Name: Mad Merc |
Alternate ID: Matt Gargon |
Val |
Char |
Base |
Cost |
20 |
STR |
10 |
10 |
29 |
DEX |
10 |
57 |
20 |
CON |
10 |
20 |
10 |
BODY |
10 |
0 |
13 |
INT |
10 |
3 |
14 |
EGO |
10 |
8 |
18 |
PRE |
10 |
8 |
8 |
COM |
10 |
-1 |
10/15 |
PD |
4 |
6 |
10/15 |
ED |
4 |
6 |
7 |
SPD |
3.9 |
31 |
8 |
REC |
8 |
0 |
40 |
END |
40 |
0 |
30 |
STUN |
30 |
0 |
9" |
RUN |
6 |
6 |
2" |
SWIM |
2 |
0 |
4" |
LEAP |
4 |
0 |
STR Roll: 13- |
Run: |
9" |
DEX Roll: 15- |
Swim: |
2" |
CON Roll: 13- |
Leap: |
4" |
INT Roll: 12- |
EGO Roll: 12- |
PER Roll: 12- |
Disadvantages |
Pts |
Hunted: Law Enforcement Agencies 14- (Less Pow, NCI, Harshly Punish) |
20 |
Hunted: Supers For Service 8- (As Pow, Harshly Punish) |
10 |
Psychological Limitation: Completely Nuts (Easily distracted, manic, etc.) (Very Common, Total) |
25 |
Psychological Limitation: Likes To Kill (Common, Strong) |
15 |
Psychological Limitation: Becomes Serious When Firearm Placed In Hands (Common, Moderate) |
10 |
Reputation: Crazy Mercenary, 14- (Extreme) |
20 |
Social Limitation: Secret Identity (Frequently, Major) |
15 |
Unluck: 2d6 |
10 |
Vulnerability: 1 1/2 x STUN Energy Killing Attacks (Very Common) |
15 |
|
XP 50 |
Base Points : 150 |
Disads Total + 140 |
Experience Spent + 49 |
Total Cost = 339 |
|
Pts. |
Power/Skill/Perk/Talent |
END |
19 |
Uses Normal Objects To Deadly Effect: Elemental Control, 66-point powers, (33 Active Points); all slots OIF (Object Of Opportunity; -1/2), Power Does Not Work On Those With Alien Or Unusual Physiology (-1/4) |
|
15 |
1) Thrown Object: EB 6d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2), Penetrating (+1/2) (67 Active Points); OIF (Object Of Opportunity; -1/2), No Knockback (-1/4), Range Based On STR (-1/4), Power Does Not Work On Those With Alien Or Unusual Physiology (-1/4) |
3 |
14 |
2) HTH Object: HA +6d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2), Penetrating (+1/2) (67 Active Points); Hand-To-Hand Attack (-1/2), OIF (Object Of Opportunity; -1/2), No Knockback (-1/4), Power Does Not Work On Those With Alien Or Unusual Physiology (-1/4) |
3 |
10 |
Fast Hands: Missile Deflection (Arrows, Slings, Etc.) |
|
10 |
Armored Suit: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) |
|
|
|
|
|
|
|
40 |
Good At Everything He Does: +4 Overall |
|
|
|
|
3 |
Acrobatics 15- |
|
3 |
Acting 13- |
|
3 |
Breakfall 15- |
|
3 |
Climbing 15- |
|
3 |
Combat Driving 15- |
|
3 |
Concealment 12- |
|
3 |
Contortionist 15- |
|
5 |
Defense Maneuver I-II |
|
3 |
Demolitions 12- |
|
3 |
Disguise 12- |
|
3 |
Fast Draw 15- |
|
3 |
PS: Mercenary 12- |
|
5 |
Rapid Attack (Ranged) |
|
3 |
Security Systems 12- |
|
3 |
Shadowing 12- |
|
3 |
Sleight Of Hand 15- |
|
3 |
Stealth 15- |
|
3 |
Streetwise 13- |
|
4 |
TF: Common Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles |
|
6 |
WF: Common Melee Weapons, Common Missile Weapons, Small Arms |
|
|
|
|
|
|
|
9 |
Ambidexterity (no Off Hand penalty) |
|
|
|
|
|
|
|
68 : Powers Cost
117 + Skills Cost
154 + Characteristics Cost
339 = Total Cost
|
Base OCV: |
10 |
Base DCV: |
10 |
Adjustment+ |
|
Adjustment+ |
|
Final OCV: |
|
Final DCV: |
|
|
Levels: +4 Overall |
Combat Maneuvers |
Name |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, Abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
DEX: 29 |
SPD: 7 |
ECV: 5 |
Phases: 2, 4, 6, 7, 9, 11, 12 |
10/15 PD (0/5 rPD) |
10/15 ED (0/5 rED) |
MD: 0 |
END: 40 |
STUN: 30 |
BODY: 10 |
|