Kingbeast's Lair

Growling about the RPG industry and my gaming life. RPG and anime reviews from a passionate fan. (Formerly John's Hero HQ.)
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Archive for the ‘Games’

Why The Stuff You Missed In History Class Podcast From HowStuffWorks.com Will Improve Your RPGing?

September 14, 2010 By: John Taber Category: Games, Site Recommendations

Stuff You Missed In History Class Logo

-== What is it? ==-

Stuff You Missed In History Class (SYMIHC) is a podcast that is published by the fine folks at HowStuffWorks.com. Each podcast covers an interesting historical event, person, or theme. For example, the Taiping Rebellion, Simon Bolivar, or Famous Battle Horses. The hosts of the show are Katie Lambert and Sarah Dowdey. I believe both of these ladies are content editors at HowStuffWorks.com.

Most SYMIHC episodes are around 20 minutes long. I really think this is a good length as they release episodes quite frequently. This short length allows the show to jump around to different topics which is appreciated.

-== Why will it help your RPGing? ==-

Probably the most useful thing one can steal…I mean “loving borrow”…from SYMIHC are plot ideas. When a certain event is discussed the hosts cover not only the topic but events that lead up to it. This is great information for figuring out how something similar could be done in your own campaign. Just replace the historical figure with someone fictional and see how it plays out in your own campaign. Scrubbing off the serial numbers to get plots for RPGs is a given for fiction so why not history!?!

One thing that you may ask is, “Well my campaign world has aliens, elves, and radioactive zombies, how can real history be applicable?” You would be surprised! I once heard Ken Hite pimping his The Day After Ragnarok campaign setting at a local gaming convention (DunDraCon). In that seminar he spoke about how he utilized inspiration from history when making The Day After Ragnarok. In an example Ken mentioned that when doing research for the product which is set in the 1940’s he found that Stalin actually had a scientific team looking for a way to turn apes into warriors. No that really happened! 🙂 As Ken is often fond of espousing, “You can’t make this stuff up!?!” (Watch this space for a review of The Day After Ragnarok. 😉 )

The famous people that the podcast covers are great inspirations for characters or NPC. As SYMIHC often reveals historical figures often have difficult childhoods and pivotal events that shape their view of the world. These can often be ported almost directly into an RPG character.

-== Where do I find it? ==-

Although SYMIHC is not a hardcore history podcast and has received some negative reviews on iTunes I think it has a lot to offer to the RPGer. Katie and Sarah make the podcast light, fun, entertaining, and darn interesting. If you are looking for some ideas for your campaign or new PC give this one a look. 🙂

SYMIHC is presented in MP3 format and can be downloaded individually from their site, subscribed to through their RSS feed, or managed through iTunes.

Review of Dungeon Crawl Classics #5 – Aerie Of The Crow God By Goodman Games

August 25, 2010 By: John Taber Category: Games, Product Reviews

DCC5 Aerie Of The Crow God

-== What is it? ==-

Dungeon Crawl Classics #5 – Aerie Of The Crow God (DCC#5) is an old school D20 adventure for characters from levels 7 to 9. It was written by Andrew Hind and is published by Goodman Games as part of their Dungeon Crawl Classics series of adventures.

I have purchased print and PDF copies of the revised version of the product. (To be specific I am reviewing SKU GMG5004R.) The revised version includes a follow on adventure called Seed Of Evil and updated stats for D20. Both the print and PDF copies will be reviewed as part of this article. There are some spoilers in this review so stop reading here if that is a concern. 😉

The book has color covers and an entirely black and white interior. It is 8.5? x 11? and is 64 pages in length. There is a 1 page table of contents and a half page OGL statement but the rest is content. I have converted the adventure to Fantasy Hero and run it for a group of players as part of my ongoing Spirit Storm campaign. Please keep the fact that I have not run the adventure using D20 in mind when reading this review.

