Kingbeast's Lair

Growling about the RPG industry and my gaming life. RPG and anime reviews from a passionate fan. (Formerly John's Hero HQ.)
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Archive for the ‘Games’

2010 ENnie Award Winners

August 10, 2010 By: John Taber Category: Games, Growlings

ENnies LogoHere is a list of the 2010 ENnie Award winners. Pathfinder was the big winner by far. I’m very glad Hero 6e took the silver for Best Rules and that Day After Ragnarok took the gold in the Best Setting category.

Here is the complete list. ENJOY! 🙂

Best Cover Art
Silver: Eclipse Phase
Gold: Pathfinder Bestiary

Best Interior Art
Silver: Shadowrun 20th
Gold: Pathfinder Core Rulebook

Best Cartography
Silver: Aces & Eights: Judas Crossing
Gold: Pathfinder City Map Folio

Best Writing
Silver: Victoriana
Gold: Eclipse Phase

Best Production Values
Silver: Shadowrun
Gold: Pathfinder

Best Rules
Silver: Hero 6th Edition
Gold: Diaspora

Best Adventure
Silver: Trail of Cthulhu: Armitage Files
Gold: Pathfinder #31: Stolen Land

Best Monster or Adversary
Silver: Pathfinder: Classic Horrors Revisited
Gold: Pathfinder Bestiary

Best Setting
Silver: Rome: Life and Death of the Republic
Gold: Day After Ragnarok

Best Supplement
Silver: Players Handbook 3
Gold: Mysteries of the Hollow Earth

Best Aid or Accessory
Silver: Gaming Paper
Gold: Pathfinder GM Screen

Best Miniatures Product
Silver: Gaming Paper
Gold: D&D Minis

Best Regalia
Silver: Battletech
Gold: Cthulhu 101

Best Electronic Book
Silver: The Devil We Know
Gold: The Great City Player’s Guide

Best Free Product
Silver: Lady Blackbird
Gold: Advanced Players Guide Playtest

Best Website
Silver:d20PFSRD.com
Gold: Obsidian Portal

Best Podcast
Silver: All Games Considered
Gold: Atomic Array

Best Blog
Silver: Gnome Stew
Gold: Kobold Quarterly

Best Game
Silver: Shadowrun
Gold: Pathfinder

Product of the Year
Silver: Eclipse Phase
Gold: Pathfinder

Fan Award for Best Publisher
Silver: Fantasy Flight Games
Gold: Paizo Publishing

GAME ON!

Review of Enchanted Items By Hero Games

August 02, 2010 By: John Taber Category: Games, Product Reviews

Enchanted Items Cover

-== What is it? ==-

Enchanted Items is a book of magical items for Fantasy Hero (5th edition) from Hero Games. It was written by Jason Walters in May 2007. The book starts with a brief introduction then has sections for different types of items. For example, Amulets, Armor, etc. The last section is full of miscellaneous items that do not fit into one of the other categories.

The book has a color cover and an entirely black and white interior. The book is 8.5? x 11? and is 240 pages in length. I am reviewing the print AND PDF copies. I bought the print copy and was given the PDF copy for services rendered. See below for details. 😉

-== What I Like ==-

The book has a great diversity of item types and they are divided into smaller subsections to make finding an item for that pesky PC easy. For example, if you have a mage you could go to the staff section then decide if you want Offensive, Defensive, Sensory, Movement, Miscellaneous, or Unique staffs. At the front of each major section there is about a page of text describing that type of item. These section are often quite good. The introductory text in the Potions section is exceptionally wonderful. 🙂

I also liked the approach of presenting first mundane items then moving up to more powerful unique items. This way you can also get something at the correct power level. The Unique subsection items are typically VERY powerful. These items often contain detailed stories that can be used to drive adventures and such in a campaign.

-== What I Don’t Like ==-

A large percentage of the items in Enchanted Items have the same game effects with different “window dressings”. For example, how many items do you need that give Armor? Or aid Strength? etc. Some folks might not consider this bad but at times it felt like the book could have been shorter and cheaper if these repetitions were left out. I almost wonder what the book would have been like if it was constructed with a section on limitations for item types then a different section with effects. For example, here is a section on limitations that would typically be applied to Amulets. Next would be a section on Defensive Effects, Offensive Effects, etc. I would still like some fully constructed items but this approach might have been interesting and useful.

The printed copy of Enchanted Items has many printing flaws. I tallied up roughly 30 areas in the printed copy where text was missing. Unfortunately the missing text is typically in the rule detail material. When I brought it up with Hero they let me know that ALL copies of the book were in this state. I then offered to detail all of the locations where text was missing if they would give me a copy of the PDF. They kindly obliged. If you are interested in getting copies of the text that is missing send an email to Hero. With the document I sent to Hero it should not be too hard for them to write up an errata sheet for the product. 😉

I would have liked to see more information about creating items and item related characters in Fantasy Hero. The big example here is the alchemist character. It might have been run to have a detailed section on creating a magic item related character with a write up.

