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	<title>Kingbeast&#039;s Lair</title>
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	<description>Growling about the RPG industry and my gaming life.  RPG and anime reviews from a passionate fan.  (Formerly John&#039;s Hero HQ.)</description>
	<lastBuildDate>Wed, 16 May 2012 04:08:31 +0000</lastBuildDate>
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		<title>The Armitage Files Session Log: Document #1 &#8211; Session #2 &#8211; A Girls Best Friend</title>
		<link>http://usandacat.com/thelair/2012/the-armitage-files-session-log-document-1-session-2-a-girls-best-friend/</link>
		<comments>http://usandacat.com/thelair/2012/the-armitage-files-session-log-document-1-session-2-a-girls-best-friend/#comments</comments>
		<pubDate>Wed, 16 May 2012 04:08:31 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[The Armitage Files News]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=951</guid>
		<description><![CDATA[Date At Start Of Game: September 6th, 1935 [Author's Note: This is the log for the 2nd session. Note that the order of the events in this record may not be in the exact order that they occurred during play.] The Party&#8217;s Over As the party at the Kingsport Yacht Club comes to an end [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2012/05/1930s_NYPD_Revolver.jpg"><img src="http://usandacat.com/thelair/wp-content/uploads/2012/05/1930s_NYPD_Revolver.jpg" alt="1930&#039;s Revolver" title="1930s_NYPD_Revolver" width="300" height="244" class="alignright size-full wp-image-953" /></a>Date At Start Of Game: <I>September 6th, 1935</I></p>
<p><I>[Author's Note: This is the log for the 2nd session.  Note that the order of the events in this record may not be in the exact order that they occurred during play.]</I></p>
<h2>The Party&#8217;s Over</h2>
<p>As the party at the Kingsport Yacht Club comes to an end Detective Keegan examines the walk-in cigar humidor.  He specifically checks for the rare brand found on the cigar band found in Dr Llanfer&#8217;s valise.  The cigars have been recently checked out by Oliver Gardiner, Elihu Smallridge, and a member named Samuel Watson.  (Detective Keegan knows Watson to be a smooth stock broker.)</p>
<h2>Standing Stone Research</h2>
<p>The next day Leo Cuttling, Archie, and Tredge decide to start researching the standing stones at the Miskatonic University Orne Library.</p>
<h3>Description Of The Stones And Circle</h3>
<p>There are a total of 12 conically shaped stones that are equally spaced around the circle.  Each stone is approximately 3&#8242; high and appears to be comprised of dark colored igneous rock.  They are nearly covered in natural grasses and moss.  On the inside surface there are a series of what appear to be Oneida characters.</p>
<h3>Description Of Symbols On Stones</h3>
<p>The symbols represent the 12 various compass points that reflect the zodiac constellations.  The circle is aligned such that if the campfire is the sun the stones reflect a celestial pattern where Mars is opposite of the Earth.  This happens once every 780 days.  Another such pattern will occur in 106 days.  </p>
<p>Below the zodiac symbols are a series of strangely shaped symbols that are not Oneida in nature.  These characters do not appear to have any meaning that the PC can immediately discern.  There is something missing in interpreting them.</p>
<h3>What Can Be Learned With Anthropology</h3>
<p>The Oneida are actually infamous for constructing <i>single</i> standing stone like structures in the Northeast.  For the most part the purpose of the stones has not been determined.  This site reveals a much more advanced understanding of the heavens.  Dr Peaslee realizes that this is something that has not been associated with the Oneida tribes in the Northeast.  It would look very good to other Anthropologists or Astrologers.  There are some members of the Oneida tribe in the region.</p>
