Kingbeast's Lair

Growling about the RPG industry and my gaming life. RPG and anime reviews from a passionate fan. (Formerly John's Hero HQ.)
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Archive for the ‘Growlings’

Mad Merc’s Gaming Gazette Issues 21 To 30 Are Now Online!

May 07, 2012 By: John Taber Category: Games, Growlings

Checkered Demon Logo SmallDuring the early 90’s I published a newsletter that I emailed out to anyone who would listen. At the time my audience was comprised primarily of gaming buddies and folks on the Checkered Demon BBS. Each issue is like a collection of mini blog posts. πŸ˜‰

Topics vary from issue to issue but focus on Hero Games product reviews/rules, video game reviews, comic book reviews, and other miscellaneous news items that would be appropriate for my gaming group. Looking back I think doing the small reviews in these issues whet my appetite for the type of more in depth reviews that I am performing now on this very blog.

You can find copies of the currently posted issues at this URL: https://usandacat.com/thelair/file-downloads/other-files/

Issues 21 to 30 include the following highlights:

  • The continuation of a Fantasy Hero character background called “Ip’s Tale” by one of my superb regulars Jim Schaff.
  • My brother Don tells the origin story of the iconic superhero Survivor.
  • A story from me about one of my Danger International PC named John Charles Darling.
  • Rival-Con flyers! πŸ™‚
  • Review of Sandman comics by The Kid
  • Reviews of Below The Earth, Harnworld, and Fantasy Hero 4th Edition.
  • More funny gaming quotes!

More issues are coming soon! Watch this blog for details! πŸ™‚

Reverb Gamers – Questions 1 Through 5

April 18, 2012 By: John Taber Category: Games, Growlings

Reverb Gamers LogoThis year Atlas Games came out with a list of 31 RPG related questions that they wanted people to answer. I will tackle them in small bite sized morsels to make them a bit easier to swallow. Here are the first five questions.

REVERB GAMERS 2012, #1: What was your first roleplaying experience? Who introduced you to it? How did that introduction shape the gamer you’ve become?
I first start role-playing in the 6th grade (aka in 1978). A friend introduced us to Dungeons And Dragons. It was the old blue cover editions from TSR. After only a few sessions I was hooked. I became the DM and continue that tradition.

I think starting with D&D influenced me because I became used to that type of class based system. Moving from D&D to my second RPG system, Hero, seemed like a monumental move. What do you mean I can build whatever I want!?! Wow this special effect idea is neato!?! Etc. The static nature of D&D actually influenced me negatively in some ways. The impact made me more receptive to other systems and ideas in the RPG space. I really love reading all different types of RPGS and I think this transition was one of the main reasons.

REVERB GAMERS 2012, #2: What is it about gaming that you enjoy the most? Why do you game? Is it the adrenaline rush, the social aspect, or something else?
For me there are two things that I really enjoy about gaming. I enjoy escaping to other worlds where I can be a wizard, superhero, spy, etc. It allows me to leave my normal stressed out existence for a precious few moments. The other thing I really enjoy is the social angle. Some folks bowl or play poker with their friends…I game with them. πŸ™‚

REVERB GAMERS 2012, #3: What kind of gamer are you? Rules Lawyer, Munchkin/Power Gamer, Lurker, Storyteller/Method Actor, or something else? (Search “types of gamer” for more ideas!) How does this affect the kinds of games you play? For example, maybe you prefer crunchy rules-heavy systems to more theatrical rules-light ones.
I really like the Aaron Allston gamer types the best so I will use those definitions. Here is how I would break it out:
Builder = 40%
Combat Monster = 20%
Mad Thinker = 10%
Plumber = 20%
Showoff = 10%

REVERB GAMERS 2012, #4: Are you a “closet gamer?” Have you ever hidden the fact that you’re a gamer from your co-workers, friends, family, or significant other? Why or why not? How did they react if they found out?
Definitely not. In fact I wear the fact that I am an RPG gamer on my sleeve! I love my hobby and want everyone to try it. Keep reading…

REVERB GAMERS 2012, #5: Have you ever introduced a child to gaming, or played a game with a young person? How is gaming with kids different than gaming with adults?
Even early on the passion I held for my hobby bled out to others. I taught 6th graders how to play Champions when I was in high school. It was a GREAT experience! They loved it. I hope I inspired some of them to buy some books.

