Kingbeast's Lair

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Session #7 – Daring Tale #4 – Treasure Of The Templars

October 02, 2013 By: John Taber Category: Daring Tales Of Adventure News, Games

Knights Templar[Author’s Note: This is the log for the 7th session. Note that the order of the events in this record may not be in the exact order that they occurred during play. The narrator is shown in italics.]

In this hair-raising adventure of Tesla’s Power Corp you can follow the exploits of the following heroes:

  • Mike Callahan – Tough private-eye with a zest for life.
  • Liam Clark – Heroic world traveler, linguist, and transportation ace.
  • Johnny Kelly – Self-taught mechanic and chemist who knows he is the best at what he does…just ask him!
  • Tommy Kelly – Teen thief with a “Robin Hood” complex.
  • Miles Ravenwood – Mysterious man-of-means with knowledge in all things arcane.

Grave Robbers

After repairing Liam’s plane and flying to France our heroes trudge down into the bowels of the Castle Of Our Lady Of Mercy. After some searching they find an abandoned stairwell that leads into a room lined with statues of knights. At the end of the room is a statue of a priest with his hand up in prayer. Tommy searches the hallway and finds several stones that depress just in front of the priest statue. Johnny and Miles take a look as the area and determine that the walls on both sides look like they might move to the center of the room sealing it off. Tommy triggers a switch that he finds on the priest statue. This causes several knight statues at the end of the room to come to life! As they start to march down the hallway Miles cuts loose with a confusion spell that seems to temporarily confuse them. He then starts blasting at them with lightning bolts. Mike opens up with his twin Colts sending one up in a cloud of stone dust! Tommy places a steel bar between the walls to prevent them from sealing. After Mike fells the final statue with a punch from his brass knuckles the group decides to trigger the switch and let the walls close. When they close the floor drops out sending the group down a slide! Tommy catches himself and Johnny long enough that the weird scientist can apply glue to his hands and feet so that the pair can descend carefully.

At the bottom of the slide the group finds another room. This room contains sarcophagus down the left and right walls. At the end of the room there are three sarcophagus arranged on thick stone slabs. After sensing for magic Miles decides to open the one of the right. Inside he finds a silver medallion with writing in Latin that says, “My brethren have gone to the land of fire and ice, but this secret I take to the grave. While my brethren sailed away, I was left to guard the key to the great secret. I have done my duty. May God accept me into his grace. Amen.”

When Johnny finds no obvious way to leave the room he examines the other two sarcophagus. When Mike lifts off the cover he is surprised to find an older French gentlemen holding a Tommy Gun on him! The man confronts the group calling them, “Nazi devils!!!” After Miles quickly calms down the man he tells them that his name is Pierre de Molay. After a bit of questioning the group says that they were sent by the Templars to ensure that the treasure does not fall into the wrong hands. When Pierre asks to see their “mark” they admit to not being members but to be working for them. Still a bit nervous Pierre leads the group upstairs so that they can talk in a bit more comfort. At the top of the stairs he opens a strange stone lock then escorts the group into the courtyard.

To everyone’s surprise the courtyard is crowded with Nazi’s and flying overhead is a zeppelin! Leading the Nazi soldiers is the undying Mister Scar. After taunting the heroes he orders his men to open fire. At this point Tesla’s Power Corp jumps into action! Johnny uses his flame thrower to send several men screaming down the sides of the castle walls. Liam darts across the courtyard dodging gunfire to take out a couple more on the far wall. Tommy orders his spiders to attack some men while another falls to a deadly knife throw. Miles takes a shot then lets go with a lightning bolt on Mister Scar. The tough gumshoe, Mike Callahan, barks fire from his twin pistols sending soldier after soldier to their grave! Pierre fires back with a pistol. As the battle rages Miles shoots a massive lightning bolt at the zeppelin which causes it to erupt in a massive ball of flame! With the Nazis defeated the heroes examine the wreckage of the blimp. Even though the blimp went up in flame the gondola fell away as the blimp went up in flames. It is severely dented but relatively in tact! Inside the group finds the Captain with a broken neck from the fall. In his coat is a notebook with sketches and drawings. When the book is opened the silver Templar amulet pulls to a certain page. The page is a rough drawn sketch of a region of Iceland…the Land Of Fire And ice. With that the Corp members say goodbye to Pierre and the Templars.