The cover artwork is downright ugly. It depicts a simple yellow shield on a solid background. The graphic is juvenile and just plain unattractive. Interior artwork is primarily comprised of pieces from other documents and is fair at best.

-== Summary ==-

Even though Enchanted Items is by far the best coverage of magic items for the Hero System it is very hard to recommend unless you are a GM that really has trouble coming up with ideas. I really love a lot of Jason’s RPG products (check out Scourges Of The Galaxy) but this product is not one of his best. The best option for GM who wants to get a copy of the book is to look for a PDF copy at a cheap price. Wait for that DriveThruRPG sale if you can. 😉

The cover price for the printed copy is $26.99. You can get a copy on Amazon.com at this URL for $26.97. Noble Knight Games has it at this URL for $20.00. You can get a copy of the PDF from DriveThruRPG at this URL for $23.00.

I give the printed copy 4 out of 10 paws. I give the PDF copy 6 out of 10 paws.

Spirit Storm Session Log: Epic Tale #7 – Aerie Of The Dark Lord – Session #16

July 29, 2010 By: John Taber Category: Games, Spirit Storm News

Date At Start Of Game: 10/21/206

[Author’s Note: This is the log for the 16th session. Note that the order of the events in this record may not be in the exact order that they occurred during play.]

The Way Up

After defeating the monstrous crab the avatars of the Great Tree proceed up Granite Head. Po and Bilby take to the air to survey the rocky outcropping. Near the top of the 300′ peak is a landing with a tower that appears to be roughly four floors tall. On top of the tower are two smaller lookout towers. The main tower looks like it has been in a siege as there is a large hole in the wall near the top floor. On top of one lookout tower is a metal flagpole with a body lashed to the top. The body is a skeleton wrapped in a green and blue banner.

After Oren and Cillian reach 2/3 of their climb they are surprised when crossbow bolts come out of the wall with a loud screeching sound! The bolts tear into Oren but he manages to ball over Cillian to protect them both. After the first volley the PC hear movement and crossbows being loaded. Cillian attempts to look through the wall but he cannot see any light. After a second volley Oren blocks the holes why Cillian finds the concealed door and picks the lock. When the door slides open the PC find a group of skeletons armed with crossbows. Oren charges into them destroying three in one arcing blow! Bilby lands with an acrobatic roll and strikes a couple of blows. The skeletons are defeated without much effort once the door is opened.

Eventually Oren and Cillian reach the landing below the tower. At this point the party considers running a rope from the hole in the 3rd floor and climbing inside that way. So that Cillian can get a better look inside Bilby throws a torch into the hole. When Bilby makes this move four Raven headed mutated creatures attack! Two assault Bilby who dodges to avoid getting hit. The other two swoop down to attack the rest of the party. When these two see Po they hesitate. A male speaking in Raven Kin beckons to a female that, “He is not the Dark Lord…we should attack!” Po tries to calm down the Rooks but this act seems to convince them that he is not the Dark Lord and they attack. Bilby lands near the party and quickly draws two blades with a deft acrobatic roll. Po then lands and draws Crimson Tears from his sheath! This surprises the PC as they thought Cillian had the blade. The male Rook seems frenzied and attacks Po. The female hesitates then caws in a booming fashion that sends chills down the spines of the PC! As the Rooks approach Oren downs one with a couple strikes. Cillian fires with his bow then quick draws his sword. Bilby starts landing blows as well. When Bilby takes a heavy blow Po calls for the Dark Lord then does a healing spell of immense strength. After all of the other Rooks have fallen the female flies back to the hole in the wall.

When the female Rook enters the hole in the tower Oren confronts Po about the sword. Oren is upset that Cillian is not carrying Crimson Tears and asks that Po gives it to Bilby. When Po tries to explain Oren gets angry and says he will take it away forcefully is needed. Po then hands Crimson Tears to Bilby. The PC then take a moment to rest then decide to enter the tower through the main door.

The Tower

After bashing down the door the PC start to explore the tower. They first proceed up the stairs to the top floor. At the top floor they then proceed up the tower to retrieve the body. The body appears to be wrapped in a blue and green banner from House Gunard. Oren relays that House Gunard is the name of the noble house that once ran the keep. Symbols on the man’s clothing tells Oren that he was the Captain Of The Guard. Cillian carefully searches his clothing and finds a key. Oren bags the chainmail. On the way down the tower the PC search some of the rooms. In one room they find a knocked over bedstand that has a blast mark in front of it. Po detects a damaging spell on the bedstand. Cillian carefully unlocks the drawer then stands back and opens it using his wind power. A blast goes out but does not hit anyone. With that the PC search the drawer. Inside is a velvet pouch with four magical arrowheads and a piece of paper. Po detects that the arrowheads are magical and can deduce how they are used. The paper has ramblings from the former resident of the room with clues about the last days of the Siege Of Sorrows.

On the lower tower levels that touch the base of the rock the PC look for concealed doors. Eventually they find one on the bottom floor of the tower. The lock on the concealed door is opened using the key from the Captain Of The Guard. After opening the door the PC venture forward very carefully…

Date At End Of Game: 10/21/206