Kingbeast's Lair

Growling about the RPG industry and my gaming life. RPG and anime reviews from a passionate fan. (Formerly John's Hero HQ.)
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Archive for the ‘Games’

Session #10 – Daring Tale #5 – The Talons Of Lo-Peng

January 28, 2014 By: John Taber Category: Daring Tales Of Adventure News, Games

Lo-Peng Dragon Form[Author’s Note: This is the log for the 10th session. Note that the order of the events in this record may not be in the exact order that they occurred during play. The narrator is shown in italics.]

In this hair-raising adventure of Tesla’s Power Corp you can follow the exploits of the following heroes:

  • Mike Callahan – Tough private-eye with a zest for life.
  • Tommy Kelly – Teen thief with a “Robin Hood” complex.
  • Miles Ravenwood – Mysterious man-of-means with knowledge in all things arcane.

The Great Wall Standoff

As the sun sets the members of Tesla’s Power Corp prepare to meet with Lo-Peng and hopefully free Mike’s Army buddy Eddie Chang. Miles and Mike approach via the walkway on the main wall while Tommy sneaks along the side. After walking for a bit they see Lo-Peng holding Eddie with a sharpened fingernail on his throat. While Miles gets Lo-Peng talking Tommy uses the opportunity to creep around behind. When the situation comes to a head Lo-Peng magically grabs the jade amulet pieces from Miles then transports himself on top of a nearby tower. Once on the top of the tower Lo-Peng summons ghostly warriors then opens a magical portal and jumps in! While finishing off Lo-Peng’s ghostly warrior minions Mike rescues Eddie. Tommy climbs up the tower the dives into the magical portal after Lo-Peng! Quickly the others dive in after the immortal wizard and the kid thief.

Nor Iron Bars A Cage

When the swirling lights fade the members of the Corp find themselves in a large domed chamber. In the center of the room is a jade sarcophagus that is being watched by four wooden warrior statues. Around the room is a river of mercury with several small bridges crossing it at various points. Lo-Peng is floating towards the center of the room and gloating that soon his immortality will be restored and nothing will be able to stop him! As soon as the Corp members regain their senses they rush into action. Miles starts cutting loose with lightning bolts while Mike opens up with his Tommy Gun. Tommy rushes towards the coffin and calls his spiders. Once at the coffin Tommy finds it partially open. Inside he sees a skeleton with its wrists shackled. Resting along side he finds a jade spear. Lo-Peng then transforms into his true form, a gigantic Chinese dragon! He then starts clawing at a magical barrier which is protecting the sarcophagus. Acting fast Tommy throws the jade spear to Mike who plunges it into a glowing jade amulet which is sinking into Lo-Peng’s dragon heart. Lo-Peng lets out a terrible scream and recoils. Miles cuts loose with a deadly blast on the amulet that stuns the dragon! With a final blow from the jade spear Lo-Peng turns into mist. The mist and spear then float into the coffin where it magically seals.

While Miles examines the chamber more closely Tommy and Mike decide to return to the Great Wall to make sure Eddie is ok. Mike finds Eddie poisoned and gets him medical attention at a nearby village. Miles discovers that the entire chamber is actually an elaborate and powerful magical prison. He returns confident that Lo-Peng is now safely confined.

Session #10 – Daring Tale #6 – The Palladium Peril

In Thunder, Lightning, Or In Rain

After returning from China and the affair with the nearly immortal wizard Lo-Peng, Miles is met by his butler who presents him with a strange letter. Miles replies to the letter then a week later receives a response. The contents of this second missive prompt the wealthy magician to assemble the team. At a fancy restaurant Miles explains that there is a Greek artifact known as the Palladium that may have recently been located. This item is reported to have the power to sway the fate of nations! Miles wants it found before it falls into the hands of the Nazi’s who he believes are also on the trail of the Palladium.

In London Tommy, Mike, and Miles are at a performance of Macbeth when a contact from the British Intelligence Service meets with them. As the play begins a man with slicked back hair takes a seat next to them. He says that his name is Reginald Forsythe and that he has something important to convey regarding a matter that involves the safety of the realm. In the middle of the next sentence in the play the three witches raise their voices and stage lights flash representing mock lightning. In a flash of REAL lightning Reginald is nothing but a charred husk! Quickly exiting from stage left the team spots a blonde haired man with a black trench coat leaving the scene. Tommy races to the front of the building while Miles and Mike chase the magician backstage.

Outside the blonde haired mage is met by a black sedan which races off. After grabbing the only method of transportation the group can find, a double-decker tour bus, the group races off in pursuit. Mike takes the wheel while Tommy hangs on nearby. Miles goes to the second deck hoping to get some clear shots at the mage. While going under a bridge a group of thugs jump onto the roof of the bus! As Miles cuts loose on the men with bolts of electricity Tommy runs up to give his aid. While Mike closes ground on the sedan three motorcycles approach from the rear! Mike pulls one of his Colts and belches lead at the sedan while Tommy hits one of the back tires with a masterful knife throw. As the sedan starts to roll over Mike skids the bus into one of the cyclists sending it flying. With gas leaking from the sedan Miles starts blasting at the blonde mage who has extracted himself from the wreckage. Mike starts taking out the thugs in the sedan while smoke starts to emerge from the engine. Tommy yells to Mike telling him to dive clear seconds before the sedan erupts in a ball of flame!