Ice Castle Chaos

On Iceland the group gathers cold weather gear and heads into the mountains following the pull of the Templar amulet. It leads them to a majestic castle made completely of ice. After opening the doors with the amulet the Corp treads carefully inside. At the far end of the first pillar lined room are a set of double doors. As they approach the doors ripple with a faint blue glow. Emerging from the doors and walls behind the group are four strange ice elemental creatures! The group cuts loose with lightning blasts and guns but Johnny’s flame blast sends them reeling. Tommy warns Johnny about shooting the flame for fear of it weakening the pillars holding up the roof. After quickly taking out the creatures the group proceeds.

The next room is a large chamber with small alcoves containing books and scrolls of various origin. In the center of the chamber is a large round table with 13 chairs. On 12 of the chairs are skeletons wearing chainmail. On the chair facing the doorway a man in armor who stands to address the group. After convincing the knight that they are here to prevent the treasure from falling into the wrong hands he loosens up and explains the situation. He tells the Corp that his name is Sir Richard. He explains that six hundred years ago he became the guardian of the Templar treasure. The treasure is the documents around the room. They are the collected wisdom from now forgotten kingdoms. Sir Richard then acknowledges that the location of the treasures could not stay hidden forever.

As the group moves towards the shelves they hear a voice from the hallway with pillars. A Nazi commander named Sturmbanhfuhrer Heinrich Kempler enters the room backed by many soldiers. He compliments the group for finding the treasure then tells his men to attack! Again the group jumps into action! Johnny sends a flame blast down the hallway with the pillars taking out almost all of the Nazi soldiers! Miles and Mike blast away at Kempler. Liam takes out some stray soldiers with his pistol. With his men down and the castle structure weakened by flame attacks Kempler decides to beat a hasty retreat. Before leaving Johnny quickly sets up a sled using a table and two chairs. The Corp quickly gathers some random paperwork then moves quickly out of the castle as it collapses behind them!

In our next fantastic tale the heroes of Tesla’s Power Corp uncover a nefarious plot backed by an immortal force of nature who is on the verge of gaining world dominating power!

Session #6 – Daring Tale #4 – Treasure Of The Templars

August 29, 2013 By: John Taber Category: Daring Tales Of Adventure News, Games

Mechanical Snake[Author’s Note: This is the log for the 6th session. Note that the order of the events in this record may not be in the exact order that they occurred during play. The narrator is shown in italics.]

In this hair-raising adventure of Tesla’s Power Corp you can follow the exploits of the following heroes:

  • Mike Callahan – Tough private-eye with a zest for life.
  • Johnny Kelly – Self-taught mechanic and chemist who knows he is the best at what he does…just ask him!
  • Miles Ravenwood – Mysterious man-of-means with knowledge in all things arcane.

Auction Action

After dropping off the “modern” Knight Templar without his dirk the Corp returns to the hotel to speak with Professor Dickenson. To their surprise the Professor is nowhere to be found. After Mike asks around a bit he finds out that the doorman got a message from the Professor. The Professor’s message asks the Corp to look for something related to their trip to Paris in his house. The doorman also describes a man dressed in black with a limp and large black hat that left with the Professor.

At Professor Dickenson’s house Miles finds a picture from a trip they once took to Paris. Behind the picture is a note that tells Miles that he is being followed and fears for his safety. He then tells Miles to bid on lot 1307 in a local auction as it will have a clue to his investigation of the famed Templar treasure.

With that the group races to the auction house. At the auction house they find that lot 1307 is going up for auction. The lot is a small statuette of a knight mounted on a horse. When the auction begins the first bid is from a man dressed in black with a strong German accent. As Miles starts to bid against him Johnny and Mike move to the back of the room to watch him. He is seated with a large thug. As the bidding heats up Mike bumps into the man sending his paddle flying! As the man tries to retrieve it Johnny kicks it under some chairs. The two Germans stand up and start to move towards the front of the room to grab the statuette. Coming in from two of the doors are a group of thugs armed with submachine guns! With that the group jumps into action. Miles moves to the front of the room near the statuette then confuses the Germans. Mike lays into the large bodyguard with a right cross. Johnny moves toward the doorway gluing up the guards by one of the exits. As the guards fight to recover Miles grabs the statuette and races towards the exit. Mike does a flying tackle clearing the doorway for Johnny and Miles to escape. After grabbing the German with the black hat the trio jumps into their car and speeds off.

