{"id":1168,"date":"2013-04-02T11:28:41","date_gmt":"2013-04-02T19:28:41","guid":{"rendered":"http:\/\/usandacat.com\/thelair\/?p=1168"},"modified":"2013-04-02T11:28:41","modified_gmt":"2013-04-02T19:28:41","slug":"review-of-trail-of-cthulhu-by-pelgrane-press","status":"publish","type":"post","link":"https:\/\/usandacat.com\/thelair\/2013\/review-of-trail-of-cthulhu-by-pelgrane-press\/","title":{"rendered":"Review Of Trail Of Cthulhu By Pelgrane Press"},"content":{"rendered":"<p><a href=\"https:\/\/usandacat.com\/thelair\/wp-content\/uploads\/2013\/04\/TOCFrontCover.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/usandacat.com\/thelair\/wp-content\/uploads\/2013\/04\/TOCFrontCover.png\" alt=\"Trail Of Cthulhu Front Cover\" width=\"235\" height=\"326\" class=\"alignright size-full wp-image-1170\" srcset=\"https:\/\/usandacat.com\/thelair\/wp-content\/uploads\/2013\/04\/TOCFrontCover.png 235w, https:\/\/usandacat.com\/thelair\/wp-content\/uploads\/2013\/04\/TOCFrontCover-216x300.png 216w\" sizes=\"auto, (max-width: 235px) 100vw, 235px\" \/><\/a><\/p>\n<p align=\"center\"><strong>-== What is it? ==-<\/strong><\/p>\n<p><i>Trail Of Cthulhu (TOC)<\/i> is a horror RPG based on the writings of H.P. Lovecraft and the investigation based Gumshoe rules system from Robin Laws.  The book focuses on the 1930&#8217;s but this can easily be adjusted by the GM.  It was written by Kenneth Hite and published by Pelgrane Press in 2007.  With a pedigree of Robin Laws and Kenneth Hite my expectation for <i>TOC<\/i> are very high.  I consider these two gentlemen to be some of the best RPG authors in the business.  \ud83d\ude09<br \/>\n<br \/>\n<i>TOC<\/i> has a color cover and a three color interior.  The interior text is black and white but there is dark green shading to add atmosphere.  The hardcover version of <i>TOC<\/i> is 8.5\u00e2\u20ac\u009d x 11\u00e2\u20ac\u009d and is 248 pages in length.  I am reviewing a print copy that I bought from Pelgrane Press.  I ran six sessions of <i>TOC<\/i> using the Purist rule set as part of my <i>Armitage Files<\/i> campaign.  (Watch this very blog for a review of the <i>Armitage Files<\/i>.)<\/p>\n<p align=\"center\"><strong>-== What I Like ==-<\/strong><\/p>\n<p><i>TOC<\/i> uses the Gumshoe system previously presented in <i>Esoterrorists<\/i> but skins it for Cthulhu.  The primary enhancements are the addition of rules for Stability\/Sanity loss, spell-casting, and tomes.   In these areas the product does a pretty good job.  My group had little issue with the Stability rolls and seemed to take to them quickly even though as a GM I had some minor issues with them (see below).  I do not plan on discussing the Gumshoe system in detail.  If you want to read more about it you can check out my <i>Esoterrorist<\/i> review <a href=\"https:\/\/usandacat.com\/thelair\/2009\/review-of-the-esoterrorists-by-pelgrane-press\/\">here<\/a>.  \ud83d\ude42<br \/>\n<br \/>\nThe <i>TOC<\/i> rules cover two styles of play.  There is a Purist mode and a Pulp mode.  Purist mode is straight horror similar to that found in the <i>Call Of Cthulhu<\/i> RPG.  Pulp mode is two guns blazing against deep ones.  \ud83d\ude42  For my campaign I used the straight Purist mode.<br \/>\n<br \/>\nThe rules presented in <i>TOC<\/i> are very fast.  I think pushing role-playing over gameplay works well for the horror genre.  You don&#8217;t get caught focusing on strange rules you move along quickly.  The game enforces this aspect of play really well with the Scene card mechanic.  After all of the major clues are uncovered the GM holds up a card with the word &#8220;Scene&#8221; written on it.  This lets the players know that they have all of the critical information related to the investigation.  There could be details gained by further research but the major important clues are out.  The Scene card worked great because it never seemed to distract from the role-playing.  In fact I plan to steal the idea for other campaigns that I may run.<br \/>\n<br \/>\nThe investigative engine present in Gumshoe is a perfect fit for the Lovecraft horror genre.  Often the research about a particular nasty is more important than your shotgun.  The system naturally supports the style of gameplay that you want to evoke at the table.<br \/>\n<br \/>\nI really liked the way the Drive statistic is used to provide character motivation.  When creating their characters players pick a motivation, or Drive, for their PC.  For example, Curiosity.  If they go against their drive they can incur a Stability loss.  The mechanic worked well and the players enjoyed the interaction that Drive had on our gameplay.<br \/>\n<br \/>\nI really like the artwork and layout in <i>TOC<\/i>.  Even though there is dark green shading behind the text it is not distracting.  The artwork can be dark but it really evokes the setting.  Jerome Huguenin also knocked it out of the park with a fantastic cover.<\/p>\n<p align=\"center\"><strong>-== What I Don\u00e2\u20ac\u2122t Like ==-<\/strong><\/p>\n<p>One of my players pointed out that there are several &#8220;influencing people&#8221; skills without clear boundaries.  I agree.  