Now that I am a “Gamer Dad” I am waiting for my kids to get old enough to be able to game…maybe soon… :]

GAME ON! πŸ˜€

DunDraCon XXXVI Seminar Report

February 21, 2012 By: John Taber Category: Games, Growlings, Product Reviews, Site Recommendations

DunDraCon LogoI drove up to DunDraCon on Saturday just so I could attend the various seminars. The seminars at DunDraCon are often well attended and pretty darn awesome. This year was no exception. Here is my report of the seminars that I attended this year.

27 years of Dungeon Master Secrets

Saturday, 9:00 AM in 156 for 1 hours
Presenter: Robert Anderson
Description: Endless Living Universe b) Flow Chart & Quick Files c) Power Gamers & Role-players d) DonÒ€ℒt cap your imagination or your players and Epic is not a vile four letter word

My Take

Rob started off this early seminar in a very open manner. He encouraged people in the audience to make comments and ask questions. The result may not have been a structured seminar but it was a very interactive and engaging one. Here is a recap of some takeaways that I had from the session:

  • GMs needs to deliver to the players. Running games is not about stroking your own ego but instead it is about delivering an exciting adventure to your players.
  • Continuity issues can kill games. It is important to maintain momentum between sessions.
  • Fairness is critical. Even fairness over an extended campaign is important so that decision made early agree with decisions made late.
  • Flowcharts are a good way control plot threads. If the players get sidetracked the chart can then be easily adjusted or tweaked.
  • Rob described that once he actually made a convention game part of his normal campaign. He told the PC that the convention run would affect his normal campaign when they did not want to go on a particular mission. I thought it was a pretty creative idea.
  • If a player wants to try something off the wall don’t deny it…never block…instead say, “You can give it a try.” Nice technique.
  • One of the attendees asked about thief characters in a party of good characters. Rob mentioned that the key is to have plots that keep the party together. This way there is motivation for them as a group.
  • Rob mentioned using a 6 min timer to prevent single users from taking the spotlight for too long. For example, the thief wants to go steal something without the other PC. Give that player 6 minutes then switch back to the other group. Repeat.
  • Arms races can be a problem in RPG. One solution is to give the PC harder quests to obtain more powerful objects. Rewards need to be important. GMs need to allow players to spend their gold. Also give them a chance to trade stuff if it will make them happy.
  • It is important for players to know that the world is open. This way they do not feel railroaded even if some of that is happening behind the scenes.

For his first time running a seminar Rob has a great rapport with the audience. Overall I found it to be a fun and informative seminar.
My Grade: 7 out of 10 paws.

What’s New with Hero

Saturday 10:00 in 156 for 1 hours
Presenter: Jason Walters
Description: Hero Games general manager Jason Walters discusses the future of the Hero System, upcoming projects, and the new Hero System license.

My Take

I attended the Hero seminar with a lot of trepidation. Jason was not in an enviable position as he had to talk about some tough recent events at DOJ. I guess the only saving grace was that it was a partisan crowd. πŸ˜‰

Jason started by simply asking if there were any questions. I went ahead and asked my toughest question right off the bat, “Was there anything that spurned the layoffs?” Jason first explained that many of the recent Hero books had not made a lot of profit. There was also some disagreement between Darren and the investors as to the direction of the company. Jason then explained that Steve and Darren are still working with the company. He explained their legacy is one that will likely not be matched. In 10 years they released 108 products.

Next Jason went on to explain the current priorities for the company. Essentially they have three immediate priorities. They want to get all authors and artists paid off, they want to get the core books back in stock, and the want to encourage 3rd party vendors in the creation of new products. For example DOJ will likely drop to 3 or 4 products a year and only products that are sure money makers will be considered. The next project would be getting the 3rd villains book printed potentially through a kickstarter. Jason reiterated that they want to keep the brand going.