<h3>What Can Be Learned With Archaeology</h3>
<p>Leo understands that the circle of standing stones is unusual and marks an important site.  At some point it should be investigated in more detail.  Possibly a dig at the site would be in order .</p>
<h3>What Can Be Learned With Geology</h3>
<p>Professor Cuttling is shocked after analyzing samples from the standing stones.  The stones are not of this world!  They appear to be meteorites.  All of the stones are actually comprised of a single stone that has been crudely split up.</p>
<h2>Pounding The Streets </h2>
<p>Detective Keegan decides to pound the streets looking for thugs that may know where some of the disfigured bodies were dumped.  He tracks down two men who handled the most recent &#8220;package&#8221;.  The two men Keegan finds are David Larson and Louis &#8220;Campy&#8221; Campbell.  He corners Campy in an alley and after softening him up learns where the body can be found and that Diamond Walsh has gone missing!  Campy tips off Detective Keegan to the Walsh estate gardener who saw something strange.  The gardener reveals that some of Walsh&#8217;s men found something strange at the back of the estate.  Detective Keegan decides to call in the boys to find the body why he visits the Walsh estate.</p>
<h2>Visit To The Sanitarium</h2>
<p>Why Detective Keegan is pounding the streets, Leo, Archie, and Tredge decide to follow up on the reference in Document #1 to the Arkham Sanitarium.  They pose as either relatives of other patients to get into the facility.  Once inside they look for drawings or unusual behavior that might be related to the cases.  When walking by one of the rooms Tredge spies a black gentleman hiding a notebook from a nurse.  After gaining the mans trust Tredge learns that the man, Andre Brooks, can see a red box that nobody else can see.  When Tredge says that he has also seen things that nobody else would believe it gains his trust.  Andre shows Tredge his notebook which is full of drawings of a small box with a faint glow emerging from it.  The drawings are actually quite good.  After some digging Tredge learns that Andre actually first saw the box in the collection of his employer, Robert Hower.  He was the family butler until he was taken away by the sanitarium.  When Tredge asks what is in the red box Andre says only, &#8220;joy&#8221;. </p>
<h2>Murder Investigation</h2>
<p>At this point the PC converge on Diamond Walsh&#8217;s estate.  Detective Keegan plans to visit representing the Arkham Police Department.  The other PC plan to secretly scope out the back grounds.</p>
<p>Detective Keegan flashes his badge to the two goons at the front gate.  After checking with the main house they open the iron gate and escort him into the house.  Inside Detective Keegan is taken to see Dora Walsh.  Dora is speaking with Earl Spencer, one of Diamond&#8217;s lieutenants.  When Detective Keegan approaches Dora asks why Detective Stanley was not sent.  Keegan replies that he is a &#8220;close associate&#8221; of Stanley&#8217;s.  Dora assents and takes Detective Keegan to the scene of the crime.</p>
<p>At the scene the observant sleuth finds the following clues:</p>
<ul>
<li>Dora explains that last night around 3 AM someone put a pillow over her face.  After this she heard a gunshot then &#8220;swooned&#8221;.</li>
<li>The glass French doors are broken in leaving a gaping hole.</li>
<li>On the bed is a blood stain near the midsection of where Diamond was taken.</li>
<li>The door to the bedroom is broken off the hinges.  It appears to be pushed out.</li>
<li>There is blood on the glass from the French doors.</li>
<li>Diamond keeps a rod in the drawer near his bed.  It is currently under the bed and appears to have been recently fired.</li>
<li>On the back side of the door is a bashed in area around 6 feet high and signs of blood.</li>
<li>The guard on duty inside the house that night had a &#8220;tough watch and went home&#8221;.
