{"id":1841,"date":"2019-01-27T13:23:06","date_gmt":"2019-01-27T21:23:06","guid":{"rendered":"http:\/\/usandacat.com\/thelair\/?p=1841"},"modified":"2019-01-27T13:23:06","modified_gmt":"2019-01-27T21:23:06","slug":"dungeons-dragons-does-good","status":"publish","type":"post","link":"https:\/\/usandacat.com\/thelair\/2019\/dungeons-dragons-does-good\/","title":{"rendered":"Dungeons &#038; Dragons Does Good"},"content":{"rendered":"\n<p><strong>Summary<\/strong><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright\"><img loading=\"lazy\" decoding=\"async\" width=\"260\" height=\"270\" src=\"https:\/\/usandacat.com\/thelair\/wp-content\/uploads\/2019\/01\/DD5eGiftSetPic.png\" alt=\"\" class=\"wp-image-1842\"\/><\/figure><\/div>\n\n\n\n<p>I started running\nDungeons &amp; Dragons 5e (5e) campaign for my kids and one of their\nfriends.&nbsp; As part of the preparation I\nread the main three books cover-to-cover.&nbsp;\nAfter reading the books I came away with a realization, &#8220;They done\ngood.&#8221;&nbsp; Many of my perceived minor\nfoibles that were present in 3e and earlier additions are smoothed over or\nrewritten.&nbsp; I know this is 5 years or so\nlate but\u00e2\u20ac\u00a6here is a simple review of the changes in 5e that caught my attention.<\/p>\n\n\n\n<p><strong>Rolling Thunder<\/strong><\/p>\n\n\n\n<p>The dice mechanic\nhas changed subtly for the better.&nbsp; First\noff all rolls are now high.&nbsp; Instead of\nrolling low for skills, high for attacks, etc players now always want to roll high.&nbsp; Skills are rolled using a d20 plus a\ncharacteristic bonus plus a proficiency bonus based on level if you have the\nskill.&nbsp; This means skills automatically\nimprove as the player levels.&nbsp; Neat.<\/p>\n\n\n\n<p>They have also\nintroduced rolling with Advantage or Disadvantage.&nbsp; If the PC is at an advantage they get to roll\ntwo d20 and take the best.&nbsp; If the PC is\nat a disadvantage they roll two d20 and take the worst result.&nbsp; Simple yet really effective.<\/p>\n\n\n\n<p>Occasionally a PC\nmight be in a situation where a roll is not done as they are not actively\nperforming a task.&nbsp; For example, someone\nis trying to sneak up on them as they walk down a trail.&nbsp; In this case there is passive checks.&nbsp; Passive checks are a calculated number (10\nplus modifiers) that is compared to a target.&nbsp;\nSo in my example, if the walker has a passive perception of 14 the\nperson sneaking up has to hit that with their roll to stay hidden.&nbsp; Again\u00e2\u20ac\u00a6simple\u00e2\u20ac\u00a6effective.<\/p>\n\n\n\n<p><strong>We All Go To Town Together<\/strong><\/p>\n\n\n\n<p>Everything is\ncondensed to one experience point chart.&nbsp;\nGosh this make so much sense and should have been done ages ago.&nbsp; This also makes it easier to treat\nadvancement as characters will often level at nearly the same time.<\/p>\n\n\n\n<p>The GM is also give\nadvice on how to balance encounters based on level and a simple formula.&nbsp; This makes it easier to plan encounters and\nadjust them on the fly if say one of your players cannot make it.<\/p>\n\n\n\n<p><strong>Inspirational!<\/strong><\/p>\n\n\n\n<p>One really fantastic\nchange is stolen right from systems with bennies like Savage Worlds.&nbsp; There is a new mechanic called\nInspiration.&nbsp; This mechanic gives the\nplayer an Inspiration point when their character follows one of their flaws,\ntraits, or bonds.&nbsp; This point can be\nspent to give them Advantage on a roll.&nbsp;\nI really appreciate mechanics like this that give the players a bit more\ncontrol of outcomes if it is really important to the character.<\/p>\n\n\n\n<p>More Hit Points (HP)\nat level 1 is also a very nice touch.&nbsp;\nThis makes starting PC able to take at least a couple of good hits\nbefore dying.&nbsp; This is great at giving PC\na bit more staying paying up front.&nbsp; Also\nhealing is simpler.&nbsp; In fact it makes it\nso that every party does not need a cleric.&nbsp;\nAnother wonderful change.<\/p>\n\n\n\n<p><strong>Magic Mana<\/strong><\/p>\n\n\n\n<p>Magic is changed as\nwell.&nbsp; Characters using magic have\nprepared spells but these do not restrict how many times they can use each\nspell.&nbsp; The amount of times a caster can\ndo a spell is driven by spell slots.&nbsp; So\na wizard might memorize Magic Missile, Unseen Servant, and Identify.&nbsp; During an adventure they can use their spell\nslots to cast any of those spells until the slots are gone.&nbsp; Again\u00e2\u20ac\u00a6simple but less restricting.&nbsp; Nice change.<\/p>\n\n\n\n<p>The amount of magic\nitems each PC can use is controlled.&nbsp;\nCharacters have to bond with magic items.&nbsp; This takes a brief amount of time.&nbsp; The key here is that they can bond to 3 items\nonly!&nbsp; This means characters are less\ndependent on magical crutches and forced to use the talents of their\nclass.&nbsp; Excellent.<\/p>\n\n\n\n<p><strong>Conclusion<\/strong><\/p>\n\n\n\n<p>I really looking\nforward to see how things turn out as the campaign advances with these\ntweaks.&nbsp; I guess this goes without\nsaying\u00e2\u20ac\u00a6this might be my favorite Dungeons &amp; Dragons Edition to date.&nbsp; Critical hit WOTC!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary I started running Dungeons &amp; Dragons 5e (5e) campaign for my kids and one of their friends.&nbsp; As part of the preparation I read the main three books cover-to-cover.&nbsp; After reading the books I came away with a realization, &#8220;They done good.&#8221;&nbsp; Many of my perceived minor foibles that were present in 3e and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,6,4],"tags":[],"class_list":["post-1841","post","type-post","status-publish","format-standard","hentry","category-games","category-growlings","category-product-reviews"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/posts\/1841","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/comments?post=1841"}],"version-history":[{"count":0,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/posts\/1841\/revisions"}],"wp:attachment":[{"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/media?parent=1841"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/categories?post=1841"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/tags?post=1841"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}