To encourage 3rd parties to produce Hero products DOJ has restructured the Hero licensing agreement. This new agreement gives the author more profit and makes it easier for them to get accepted. Some of the projects that Jason went on to mention sound REALLY exciting. Here is a list of the stuff that caught my attention. I’m really sorry if this information is not 100% accurate…I was taking notes as fast as I could on my netbook and I am not a fast typist. πŸ™‚

  • Darren Watts will be working on a Champions LARP, Golden Age Of Champions, then Silver Age Of Champions
  • Legendsmiths will be producing a Fantasy Hero product for beginners and folks who are new to the system.
  • Legendary super fan Derek Heimforth will be working on two products. One is titled Eternity Island. Eternity Island is a place where parallel universes converge allowing people to slip between. The other product got me really excited is tentatively called Conspiracy Hero. I am excited about this one because I know Derek can really pull it off and because it is a genre that my players love. Think X-Files, hidden agendas, Fringe, etc. and you get the idea.
  • A developer called Fred Lang plans to come out with a Skyrealms of Jorune setting done up in Hero. This announcement went over with a mixed response.
  • Infinite Shadows will produce more Turakian Age material.
  • Blackwyrm is working on a Folk Hero sourcebook by Michael Surbrook. Michael is also working on a third Asian Bestiary. Blackwyrm also has a project by Phil Masters called the Sands of Time in production. It will be nice to see a new product from Phil.
  • Michael Satran (aka Foxbat For President and King Of The Mountain) actually flew out to DunDraCon this year from New Jersey! He plans to write what sounds like an interesting horror product called Things That Go Bump In The Night Night. It is about “imaginary friends” and will be comprised of lots of people and encounters. He promises a very different style of product and it feels like he can deliver.

At the end of the talk I was left with a surprising feeling…one of hope. I know this may sound negative but I honestly did not see how Hero could put forth anything remotely hopeful regarding their current situation. I think Jason did that by being open and forward. Excellent seminar by the lone face of Hero.
My Grade: 9 out of 10.

Alternate Histories for Gaming

Saturday, 11:00 AM in 156 for 1 hours
Presenters: Kenneth Hite, Michael Blum, Bruce Harlick
Description: From Nazi zeppelins blowing up the Suez Canal to Roman galleys rowing up the Mississippi, alternate histories give us infinite worlds for gaming. How and when do you make an alternative world plausible, and how and when can you make it fun and compelling?

My Take

The Alternate History seminar started off with the three panelist speaking about what they thought about the genre in role-playing. It was more interesting than I expected because each had a different take on the topic. They then started speaking about the value of research and pivot points. Ken was really on his game in this seminar spouting out example after example with rapid fire precision. Ken really hammered home the point that the key to alternate history role-playing is making the story interesting…don’t just wank on what would happen if event “x” led to event “y”. The conflict caused by the pivot point is the key. The conflict will drive how the players can get involved which in turn drives the story. Ken also explained that germinating the alternate history organically adds to the believability of the setting. Finally the trio spoke about some resources both online and in print.

My only real complaint with the seminar was that Bruce and Michael seemed flat at times. In later seminars this would absolutely not be the case so maybe it was just a matter of waking up. :} Either way Ken really knocked this seminar into another timeline.
My Grade: 8 out of 10.

City Building

Saturday 1:30 PM in 156 for 1 1/2 hours
Presenters: Anders Swenson, Kenneth Hite, Michael Blum
Description: The seminar about the nuts and bolts of using cities in RPGs. This year we plan to illustrate how cities occur by building a city on the whiteboard during the seminar.

My Take

This year the City Builder seminar took a slightly different approach. They detailed the history of London as a way to provide ideas and feedback on growing your own fantasy cities. This approach also showed how various aspects of London can be called up if that was a city you wanted to use for your campaign. The talk started with the founding of the London by the Romans and went forward to the current day. In this seminar Michael and Ken dazzled the crowd. They went back and forth talking about various aspects of London. The hits on culture, key people, and why things appear geographically where they are in the city. Michael provided fantastic period maps that really helped make the talk shine.

My only complaints about this seminar are really minor. I don’t thinks Anders had any feedback the entire seminar but you know what…it really didn’t matter. Also I think the 90 minute length felt a bit long.
My Grade: 8 out of 10.

What’s New At Chaosium

Saturday 3:00 PM in 156 for 1 hours
Presenter: Charlie Krank
Description: Come and ask your questions of the demented minds behind the Call of Cthulhu and Basic Role Playing.

My Take

Charlie essentially sat down and went through a fantastically wonderful and extensive list of upcoming products. Here are some of the notes I took. These are in very rough order of release.

