Review Of Monsters Lairs vol. 1 – Goblins’ Caves From The Forge Studios
–== What I Like ==–
The hooks and cave content descriptions are the best part of the product. They are pretty imaginative and can be adapted to fit most campaign worlds very easy. For my post apocalyptic fantasy game that I am running it fits almost perfectly.
The maps are very artistic and have a sort of rustic flair. Speaking of the maps…
–== What I D0 NOT Like ==–
By far the biggest issue with the product are the maps. There are really two big issues.
The main complex map is presented at the end of the module. It is split on 4 pages in an uneven fashion, there is no scale, it is not clear, and rooms are not marked at all. It is literally a process of examining the individual room maps and text to try and figure out where they belong on the main complex map. Since the map is not clear it is not easy to find where stuff is located. In fact this map is so unclear that I am contemplating having to remake it for my game.
The room sized maps look neat but there is no scale or delineation of the various objects at all. “How big is this cave?” “Where is the slit that has the basilisk?”
My only other complaints are not as serious. I would have like to see more detail on the chief and shaman. More information on their preferred method of attack and their personalities would have be good. I also wanted to see a bit more content. Maybe a few more unique rooms??? There are not that many unique areas to the caves. My final gripe is that in several places the English is not great. I know this is from a Polish company but I am buying an English product so I expect clear verbiage.
–== Summary ==–
Fine if you need some added content for your game. The price point of $8 is right on the money. 😉 You can get a copy at DriveThruRPG using this link.
I give it 6 out of 10 paws.