After interrogating the German they find that he is called Herr Templemann. At first he mocks the Corp members as he tries to gain information about them. The group stays quiet and eventually gets him to talk by threatening him with some mustard gas. Herr Templemann says that they are to late. He explains that at this very moment Professor Dickenson is being whisked off the Motherland. With that the Corp members race towards a small airport where the plane is supposed to be departing. Mike barges into the tower explaining that he is a G-Man and that he needs them to tell the airplane that they are leaking fuel and that they need to return. The man places the call. When the plane returns the Corp waits in a nearby hanger as Johnny meets with the pilot posing as an airplane mechanic. At that point Mike storms forward closing distance to the door of the airplane. Raising his arms and announcing his presence to the men on the plane acts as a distraction. This momentary distraction gives Miles the chance to confuse the men with his spell! Johnny decks the pilot while Mike yanks another out of the plane. As someone inside pulls a pistol Mike draws his Colts 1991’s and cuts loose in a hail of deadly .45’s. In seconds the Corp has Professor Dickenson in hand and speeds away to safety.

Inside the statuette the group finds a small marble that when held up to the light shows a simple picture of an Egyptian temple and a strange tower with three minarets on a hill. After some research the group finds that the Egyptian temple is not in any records but the tower is in the Sahara Desert southwest of Cairo. With that the group heads to Egypt.

Terror In The Sands

As the Corp closes on the tower a tremendous sandstorm kicks up. Liam’s plane Smaug bucks and the engines shut down the group makes a crash landing. After gathering what supplies were not damaged in the crash the group heads toward their destination. The group estimates that it will take 2 days to walk to the site. Miles uses a spell to make travel more comfortable as well as provide food and drink. After a day the group finds an oasis. While taking a short break they find themselves surrounded by armed Bedouins mounted on camels. The Bedouins address the group in Arabic then escorts them back to their camp.

The Bedouin camp is a small affair with only 5 or 6 tents and several camels. The trio is led to a large tent where they are greeted by a large Bedouin chief and his daughter Fatima. To their surprise the chief speaks perfect English with an English accent! He lets them know that he went to school in London and has only recently returned to the desert with the passing of his wife. When the group mentions the tower he offers to have some of his men lead them to the area but that they will not stay. He informs them that the locals have many legends about the area. Legends speak of legions of men getting swallowed by the sand.

Upon reaching the tower the Bedouins setup a few tents then leave the Corp to conduct the exploration. As they examine the marble they find the area where the temple should exist. To their surprise when the sun drops the ground begins to shake! Rising from the sand is a majestic temple. After searching the temple the group finds a doorway that opens with a hidden latch. Inside is a long dark staircase leading down.

At the bottom of the staircase is a massive chamber. The roof is lined with gold leaf and the walls are filled with hieroglyphics. At the far side of the room is a statue of the Egyptian god Thoth. A gold box rests at the feet of the status. Running across the room is a shallow stream. At the entrance to the room is a hieroglyphic message that says, “Let the Returned Eye be your passage to safety.”

While Miles and Mike start slowly walking towards the Thoth statue Johnny applies glue to his hands and feet and climbs along the ceiling. When Miles crosses the stream a huge mechanical snake erupts out of the water! It moves rapidly towards Miles who throws spells at the snake to little effect. Mikes fires at the snake knocking off some small plates but not severely hurting it. Johnny jumps on its head and tries to pry out his eye with a crowbar. After getting a close look he realizes that the missing eye is the exact same color and size as the marble that they found in the statuette. Acting quickly Miles and hands Johnny the marble. Johnny then slams the marble into the eye while the snake ferociously tries to buck him off. After replacing the eye the snake passively retreats into the water.

With that the group moves to examine the small gold box. After interpreting some of the symbols Miles carefully picks up the box. When the Corp trio turns to leave the temple they hear clapping then a strong Nazi voice, “You have saved me quite a lot of trouble. Now if you will please hand over the box.” It is Nazi Agent X back from the dead again! As his men come down the stair Johnny cuts loose on them with his flame pellet. Agent X and the Nazi soldiers vainly attempt to escape the inferno as they fall in a charred pile! With that the group leaves the temple and returns to their camp.

The next morning the temple descends again into the sand erasing all evidence of its existence. The Corp opens the box to find an ancient papyrus sheet that is surprisingly filled with Latin text. The text is from a Templar who has taken the treasure to a castle in France. The group heads to Cairo for airplane parts then flies off in Smaug towards France…

Where will the search for ancient Templar treasure send out heroic Corp?!? Watch the next session and the exciting continuation of this amazing tale!