-== What I Like ==-

The thing I like most about DCC#5 are the encounters. Each encounter is different but they hang together on a strong theme. The theme involves the invasion of a powerful forge by an evil crow goddess and her minions. The characters must scale a desolate rocky island to gain access to a tower then a hidden temple. Encounters are scattered along the ascent, in the tower, and in the temple. The temple encounters are my favorite as they vary in flavor and type of opponent. 🙂

DCC#5 was a perfect fit for my campaign. It required little to no rewrites for me to use the encounters as they are laid out in the module. I needed a raven themed big baddie with a magical forge…um…needless to say I was shocked when I discovered DCC#5. That said I do think this adventure could be easily adjusted to fit any campaign. The basic themes are ones that are not hard to integrate into any story and the adventure does provided several hooks for the GM.

Front and back cover artwork by Chuck Whelon and Brad McDevitt respectively are not great but the interior work is actually quite good. Interior pieces were done by Jason Edwards, Brad McDevitt, Stefan Poag, and Brian Tarsis. The maps are good except for the tower map. I had trouble figuring out how the tower levels connected and was forced to draw pencil arrows as aids.

-== What I Don’t Like ==-

One aspect of the story for DCC#5 is around a collection of intelligent weapons. I did not like that part of the story as it does not fit my campaign world too well and the PC were not ready for items like these to appear. The good news is that this is not fundamental to the plot and I did not have a problem removing them entirely.

Although I did not run Seed Of Evil it did not feel as polished after reading Aerie Of The Crow God. As a follow on to Aerie Of The Crow God it might be fine. There was also an extra dimensional aspect to the adventure that is not to my taste. If you are hip to running adventures where part of the dungeon is in another dimension then it might work just fine.

One minor issue with the modules is that they could have picked different things for player handouts. For example, one of the handouts is a stack of skulls. There is nothing special about it at all. Why the handout? There are several handouts that struck me in the same fashion. I would have much rather had a handout of the cool chain shrouded ghast encounter! 😀

The PDF copy of DCC#5 has a few broken links to the maps for Seed Of Evil but other than that it worked great for me. Note that I contacted Goodman Games about the issue and they fixed it almost immediately.

-== Summary ==-

DCC#5 was a 2004 ENnie nominee for Best Adventure and I think it deserved it. The encounters and theme are very strong and the adventure can easily be molded into most campaigns. The price point is also wonderful at $7 to $9. Cheap and fun…what else do you want!?! 🙂

You can get a copy of the module from DriveThruRPG at this URL for $8.99. Goodman Games OFTEN has sales on DriveThruRPG so if you wait and watch you could probably score a copy even cheaper. 😉 Noble Knight has copies at this URL for $7.95. Several sellers have the module for sale at Amazon for around $6 at this URL.

I give it 8 out of 10 paws.

Spirit Storm Session Log: Epic Tale #7 – Aerie Of The Dark Lord – Session #17

August 18, 2010 By: John Taber Category: Games, Spirit Storm News

Date At Start Of Game: 10/21/206

[Author’s Note: This is the log for the 17th session. Note that the order of the events in this record may not be in the exact order that they occurred during play.]

The Temple – Level 1

After unlocking the concealed door the PC carefully enter a set of underground chambers. The walls are carved but roughly hewn. The first room is a large natural cavern with a stone bridge. The drop is quite far so Bilby climbs to the roof with a rope. He ties one end to himself and the other to Cillian. When Cillian gets part way across Po notices something shadowy moving under the bridge and alerts the PC. Cillian runs back seconds before a monstrous centipede attacks! When the centipede closes Oren dishes it a blow. Bilby jumps down on it’s head killing it with a deadly strike. When the insect dies it changes into a shadow and dissipates. The PC have seen this effect from creatures that Narduhl has summoned.