  • New edition of Call Of Cthulhu.
  • Cthulhu By Gaslight 3rd edition with TONS of new material by Ross. BIG HELL YEAH! πŸ˜€
  • Mythic Iceland.
  • Two fiction anthologies called Extreme Planets and A Long Way Home.
  • Atomic Age Cthulhu – 1950’s era fun.
  • House Of R’Lyeh adventure.
  • Shaan – A Call Of Cthulhu campaign setting.
  • Advanced Sorcery – A BRP magic book based on the system in Nephilim.
  • Undead And Unbound – A fiction anthology where every story has a twist. 19 stories! I may have to get this one.
  • Magicworld and Superworld being released again!
  • Secrets Of Tibet – The monograph is getting the full book treatment like Morocco.

Charlie then talked a lot about working with other developers and a particular company in France that has done some amazing work. It sounds like he is hoping he can make a deal with them that would let everyone partake of some Cthulhu goodness.
My reaction after hearing this laundry list was…DAMN! This list is HUGE! πŸ˜€
My Grade: 8 out of 10.

Rogues in the House

Saturday 4:00 PM in 156 for 1 hours
Presenters: Randy Angle, Bruce Harlick
Description: This seminar is about Heists and other Roguish Adventures for both players and game masters. For running and playing in campaigns similar to TV shows like Leverage and White Collar.

My Take

Randy and Bruce went through a series of PowerPoint slides talking about all things thiefy. They covered the definition of a rogue, the various type of rogues, equipment, skills, security systems, cons and marks, steps in a heist, and steps in a con. During the talk they added a plethora of examples and commentary. The pair played really well off of the other during the talk. You could tell they have a passion for the topic. The talk ended with some videos showing various rogue skills at use. Bruce and Randy also took comments from the audience and addressed them well.

My first reaction when I saw the PowerPoint slides was not good…what am I at work!?!? It turned out that I was dead wrong. This was a wonderful talk by two guys who know how to be great players. They stole my heart and soul with this one. One of my favorite seminars of the day.
My Grade: 9 out of 10.

What’s New in Indie RPGs

Saturday 5:00 PM in 156 for 1 hours
Presenters: Jason Walters, Ken Hite, Chris Hanrahan, Carl Rigney
Description: Author and pundit Ken Hite, Endgame’s Chris Hanrahan, and Indy Press Revolution’s Jason Walters discuss what’s new in the world of self-published and micropublished games in 2012.

My Take

Essentially the format for this panel was pretty simple. The various panelists showed a product then talked about it. It was really neat to hear the panelists speak about products that they feel are really special. Here are some of the reviews that made me want to look up the product as soon as I got home.

  • Technoir by Jeremey Keller – This one was actually on my list to ask about so I was glad to hear Carl talk about it. Endgame sold out but I was able to order a copy directly from his site. Head on over why he still has some left! πŸ˜€
  • NightÒ€ℒs Black Agents by Ken Hite Γ’β‚¬β€œ I covered this LAST year and got in on the preorder at Pelgrane Press…I strongly suggest you do as well. Ken thinks it should be shipping in the April or May time frame. I LOVE Ken’s elevator pitch for Night’s Black Agents, “The Bourne Trilogy except replace Treadstone with vampires.” SIGN ME UP! πŸ˜€
  • Vornheim by Zak S. Γ’β‚¬β€œ Vornheim is a book designed to help GMs with fantasy cities. The review for Vornheim floored me. The reason it floored me was twofold. One was that Ken Hite GUSHED about this product. He mentioned the fantastic design elements and flat out usefulness of the product. Ken flat out said that if he was still writing Out Of The Box this would have won his award for 2011. That is VERY high praise! The second reason was that I had not heard of Vornheim before this seminar…um…sorry…gotta finish this post so I can run over to IPR and buy a copy. Jeez loueez.
  • PurplePawn.com – This is not a product but it is a site that aggregates non-electronic gaming news. I thought I followed the industry…how did this site slip by me!?! [John slaps his forehead.] πŸ˜€

Overall this was a stellar seminar. It was great to see Carl on the panel. Last year he had as much feedback as the hosts! Carl should definitely be drafted as a regular for this seminar.

I only had a couple of complaints. One was that there was not enough time to take questions from the crowd. I showed up with a list of games that I wanted to ask about but was given no time at all to ask the panel about them. The second was that some of Jason’s reviews were canned statements from the designers. I want reviews with opinions from the panelist not canned statements that I can read on the IPR website.
My Grade: 8 out of 10.

DunDraCon really knows how to do seminars right! My gosh! πŸ˜€

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