</ul>
<p>Detective Keegan concludes that likely 2 people broke in through the doors, one muffed Dora, while the other grabbed Diamond.  When one of the guards came in one of the suspects slammed the door into him killing him.</p>
<p>The other PC sneak around behind the Walsh estate and examine the area around the creek.  They find what appears to be seaweed and two sets of extremely large clawed footprints.  The footprints lead down a large sewer drainage pipe.  About 30 feet down the water current starts to become strong.  At one junction they find a set of metal bars that appear to be ripped out from the bottom.</p>
<p>Back at the house Detective Keegan ask Dora if they found anything else at the scene.  Dora denies finding anything at the site.  Keegan knows that this is a lie.  He also assesses her character and realizes that Dora is too calm.  Her recently married husband could be dead and Dora does not seem distraught at all.</p>
<p>Mastering their fears the PC gather and compare the clues that they have collected&#8230;</p>
<p>Date At End Of Game: <I>September 6th, 1935</I></p>
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		<title>Mad Merc&#8217;s Gaming Gazette Issues 21 To 30 Are Now Online!</title>
		<link>http://usandacat.com/thelair/2012/mad-mercs-gaming-gazette-issues-21-to-30-are-now-online/</link>
		<comments>http://usandacat.com/thelair/2012/mad-mercs-gaming-gazette-issues-21-to-30-are-now-online/#comments</comments>
		<pubDate>Mon, 07 May 2012 20:08:24 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Growlings]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=945</guid>
		<description><![CDATA[During the early 90&#8242;s I published a newsletter that I emailed out to anyone who would listen. At the time my audience was comprised primarily of gaming buddies and folks on the Checkered Demon BBS. Each issue is like a collection of mini blog posts. Topics vary from issue to issue but focus on Hero [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2011/09/demonsmall.jpg"><img src="http://usandacat.com/thelair/wp-content/uploads/2011/09/demonsmall-252x300.jpg" alt="Checkered Demon Logo Small" title="demonsmall" width="252" height="300" class="alignleft size-medium wp-image-755" /></a>During the early 90&#8242;s I published a newsletter that I emailed out to anyone who would listen.  At the time my audience was comprised primarily of gaming buddies and folks on the Checkered Demon BBS.  Each issue is like a collection of mini blog posts.  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Topics vary from issue to issue but focus on Hero Games product reviews/rules, video game reviews, comic book reviews, and other miscellaneous news items that would be appropriate for my gaming group.  Looking back I think doing the small reviews in these issues whet my appetite for the type of more in depth reviews that I am performing now on this very blog.</p>
<p>You can find copies of the currently posted issues at this URL: <a href="http://usandacat.com/thelair/file-downloads/other-files/" title="http://usandacat.com/thelair/file-downloads/other-files/">http://usandacat.com/thelair/file-downloads/other-files/</a></p>
<p>Issues 21 to 30 include the following highlights:</p>
<ul>
<li>The continuation of a Fantasy Hero character background called &#8220;Ip&#8217;s Tale&#8221; by one of my superb regulars Jim Schaff.</li>
<li>My brother Don tells the origin story of the iconic superhero Survivor.</li>
<li>A story from me about one of my Danger International PC named John Charles Darling.</li>
<li>Rival-Con flyers!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   </li>
<li>Review of Sandman comics by The Kid</li>
<li>Reviews of Below The Earth, Harnworld, and Fantasy Hero 4th Edition.</li>
<li>More funny gaming quotes!</li>
</ul>
<p>More issues are coming soon!  Watch this blog for details!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Reverb Gamers &#8211; Questions 1 Through 5</title>
		<link>http://usandacat.com/thelair/2012/reverb-gamers-questions-1-through-5/</link>
		<comments>http://usandacat.com/thelair/2012/reverb-gamers-questions-1-through-5/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 20:12:32 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Growlings]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=939</guid>