2013 ENnie Award Winners!

August 19, 2013 By: John Taber Category: Games, Growlings, Product Reviews

ENnies LogoHere is a list of the 2013 ENnie Award winners in gold and silver. I’ll put my picks in italics.

Best Adventure

Achtung! Cthulhu – Three Kings (Chronicle City/Modiphius Entertainment)
Deadlands Reloaded: The Last Sons (Pinnacle Entertainment)
Enemy Within (Fantasy Flight Games)
Pathfinder: Rise of the Runelords Anniversary Edition (Paizo Publishing)
The Zalozhniy Quartet (Pelgrane Press)

My Take
Paizo is a recurring theme in the awards as usual. Nice to see Achtng! make the list.

Best Aid/Accessory

All We Have Forgotten—Music for Ashen Stars (Pelgrane Press)
Night’s Watch (Green Ronin)
The One Ring Loremaster’s Screen & Lake-town Sourcebook (Cubicle 7)
Protodimension Magazine Issue 13 (Kinstaff Media LLC)
The Unspeakable Oath (Arc Dream Publishing)

My Take
Glad to see Unspeakable Oath get the silver. Well deserved.

Best Art, Cover

Champions Complete (Hero Games)
Iron Kingdoms (Privateer Press)
The Magnificent Joop van Ooms (Lamentations of the Flame Princess)
NPC Codex (Paizo Publishing)
The Whole Hole Volume 01: Keister Island (Mutha Oith Creations)

My Take
Privateer Press seems to have motivated their fans this year.

Best Art, Interior

Ed Greenwood Presents Elminster’s Forgotten Realms (Wizards of the Coast)
Night’s Black Agents (Pelgrane Press)
Night’s Watch (Green Ronin)
Shadows of Esteren Book 1 (Agate Editions)
The Whole Hole Volume 01: Keister Island (Mutha Oith Creations)

My Take
Cool small press win.

Best Blog

Gnome Stew
The Illuminerdy
Nerd Trek
Triumph and Despair
The Rogue Warden

My Take
Nailed this one.

Best Cartography

Ancient Temple Interior (DramaScape)
Deep Blues: Nautilus (0One Games)
Drake Starship Map (Blackwyrm Games)
The Lands of Ice and Fire (Random House)
Sprawl Sites: High Society and Low Life (Catalyst Game Labs)

My Take
Random House…huh. Shadowrun got some love.

Best Electronic Book

Curse the Darkness (Growling Door Games, Inc.)
Deadlands Reloaded: The Last Sons (Pinnacle Entertainment)
The Deadly Seven (paNik productions)
Experimental Paradigm of Cinematic Horror (EPOCH) (Imaginary Empire)
Hobomancer (Hex Games)

My Take
Glad to see Pinnacle get an award.

Best Family Game

Doctor Who: Adventures in Time & Space—11th Doctor Edition (Cubicle 7)
Hero Kids—Fantasy RPG (Hero Forge Games)
Mermaid Adventures (Third Eye Games)
Project Ninja Panda Taco (Jennisodes)
Wandering Monsters High School (Bold Pueblo Games)

My Take
Glad Hero Kids took the silver. I agree.

Best Free Game

Mazes and Perils RPG (WG Productions)
Phantasm (2010) (End Transmission Games LLC)
Nights of the Crusades (Aetheric Dreams)
Silent Memories (Morning Skye Studio)
Throwigames Simple Roleplaying System (Throwigames)

My Take
Nice wins here.

Best Free Product

Battletech: A Time of War Quick-Start Rules/Shadowrun Quick-Start Rules (Catalyst Game Labs)
EPOCH: Road Trip (Imaginary Empire)
Fools Rush In (Privateer Press)
Night in the Seyvoth Manor (Darklight Interactive)
Wayfinder #8 (Paizo Fans United)

My Take
Paizo again.

Best Game

Astonishing Swordsmen and Sorcerers of Hyperborea (North Wind Adventures, LLC)
Broken Rooms (Greymalkin Designs, LLC)
Champions Complete (Hero Games)
Iron Kingdoms (Privateer Press)
Night’s Black Agents (Pelgrane Press)

My Take
Privateer Press fans definitely got busy voting. Also glad to see Ken get some love.

Best Miniatures Product

Dungeon Command: Blood of Gruumsh (Wizards of the Coast)
Freeblades: Black Rose Bandits (DGS Games)
Pathfinder Battles: Shattered Star Gargantuan Blue Dragon (WizKid Games/NECA)
Pathfinder Bestiary Box (Paizo Publishing)
Spot of Bother Set One: Royal Highland Guards (Okumart Games)

My Take
Pathfinder and um…Paizo.