I made some subtle changes in my campaign that really helped.  I removed Flattery and rolled it into Reassurance.  I removed Interrogation and rolled it into Intimidation.  I flat out pulled Oral History.  Those changes worked pretty well for us.  It cut down on complaints and confusion quite a bit.  \ud83d\ude09<br \/>\n<br \/>\nSeveral of the players did not like the fact that in <i>TOC<\/i> Purist rules investigators do not earn experience.  I came up with something that is not as open as the Pulp play style but is similar.  Here is what I did.<\/p>\n<ul>\n<li>For each session that a player attends his PC gets 1 ep.<\/li>\n<li>This ep can be spent to get +1 on a General Ability.<\/li>\n<li>5 ep can be traded in to get +1 on a Investigative Ability.<\/li>\n<li>The rules say that points can be redistributed during the course of a campaign.\u00c2\u00a0 I allowed this initially.\u00c2\u00a0 After the 5th session I did not allow point shifts.<\/li>\n<li>Per the rules ep cannot be used to increase Credit Rating, Cthulhu Mythos, or Sanity.<\/li>\n<li>Stability or Health can generally not be raised unless approved by the Keeper.<\/li>\n<\/ul>\n<p>\nThe way General Ability pools work in the Gumshoe system was something that my group could not accept.  Lets say a PC has 9 points in Firearms.  A tough bad guy might need a 4 to hit on 1d6.  That means I can spend 3 and automatically hit.  So for the first 3 rounds of combat I will hit every time.  Once my pool is gone the PC all of a sudden becomes a lousy shot.  It just does not make sense.  This was by far our biggest issue with <i>TOC<\/i>.<br \/>\n<br \/>\nThe chances for a PC to lose Sanity are very hard to achieve.\u00c2\u00a0 Every PC in my game had 8 to 10 Stability.\u00c2\u00a0 You don&#8217;t lose Sanity unless Stability is knocked below 0 <i>and<\/i> it is a Mythos attack.\u00c2\u00a0 Getting attacked by a horrible beast only loses you 5 Stability max.\u00c2\u00a0 Not sure the math plays out unless the GM whittles away at the Stability before that last encounter quite a bit.\u00c2\u00a0 I started trying this but I am still not comfortable with it.<br \/>\n<br \/>\nThe way Investigative Abilities work when involved with the persuasion related effects is not wonderful.  If I have Assess Honesty I cannot be fooled unless the other person is an actor or trained then it does not work at all.  If two Investigative Abilities play against each other there is literally not a mechanic for resolving the situation.  It the call of the GM.  I think rules are needed for this situation.<\/p>\n<p align=\"center\"><strong>-== Summary ==-<\/strong><\/p>\n<p>I found this <i>TOC<\/i> review particularly hard to write.  The reason is because I am a huge fan of Ken Hite and Robin Laws.  I consider them both master RPG designers .  At DunDraCon this year Ken mentioned that he and Robin have learned a lot about making the Gumshoe system easier for folks to &#8220;grok&#8221;.  After every Gumshoe release the system clarifies.  Me and my players could use some of that clarification.  We actually switched from <i>TOC<\/i> to <i>Call Of Cthulhu<\/i> after 6 sessions.  This is a product with some standout concepts that is brought down by a few severe problems.<br \/>\n<br \/>\nYou can get copies of <i>TOC<\/i> at Noble Knight Games at <a href=\"http:\/\/www.nobleknight.com\/ProductDetail.asp_Q_ProductID_E_2147382100_A_InventoryID_E_2147909528_A_ProductLineID_E_2137423158_A_ManufacturerID_E_258_A_CategoryID_E_16_A_GenreID_E__A_awid_E_138\">this<\/a> URL for $25.  Amazon has copies for $39.99 at <a href=\"http:\/\/www.amazon.com\/gp\/product\/1934859079\/ref=as_li_ss_tl?ie=UTF8&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1934859079&#038;linkCode=as2&#038;tag=kingslair-20\">this<\/a> URL.  You can get the PDF from DriveThruRPG at <a href=\"http:\/\/rpg.drivethrustuff.com\/product\/55567\/%231-GUMSHOE-Core%3A-Trail-of-Cthulhu&#038;affiliate_id=1168\">this<\/a> URL for $24.99.<br \/>\n<br \/>\nI give it 6 out of 10 paws.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>-== What is it? ==- Trail Of Cthulhu (TOC) is a horror RPG based on the writings of H.P. Lovecraft and the investigation based Gumshoe rules system from Robin Laws. The book focuses on the 1930&#8217;s but this can easily be adjusted by the GM. It was written by Kenneth Hite and published by Pelgrane [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,4],"tags":[],"class_list":["post-1168","post","type-post","status-publish","format-standard","hentry","category-games","category-product-reviews"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/posts\/1168","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/comments?post=1168"}],"version-history":[{"count":0,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/posts\/1168\/revisions"}],"wp:attachment":[{"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/media?parent=1168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/categories?post=1168"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/usandacat.com\/thelair\/wp-json\/wp\/v2\/tags?post=1168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}