		<description><![CDATA[This year Atlas Games came out with a list of 31 RPG related questions that they wanted people to answer. I will tackle them in small bite sized morsels to make them a bit easier to swallow. Here are the first five questions. REVERB GAMERS 2012, #1: What was your first roleplaying experience? Who introduced [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2012/04/ReverbGamers.png"><img src="http://usandacat.com/thelair/wp-content/uploads/2012/04/ReverbGamers.png" alt="Reverb Gamers Logo" title="ReverbGamers" width="300" height="108" class="alignright size-full wp-image-941" /></a>This year <a href="http://www.atlas-games.com">Atlas Games</a> came out with a list of 31 <a href="http://www.atlas-games.com/pdf_storage/ReverbGamers2012MasterList.pdf">RPG related questions</a> that they wanted people to answer.  I will tackle them in small bite sized morsels to make them a bit easier to swallow.  Here are the first five questions.</p>
<p><b>REVERB GAMERS 2012, #1:</b> What was your first roleplaying experience? Who introduced you to it?  How did that introduction shape the gamer you&#8217;ve become?<br />
I first start role-playing in the 6th grade (aka in 1978).  A friend introduced us to Dungeons And Dragons.  It was the old blue cover editions from TSR.  After only a few sessions I was hooked.  I became the DM and continue that tradition.</p>
<p>I think starting with D&#038;D influenced me because I became used to that type of class based system.  Moving from D&#038;D to my second RPG system, Hero, seemed like a monumental move.  What do you mean I can build whatever I want!?!  Wow this special effect idea is neato!?!  Etc.  The static nature of D&#038;D actually influenced me <i>negatively</i> in some ways.  The impact made me more receptive to other systems and ideas in the RPG space.  I really love reading all different types of RPGS and I think this transition was one of the main reasons.</p>
<p><b>REVERB GAMERS 2012, #2:</b> What is it about gaming that you enjoy the most? Why do you game? Is it the adrenaline rush, the social aspect, or something else?<br />
For me there are two things that I really enjoy about gaming.  I enjoy escaping to other worlds where I can be a wizard, superhero, spy, etc.  It allows me to leave my normal stressed out existence for a precious few moments.  The other thing I really enjoy is the social angle.  Some folks bowl or play poker with their friends&#8230;I game with them.  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><b>REVERB GAMERS 2012, #3:</b> What kind of gamer are you? Rules Lawyer, Munchkin/Power Gamer, Lurker, Storyteller/Method Actor, or something else? (Search &#8220;types of gamer&#8221; for more ideas!) How does this affect the kinds of games you play? For example, maybe you prefer crunchy rules-heavy systems to more theatrical rules-light ones.<br />
I really like the <a href="http://whitehall-paraindustries.blogspot.com/2009/02/better-side-of-rpg-theory-part-ii.html">Aaron Allston gamer  types</a> the best so I will use those definitions.  Here is how I would break it out:<br />
Builder = 40%<br />
Combat Monster = 20%<br />
Mad Thinker = 10%<br />
Plumber = 20%<br />
Showoff = 10%</p>
<p><b>REVERB GAMERS 2012, #4:</b> Are you a &#8220;closet gamer?&#8221; Have you ever hidden the fact that you&#8217;re a gamer from your co-workers, friends, family, or significant other? Why or why not? How did they react if they found out?<br />
Definitely not.  In fact I wear the fact that I am an RPG gamer on my sleeve!  I love my hobby and want everyone to try it.  Keep reading&#8230;</p>
<p><b>REVERB GAMERS 2012, #5:</b> Have you ever introduced a child to gaming, or played a game with a young person? How is gaming with kids different than gaming with adults?<br />
Even early on the passion I held for my hobby bled out to others.  I taught 6th graders how to play Champions when I was in high school.  It was a GREAT experience!  They loved it.  I hope I inspired some of them to buy some books.</p>
<p>Now that I am a &#8220;Gamer Dad&#8221; I am waiting for my kids to get old enough to be able to game&#8230;maybe soon&#8230;  :]</p>
<p>GAME ON!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>The Armitage Files Session Log: Document #1 &#8211; Session #1 &#8211; Foretold Doom</title>
		<link>http://usandacat.com/thelair/2012/the-armitage-files-session-log-document-1-session-1-foretold-doom/</link>
		<comments>http://usandacat.com/thelair/2012/the-armitage-files-session-log-document-1-session-1-foretold-doom/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 19:43:42 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[The Armitage Files News]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=933</guid>