New friends and old enemies await our courageous team as they continue their search for the mysterious Palladium. Don’t turn that dial or you may miss some of this gut wrenching action!

A First RPG Session Report

January 08, 2014 By: John Taber Category: Games, Growlings

Dwarven PriestA couple of months ago I was contacted by my cousin Paul. He wanted to have me teach his two sons, Dave and Andrew, how to play role-playing games. I was delighted to get chance to bring a second generation of gamers into the hobby. When I was very young I actually taught several advanced placement students how to play Champions. Over the years I have taken many people into the fold but it had been a while since I worked with teenagers.

The Prep

My first question was what system I would use for the session. After much thought I decided on Savage Worlds from Pinnacle Entertainment Group. To folks who know me this selection may be a surprise. Aren’t you a Hero junkie? 🙂 I decided that Savage Worlds’ ultra-fast learning curve would be perfect. It also uses the funny sided dice and cards which add to the fun for new gamers. I used the free Wizards & Warriors material from Pinnacle as the adventure. (Here is a link to that free material.) This made things easy as they provide sample characters, figure flats, and nearly everything I would need to run the session. Another advantage to Savage Worlds is the price of entry. The Explorer’s Editions are extremely inexpensive at a $10 cover price.

Now that I had the system, adventure, and all of the characters done I started thinking about how I wanted to run the actual session. To this end I created an outline of what I would discuss. Before I started the actual adventure I wanted to discuss a bit about the hobby to give them a feel for where it has been and where it is now. I wanted to make sure this introduction was short and sweet so we could get to the fun stuff (aka the adventure). I also thought my cousin Paul might be interested as he has not gamed in many years.

The Session

When I arrived they has setup a nice table with plenty of food and snacks. To my surprise two of Dave and Andrew’s friends turned them down at the last minute. The good news was that my cousin Paul and his wife Shahrzad decided to play. This gave us a nice number of players (i.e. 4). In the long run I think having Paul in the session really helped. Having role-played in the past he could take the lead at times to show the other how things work.

I started by talking very briefly about the history of the hobby. I made sure to hit only the highlights so I could go quickly through the material. After that I went over the main companies in the market (WOTC, Paizo, White Wolf, etc) and the new indie games that are hitting the market. I ended the intro by going over some basic terms. For example, player, NPC, PC, GM, dice abbreviations, etc.

Having gone through the introduction I briefly reviewed the characters then handed them out. Paul played a necromancer and the thief. Andrew and Dave played a barbarian and an archer. Shahrzad played a dwarven priest. After giving out the PC I went over the various parts of the character sheets carefully. As I went I asked if people had questions on the various sections or on specifics on their sheets. I also highlighted various parts of the sheet and how they pertained to each characters. For example, Agility is how quick the character reacts and represents hand eye coordination. The elven archer has a very high Agility. I also intentionally asked Paul to play one of the characters with magic as they are a bit more involved than the other characters.

At this point I started the session. The opening scene involved the PC returning to a small village after saving it from a hoard of goblins. After entering the town they head towards the inn. Once entering the characters are acknowledged by the bartender. Not being sure where to start the players paused. That is when Paul took the lead and in character as the necromancer talked to the bartender about getting rooms and some food. It worked out really nice having Paul take the lead and throw out advice during the run. Often he might give the other minor advice on different things that they might do. It really helped having him play that inside angle during the session. I definitely plan to keep that in mind if I ever conduct sessions like this in the future. One really great scene happened when a small girl comes into the bar looking for help. When she became scared of the necromancer one of the other players stepped up and did a great job talking with her. I actually changed this lead from one of the junior priests in the village to a little girl to make it more approachable and really drive the PC to help. Who can resist a scared little girl who is looking for help?!? It ended up being a good change.

Initially there is a tiny mystery for the PC to figure out revolving around the little girl’s guardian, a local priest. It is up to the PC to gather clues about what might have happened to him. This worked out really well as it let the characters use some of their skills and helped ease them into the role-playing.

At this point the adventure started rolling until the first fight scene. The adventure has a great opening fight to get the players warmed up. It was against some zombies. Although it started kind of slow it quickly picked up speed. It was not a surprise when Andrew playing the barbarian started flying all over the place with his axe. Leave it to teenage boys to get into the hack-and-slash.

It ended with a climactic fight against a large skeleton and the corrupted priest. The battle was climactic and turned several times. Everyone had fun in the spotlight during this scene.

The adventure closed with the little girl asking the PC who will take care of her. The conversations were great with various players throwing out their thoughts. It allowed me to highlight how it might play out over a longer campaign where one adventure might affect the next.