With that the PC head down the rough hallways. They venture into one room where they find a strange onyx dais and a statue of a woman with a raven head. In the room is a horrific looking chain golem. The PC are lucky that the golems first strike misses them. When Cillian and Oren strike their blows glance off! Po’s curse spell also seems to have no effect! Bilby strikes the golem with an assassin’s blow dealing some damage but is then grabbed by chains and is quickly knocked unconscious. Leaving himself open after the grab Oren strikes home felling the foul creature. After destroying the creature the PC examine the statue and find that the head has been recently carved onto the statue.

In the next area they PC discover a stairway with a strange raven head rune on the stairwell entrance. Po detects that it is magic and that there is a command word to bypass it. He tries several Dark Lord chants and one of them turns the rune another color and he is allowed to pass. The other PC repeat the chant and are also allowed to pass.

The Temple – Level 2

In the second level of the temple the hallways are constructed of fitted stones. Carefully Cillian investigates the area using his stone sight. He finds a room with strange ferns and many ravens, a room with a strange cesspool channel, a small library, a mess hall, and a small room for prayer. The prayer room concerns Cillian as it is filled with 8 to 10 rooks. Venturing further down one hallway he finds a large room with a forge and a Pit Bull Kin smith! Once he finds the room the PC sneak down the hall and walk into the room. Oren takes the lead into the room. Once the party has entered the room Po closes the door. Oren begins to speak to the Pit Bull Kin smith explaining the situation. The Pit Bull Kin is immediately put on the defensive but eventually starts to listen to Oren. Oren explains that they have a magic sword that must be destroyed. Upon hearing the story of the sword the Pit Bull Kin smith asks how they were able to get Crimson Tears. He eyes Po and seems surprised when the PC tell him that they are NOT minions of the Dark Lord. The smith then asked to see the sword. Bilby comes out of the shadows and displays the blade. The Pit Bull Kins eyes widen and he tells the PC that instead of destroying it that they should sell it to Malotoch! He will arrange the deal for a 50% cut. The PC rebuff the Pit Bull and again confirm that they want his help to destroy it. The Pit Bull Kin smith eyes the sword one more time then blinded by greed swings his mighty hammer at Bilby. Bilby dodges out of the way. Next the smith calls forth flaming dogs from the furnace! The four dogs all process to move towards Bilby so that they can attack him. Using dodges and masterful two sword fighting techniques the cagey Bat Kin spy avoids his attackers while the rest of the PC move in to help. Cillian and Po start using ranged attacks while Oren closes and swings his hammer. Oren takes a blow from the hounds and finds that their teeth are very painful! The Pit Bill Kin smith then calls forth the power of Granite Head forge which causes his maul to alight in flames! When things start to get rough for the party Po calls for the power of the Dark Lord and throws several surged heals at Oren. Cillian who is standing next to Po seems to be affected by the power from these spells as well. Eventually the Pit Bull Kin falls after a pulled blow from Oren strikes home. The dogs attack one more time then retreat to protect the body of the smith. When they attack one nearly rips into Bilby but Oren manages to ball him up to take the blow. In the effort Oren is knocked unconscious with Bilby rolled up inside of him. With only Po and Cillian to face the dogs Cillian decides to act. He utters for power from the Dark Lord and a huge earthquake rocks the entire temple complex! The dogs, Oren, the smith, and Bilby are now unconscious but not dead. (Note that only Po and the dogs saw what Cillian actually did although Bilby swears that he heard Cillian NOT Po call for the power of the Dark Lord moments before the earthquake hits.)

Before healing their friends Po and Cillian looks down at the body of the Pit Bull Kin smith. If they kill him now then they may not have to destroy the sword. Po draws a knife and nears the body but Cillian stops him at the last moment. Cillian reminds Po that their friends would think ill of them if the Pit Bull Kin was found dead. This taint of evil has cursed Po and Cillian in a very potent and powerful fashion…the pair can only hope that they will soon find a cure to their dangerous sickness…

Date At End Of Game: 10/21/206