		<description><![CDATA[Date At Start Of Game: September 4th, 1935 [Author's Note: This is the log for the 1st session. Note that the order of the events in this record may not be in the exact order that they occurred during play.] The Armitage Inquiry Team The game opens on an overcast September evening at Miskatonic University. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2012/04/DiamondWalsh.png"><img src="http://usandacat.com/thelair/wp-content/uploads/2012/04/DiamondWalsh.png" alt="Diamond Walsh" title="DiamondWalsh" width="250" height="354" class="alignleft size-full wp-image-935" /></a>Date At Start Of Game: <I>September 4th, 1935</I></p>
<p><I>[Author's Note: This is the log for the 1st session.  Note that the order of the events in this record may not be in the exact order that they occurred during play.]</I></p>
<h2>The Armitage Inquiry Team</h2>
<p>The game opens on an overcast September evening at Miskatonic University.  The PC are meeting in a campus conference room after being contacted by their respective representatives.  The PC and NPC in attendance include the following.  (These are presented in alphabetical order.)</p>
<ul>
<li>Dr Henry Armitage (NPC) &#8211; Head Librarian.  Graying and frumpy.</li>
<li>Professor Leo Cuttling (PC) &#8211; Archaeologist with a specialty in Botany.</li>
<li>Dr William &#8220;Bill&#8221; Dyer (NPC) &#8211; Professor Of Geology.  Tough as nails.</li>
<li>Sean Keegan (PC) &#8211; Police detective.  Well-to-do professional.</li>
<li>Dr Cyrus Llanfer (NPC) &#8211; Library assistant.  Lanky hawk nosed man with a sniffle.</li>
<li>Dr Francine Morgan (NPC) &#8211; Professor Of Astronomy.  Not unattractive obsessive compulsive.</li>
<li>Archibald &#8220;Archie&#8221; Mudd (PC) &#8211; Campus hot dog vendor and &#8220;professional student&#8221;.</li>
<li>Dr Nathaniel Peaslee (PC) &#8211; Professor Of Psychology.</li>
<li>Bob &#8220;Tredge&#8221; Tredgit (PC) &#8211; Journalist.  Bulldog.</li>
<li>Dr Albert Wilmarth (NPC) &#8211; Chairman of the English department.  Blustery.</li>
</ul>
<p>After brief introductions Dr Armitage welcomes the group and begins to explain why they have been summoned.  He asks Dr Llanfer to discuss the events that have transpired over the last 12 hours.  Dr Llanfer pulls a small satchel from his lap and places it on the table.  After placing it on the table he carefully removes his hands then begins to speak in a soft tone.  He explains the following.  While explaining he often sniffles and snorts through his long nose.</p>
<p>Last night after having dinner Dr Llanfer adjourned to his study to review some university documents.  When he opened his valise to retrieve his work a strange envelope was present in his bag.  Not remembering the envelope he carefully removed it from his case.  The envelope was addressed to &#8220;Dr Henry Armitage&#8221; with no address.  The surprising thing is that the name it is written in Dr Armitage&#8217;s own handwriting!  After some consideration he decided to call Dr Armitage.  On the phone Dr Armitage suggested that they examine the envelope in the morning.  Dr Llanfer explains that he could not sleep a wink thinking about that strange envelope.</p>
<p>At this point Dr Armitage continues the story in a normal straight tone.  Every so often he stops to mist up his glasses and wipe them off.  The pair opened the envelope carefully.  [With that he grabs the valise and removes an scorched envelope with his name on it.]  As he opens the envelope he explains the contents as he removes them carefully.</p>
<ul>
<li>There are four handwritten pages which appear to be written in his hand but he has no recollection of every writing them.  They are stained with several substances some of which appear to be blood.</li>
<li>There is a picture of a woman who appear to be powdering her nose.  He does not recognize anything in the picture.  In center of the picture is a strange burn mark.</li>
<li>There are several rose petals and a leaf in the envelope.</li>
</ul>
<p>At this point Dr Llanfer offers to read the pages to the best of his ability.  (It is apparent that he feels his reading of the papers would not be as disturbing as if Dr Armitage was reading them.)  After reading each page he carefully slides the sheet to the person on his right so that everyone may carefully examine them in detail.  After the last document has been read he slides down the photo and envelope.  </p>
