors).

I dunno… I think it’s most likely still evolving, and that it will either settle into something that co-exists in some kind of symbiotic relationship with game stores, takes over the RPG market almost entirely, or almost entirely fades away from the market. Right now, I think it’s still in flux.

Derek Hiemforth: Or to address James & John’s point more directly, I think there’s a difference between “People at our store don’t buy these here because we don’t stock them,” and “We don’t stock these, because when we have, people haven’t bought them here.” I agree that many game stores don’t really seem to get the difference, but I know at least some do.

James Jandebeur: I suspect that game stores, if they survive, will have wireless Internet access, virtual bookshelves on the walls, a POD station, and a place to play. Which wouldn’t be all bad.

Derek Hiemforth: I agree. Actually, I think as POD quality improves, pretty much all printing, or at least, all printing for niche audiences like the RPG market, will go POD…

Review Of The Adventures Of The 19XX By Paul Roman Martinez

May 23, 2013 By: John Taber Category: Fun Reads, Media Interests

19XX Lineup

-== What is it? ==-

The Adventures Of The 19XX (19XX) is a pulp web comic that has been bound and published by it’s creator, writer, and artist Paul Roman Martinez. The collection of web comics are split into two stories called Rise Of The Black Faun and Montezuma 1934. Each story is bound into a separate hardback book. Funding for the books was conducted through a kickstarter.

The 19XX books have color covers and beautiful color interior art. The books are 10.25” x 6.75” and are roughly 130 pages in length. The pages are not numbered so it is a bit hard to calculate the exact length of each book. I am reviewing print copies of 19XX that I bought through the kickstarter.

-== What I Like ==-

The 19XX is a group of elite heroes who travel around the world on a massive zeppelin called the Carpathian. They use their talents to fight evil before the start of World War II. Adventures have some mystical elements that really pump up the storytelling.

The writing for 19XX is top notch. Each storyline is split into several action filled chapters. Tension builds in each chapter until is reaches a climactic finish where the stakes are very high. This is great pulp writing.

The various main characters and people that they meet along the way are dynamic and chock full of pulpy goodness. Some of my favorite 19XX characters include the baseball swinging Penn, The Kid and his intelligent rabbit friend Togo, and Vera the tank driver. Some really memorable villains include the undead Shining Skull, the elder god tainted Demonhand, and the twisted beekeeper Modomnoc. One really neat addition to the stories is the presence of historical figures. The main characters will meet or mention people like Nikola Tesla, Howard Hughes, Freida Khalo, and the ghost of Isambard Brunnel.

The artwork in 19XX is detailed but not cluttered. Focus is put on the characters and the gear/vehicles. Backgrounds are often left empty or lightly rendered. You can tell that the artist took a lot of care when drawing the various vehicles. It really adds a nice touch of authenticity to the stories.

The production quality of the books is wonderful. The front covers for the 19XX books are full color with cloth bindings. The interior pages are bright and vibrant. These are high quality books.

One really fun aspect of the 19XX “franchise” is that you can pickup lots of different products related to the property. From the online store you can get the books, patches, t-shirts, bags, models, and prints. I got some of the patches and they are top quality. Next I think I may get a t-shirt…but which one!!! 😀

-== What I Don’t Like ==-

My only complaint with the storytelling in 19XX is that sometimes the pacing can feel a bit jerky. I think this is because each strip was initially presented as an individual web comic. In my opinion this is more evident in the first book. The second book flows a bit better.

There are a lot of main 19XX characters, villains, and side characters. (See the associated picture with this article. This picture shows the 19XX heroes only.) At times I wanted to hear more about a given character. As part of the kickstarter I also pledged for books called Secret Files. These books contain additional information and stories about some of the characters from the books. These really added to the experience for me. I recommend purchasing these with the main two collections.

-== Summary ==-

The Adventures Of 19XX might be my favorite pulp comic strip and I have read quite a few of them. I’m waiting for the next story to finish so I can buy the third book. Each book has a price point of $19.95 which is VERY reasonable for the quality of the presentation, artwork, and storytelling. If you want high-action stories full of pulpy goodness then look no farther than The Adventures Of 19XX.

I give it 9 out of 10 paws.

You can get copies of the books at this URL for $19.95. Here is a link to the main 19XX site.