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Archive for the ‘Spirit Storm News’

Spirit Storms Campaign Documents Updated To Version 1.7

January 26, 2010 By: John Taber Category: Games, Spirit Storm News

The Spirit Storm campaign document has been updated with the following two changes. You can download a copy of the latest PDF from the File Downloads page. Please see the PDF file and text in question for details on the changes.

Version 1.6 (1/1/10)

  • Added section on buying new spells and creating magic items. These are significant adds to the magic section.

Version 1.7 (1/26/10)

  • Tuned the section on buying new spells slightly. All the tuning involved only grammatical corrections and clarifications of the text.
  • Several changes were made to Karma. First it is now again called Luck to avoid confusion with Karma Points. More importantly the cost has been increased. I realized that when I play tested this rule change the sessions were 6 hours in length. As the Karma Points gained from Luck are refreshed at the start of each play session the length of the session directly impacts the effectiveness of the power.

Spirit Storm Session Log: Epic Tale #4 – Blackfly Kin In My Chardonnay – Session #9

January 22, 2010 By: John Taber Category: Games, Spirit Storm News

Date At Start Of Game: 06/27/206

[Author’s Note: This is the log for the 9th session. Note that the order of the events in this record may not be in the exact order that they occurred during play.]

The Glacial Lair (cont)

After a quick discussion the party decides to have Oren tunnel into the adjoining room so that they can bypass a walk on the small ledge in the larger room with the crevasse. After breaking into the room at the end of the tunnel the group is attacked by several Whitefish Kin, the Whitefish Chief Yng, and the Blackfly Shaman Jarklo. The first focus of the characters is Yng. Po curses him while Cillian uses entangle sling stones. Oren bashes one Whitefish Kin setting him up for Bilby who takes him out with an assassin stroke. Jarklo uses ice entangle sling stones and a heat sapping spell to do some damage while evading attack using a type of blur related defensive spell. During the attack Cillian is entangled then melts out of it using a hereby unknown fire elemental power. Before falling Jarklo utters that the Dark Lord is regaining power in Ape Man.

After the attack the PC investigate the area in detail. In a massive spring there is a black mortar hanging from a simple rope. When it is pulled from the water Po confirms that the poisoning effect is removed. The players then decide to put the fertility idol into the spring. When this is done it begins to heal the poison in the water. The players decide to let it run for some time in several rooms.

In the same room appears to be a hovel that is the home of Jarklo. They find strange tally marks on one wall that seem to be some type of crude system for counting days and months. They also find that Jarklo’s necklace is magical. It is made of pearls and has a strange coral pendant of a scorpion with a raised tail. Po puts it on and discovers that it is a kind of magical message system that exchanges messages with Jarklo’s master. Po finds the following two messages behind two doors…

Blue Door – The camera fades to black then a stark white. The multifaceted scene is that of the urn with water running through it. A voice speaks in a buzzing tone, ?As you surmised convincing the Leopardess that I could cure her people using the fertility idol was simple. Desperate people will believe anyone offering a ?healing hand?. She immediately brought the idol to me. I have kept in as a gift for you.?

Red Door – The camera fades to black then a dark red. It pans back to show a small lantern lit chamber with throw pillows and a dark red carpet. Tapestries line the walls all in a deep brick red pallor. A masked and distorted voice speaks in Ape Man, ?You have done well my friend. I have learned of the warring tribes and I feel the low moans of ecstasy from the depths?ahhh?but I must inform you that our Maggot Kin friend has not reported. I suspect his package will not arrive and that his mission has been compromised. If you see Narduhl please tell him to find me and report immediately. My feeling is that the new group of avatars from the Gray Pine might be involved in his disappearance. I have also learned our “Dark Leader” is now working on a larger grandiose plan that should bring our Dark Lord back to the stature that he so justly deserves. With “Crimson Tears” nearing completion we should be well on our way…[evil laugh]…?

The PC then leave the glacial lair with Jarklo tied up and strapped to Oren’s back. They return to the Wolf Kin camp where they return the fertility idol and heal those that are sick using treated water. The PC decide to let the Wolf Kin pack decide how to deal with Jarklo. Silverback the shaman says that she wants to visit the Owl Kin tribe with Jarklo and the idol. She asks the PC to accompany her so that the tale will be believed. The PC readily agree.

The Last Member Of The White Owl Kin

The Wolf Kin scouts guide the PC to the area that is considered the home of the Owl Kin. After searching for several days the scouts are only able to find old camps, and trails from the dead. Eventually they track several Owl Kin back to Longwinter village near the fort. As the PC approach the village they see some movement near one of the houses. As they approach they are attacked by the Owl Kin shaman, Tiaga, who is now a ghoul and servant of the Dark Lord. (Tiaga is actually a Snow Leopard Kin.) Tiaga attacks the PC with her spear, a pet wolverine, and four animated Owl totems! Oren takes on Tiaga while the rest of the PC work on the minions. Cillian burns up some of the Owl totems with his newly discovered flaming hands. The wolverine attacks Silverback and nearly kills her before the PC and Wolf Kins warriors can kill the beast. Some magical healing and deft skill use from Po is the only reason she lives. After the battle the PC part ways with the Wolf Kin and return to Ambrosia Trades.

Returning To Ambrosia Trades

At Ambrosia Trades the PC report what they found to the leader. Oren spins a tale using his Oratory skill that attracts quite a crowd. After the debriefing the PC decide to stay a while so that Oren’s breast plate can get some work and so that Po can start researching some new spells. Gray Pine’s branch points strongly to the southeast…

Date At End Of Game: 07/28/206

Spirit Storm Session Log: Epic Tale #4 – Blackfly Kin In My Chardonnay – Session #8

December 29, 2009 By: John Taber Category: Games, Spirit Storm News

Date At Start Of Game: 06/27/206

[Author’s Note: This is the log for the 8th session. Note that the order of the events in this record may not be in the exact order that they occurred during play.]

The Glacial Lair (cont)

After some discussion the PC decide to have Oren dig a side escape tunnel then to use the underwater entrance. Cillian leads the way after making sure the room is empty. Once Cillian checks the side passages Oren swims through then the rest of the PC are pulled in with ropes. At this point the PC realize that they are all infected by the water. Following the tainted water the PC enter a larger room with a pool at the bottom. Po takes a look but is spotted by two Blackfly Kin. Quickly Kanga pins the two to a nearby wall and the PC knock them out. In the next area the PC find a room with the fertility idol from the White Owl Kin. The idol is a petrified wood figure of a very pregnant humanoid. As Cillian grabs abd bags the fertility idol Oren crushes two Whitefish Kin who are in the room fishing. This combat attracts several Whitefish and Blackfly from another room. As Kanga is watching this room he opens fire pinning everything to nearby walls or ceiling. The rest of the PC join him and eventually rout the remaining denizens of the area with deft combat work from all of the PC.

Searching the adjoining rooms lead the PC to the large cavernous room that Bilby and Po found earlier and an underwater pipe that seems to lead to the source of the tainted water. When Cillian tries to investigate the underwater pipe the current is too strong and the water is too cold for him to proceed. At this point the PC try and decide on the best course of action..

Date At End Of Game: 06/27/206