Overall I consider the afternoon a resounding success. I had tons of fun and I know they did as well. Hec…that is what this amazing hobby is all about…having fun with your friends. 😀

Session #9 – Daring Tale #5 – The Talons Of Lo-Peng

January 07, 2014 By: John Taber Category: Daring Tales Of Adventure News, Games

Second Talon Of Lo Peng[Author’s Note: This is the log for the 9th session. Note that the order of the events in this record may not be in the exact order that they occurred during play. The narrator is shown in italics.]

In this hair-raising adventure of Tesla’s Power Corp you can follow the exploits of the following heroes:

  • Jared Caesar – Savvy archaeologist and heroic explorer.
  • Mike Callahan – Tough private-eye with a zest for life.
  • Johnny Kelly – Self-taught mechanic and chemist who knows he is the best at what he does…just ask him!
  • Tommy Kelly – Teen thief with a “Robin Hood” complex.
  • Miles Ravenwood – Mysterious man-of-means with knowledge in all things arcane.

Shocking Development

As the story picks up the characters are figuring out how they can safely scale a gigantic Buddha statue so that they can enter the secret tunnel behind it’s head. While the current members of the Corp figure out the details Jared Caesar stares on in disbelief. These strangers are definitely not archaeologists and they seem very ill-prepared. After the rest of the characters enter the tunnel Jared approaches and climbs up the statue.

Inside the members of Tesla’s Power Corp find a vast hidden chamber. The chamber is filled with wooden walkways suspended by chains over what appears to be a nearly bottomless pit. Along the walkways are statues that act as pillars to support the roof. On the far side of the room is a glowing golden coffer.

As the current members of the Corp decide how to proceed Jared knocks loose some dirt and is spotted. After explaining the fact that he is after the same thing as the group and that he has useful skills, including the ability to read Mandarin, they begrudgingly accept him.

With some prompting from Tommy, Johnny rigs up a hook like extension that can be used to move from one chain to another without touching the walkways. This allows Tommy to carefully examine the walkways and coffer.

At the coffer Tommy takes the lead by examining the platform on which it rests. By inspecting it from the underside he determines that it is rigged to swing out on a pivot dropping anyone on the top into the bottomless pit. With this knowledge Tommy and Johnny wedge the platform into the upright position. Next Miles reaches out with his mystical senses. He determines that the coffer is magically tied to the room and sets up a dampening circle around it. Once done Jared reads the writing which tells of an immortal dragon whose heart is split into three pieces. After unlocking and opening the coffer the group finds a piece of the jade amulet. Sensing great power Miles carefully reaches into the coffer to pick it up.

At that moment there is a crack of lightning and the group sees a man in a blue gee appear! After summoning martial art minions he orders them to attack in Mandarin. With this the heroes jump into action! Miles cuts loose with devastating lightning bolts. Callahan lets loose with his twin Colts. Jared takes out some minions with some well placed rifle shots. After taking some terrible damage the second talon falls. Unexpectedly villagers rush in with guns blazing to help out the group. In moments the chaotic melee is over.

Back at the village the group is treated like heroes. Miles and Jared take some time to examine the amulet. It matches the description and photograph of the first piece but is a different segment. When Miles stretches out with his senses to examine it his vision changes to a city on the water with a beautiful domed cathedral. The scene moves down a waterway then under the famous Rialto Bridge. It is Venice! Finally his vision focuses in on a white washed stucco wall then a statue of a cherub that is clutching another piece of the amulet.

Hedge Maze

After touching down in Venice the group is met by Luigi Giovanni. Luigi owns the Palace Hotel and seems to know Miles from a previous visit. He offers the group an executive suite at the hotel. The group asks Luigi if he can protect their bags why they are in town. He confirms that it would be his pleasure to watch their valuables.

The next morning Miles starts asking around about the cherub statue from his vision. He eventually finds an art dealer who has seen it. The art dealer directs the group to a piazza that has a hedge maze that incorporates several fountains that have cherub centerpieces.

Just before entering the hedge maze the group spots several Chinese men wearing trench coats entering from another alley. Using Miles’ mystical senses and their own quick wits the Corp quickly navigates the maze. As they approach the cherub status they find a man in a red gee grabbing another pieces of the jade amulet! After ordering his men to attack in Mandarin he launches fireballs at the group! Acting quickly Johnny orders SAM to protect Miles. This acts to keep the flames away from Miles allowing him to cut loose on the fire mystic. In the meantime Mike rushes forward into the fray sending martial artists flying backwards into Tommy’s spider amulet swarm. In seconds the Chinese thugs are down and the final talon has fallen.

As the group turns to leave an image appears before them. The image is of an old Chinese man with a long black Fu-Manchu mustache. He informs the group that his name is Lo Peng and that he has kidnapped Mike’s army buddy Eddie Chang! He tells them to bring the pieces of the amulet that they possess to the Great Wall in four days so that they may trade them for Eddie’ life.

Don’t turn your dial or you may miss the spine tingling climactic battle between an immortal dragon and the heroic might of Tesla’s Power Corp!