Best Monster/Adversary

Champions Villains Vol. 3: Solo Villains (Hero Games)
DC Adventures Heroes & Villains Vol. 2 (Green Ronin)
Inner Sea Bestiary (Paizo Publishing)
Mutants and Masterminds Threat Report (Green Ronin)
NPC Codex (Paizo Publishing)

My Take
Paizo squared.

Best Podcast

Atomic Array
Indie Talks
Haste: The Official Obsidian Portal Podcast
TableTop: Dragon Age
Transmissions from the Ninth World

My Take
YEAH! Glad Table Top took the Diana Jones Award as well. 😀

Best Production Values

Astonishing Swordsmen and Sorcerers of Hyperborea (North Wind Adventures, LLC)
Doctor Who: Adventures in Time & Space—11th Doctor Edition (Cubicle 7)
Iron Kingdoms (Privateer Press)
Rimward (Posthuman Studios)
Shadows of Esteren Book 1 (Agate Editions)

My Take
Shadows again…huh.

Best RPG Related Product

Edition Wars (Gamer Nations Studios)
Eighth Day Genesis: A Worldbuilding Codex for Writers and Creatives (Alliteration Ink)
The Express Diaries (Innsmouth House Press)
Kobold Guide to Wordbuilding (Kobold Press)
The Lands of Ice and Fire (Random House)

My Take
Interesting wins here. 🙂

Best Rules

Champions Complete (Hero Games)
Dungeon World (Sage Kobold Productions)
Experimental Paradigm of Cinematic Horror (EPOCH) (Imaginary Empire)
Iron Kingdoms (Privateer Press)
Night’s Black Agents (Pelgrane Press)

My Take
Iron Kingdoms again…huh…may have to check that out. 🙂

Best Setting

Broken Rooms (Greymalkin Designs, LLC)
Magnimar: City of Monuments (Paizo Publishing)
Menzoberranzen: City of Intrigue (Wizards of the Coast)
Midgard Campaign Setting (Kobold Press)
Mythic Iceland (BRP/Chaosium)

My Take
Midgard didn’t even place…surprised. Glad to see Iceland take the silver.

Best Software

The Crawler’s Companion (Purple Sorcerer Games)
Cthulhu Mythos Encyclopedia (E-book Edition) (Arc Dream Publishing)
Dice & Dragons – 3D Dice Roller (simpleFun)
PCGen (PCGen)
Roll20 (The Orr Group, LLC)

My Take
Meh…no comment.

Best Supplement

Dark Roads & Golden Hells (Kobold Press)
Doctor Who: The Time Traveler’s Companion (Cubicle 7)
Night’s Watch (Green Ronin)
Menzoberranzen: City of Intrigue (Wizards of the Coast)
Shadowrun 2050 (Catalyst Game Labs)

My Take
Go Shadowrun! 😀

Best Website

Adventure-A-Week
The Escapist
Gnome Stew
Modus Operandi
See Page XX

My Take
Nailed this one too.

Best Writing

Doctor Who: The Time Traveler’s Companion (Cubicle 7)
Kobold Guide to Worldbuilding (Kobold Press)
Never Unprepared: Guide to Session Prep (Engine Publishing)
Night’s Black Agents (Pelgrane Press)
Wolsung Steam Pulp Fantasy (Kuznia Gier/Studio 2 Publishing)

My Take
Bummed that Never Unprepared did not get an award. 🙁 Glad to see Ken here. He is a wonderful writer.

Product of the Year

Astonishing Swordsmen and Sorcerers of Hyperborea (North Wind Adventures, LLC)
Broken Rooms (Greymalkin Designs, LLC)
Champions Complete (Hero Games)
Doctor Who: The Time Traveler’s Companion (Cubicle 7)
Experimental Paradigm of Cinematic Horror (EPOCH) (Imaginary Empire)
Iron Kingdoms (Privateer Press)
Menzoberranzen: City of Intrigue (Wizards of the Coast)
Night’s Black Agents (Pelgrane Press)
NPC Codex (Paizo Publishing)
Shadows of Esteren Book 1 (Agate Editions)

My Take
Paizo and Shadows.

Lots of Pathfinder players out there but some dark horses also took home some awards. Bit bummed that Champions Complete did not win anything. Fun stuff! 😀

GAME ON! 😀