<p>Dr Wilmarth speaks first.  He wonders in a loud booming voice if Dr Armitage could be having a mental breakdown of some type and just written them in a fit that he cannot not recall.  Dr Armitage counters in a calm voice that he has considered that.  He and Dr Llanfer went to confer with Dr Peaslee earlier.  Dr Peaslee expresses that Dr Armitage appears to be with his senses.</p>
<p>When given the right opportunity Bill (aka Dr Dyer) clears his throat and speaks.  He looks out of one eye in a curious fashion.  Could Henry have been possessed by some type of alien entity!?!  Bill suggests that Henry AND Cyrus be watched carefully to ensure that some alien force is not altering their actions.</p>
<p>Dr Morgan chimes in when the time is right.  She believes that it is possible that the letters could be authentic.  By authentic she means that Dr Armitage could be under the influence of an ancient or inhuman bloodline.  Certain &#8220;elder beings&#8221; are said to flow through time in a non-linear fashion.  It could be the influence of one of these creatures.</p>
<p>After some discussion Dr Armitage tells the group not to speak with Mrs. Pickman about the documents yet.  He will approach her when the time is right.  (The university is in the middle of a funding period and her investments are critical.)</p>
<p>He then addresses Dr Dyer&#8217;s concern and says that he agrees.  He and Dr Llanfer should be watched at all times.</p>
<p>Finally Dr Armitage will express that he wants to form an inquiry team to look into the situation as he cannot do so himself.  This team will be comprised of the PC.  They need to get to the bottom of this to assuage his fear and those of the staff.</p>
<h2>Gathering Clues On Campus</h2>
<p>At this point the PC begin to examine the envelope and the contents.</p>
<ul>
<li>Envelope &#8211; Made from a single sheet of blank paper.  Folded by hand.  The glue is a simple mixture of flour and water.  The glue is caked and appears to be at least a month old.</li>
<li>Paper Stains &#8211; Blood stains from a human and some type of animal.  Detective Keegan takes the bloodstains to get tested.  There are stains from two humans and what appears to be a bat.</li>
<li>Tone Of Writing &#8211; Dr Peaslee suggest that the tone and corrections suggest that the writer is quite frantic and under a great deal of pressure.  The various leaps in thinking suggest loss of touch with reality.</li>
<li>Rose Petals &#8211; Professor Cuttling carefully examines the rose petals and leaf.  The petals appear to be picked at most a week ago.  They are from a fairly rare Floribunda rose variety known as &#8220;Loving Memory&#8221;.  He knows of a few local nurseries on the east coast that could carry this varietal.</li>
<li>Leaf &#8211; Professor Cuttling says that the leaf is from a Slippery Elm tree.  They are quite uncommon in this part of the country but just outside of the city there are several groves of Slippery Elm trees.</li>
<li>Photograph &#8211; Tredge examine the photograph.  It appears to be from a standard black and white camera.  There is no writing on the back.  The center mark appears to be a scorch mark.  It appears to be from a round source of heat&#8230;a cigarette or cigar most likely.  The woman&#8217;s dress is of the time or possibly a bit older but not more than a few years.  She appears to be wearing a ring with a black stone on her ring finger indicating that she is likely married.  The background shows bits of wallpaper but nobody present in the room recognize anything in the picture.</li>
</ul>
<p>With some prompting the PC determine that it is possible that someone could have slipped the envelope into the valise while is rested in Dr Llanfer&#8217;s office.  The PC venture over to the office where they search it and everything in the valise carefully.  To Dr Llanfer&#8217;s surprise in the valise the find a small flat piece of paper with some words in Spanish.  Detective Keegan immediately recognizes the small paper as a cigar band from an very expensive cigar.  He knows of only a couple of places that would carry this expensive brand.</p>
<p>The PC also start to dig up information on the people and places mentioned in the documents.  Here is the information that several PC are able to collect.  This information comes from several of the PC.  Detective Keegan uses his high society and police knowledge, Tredge calls on the local society page, and Archie remembers a conversation he had with one of his &#8220;regulars&#8221; at the hot dog stand.  (This list is presented in an order that should make them easier to follow.  This data was not communicated in precisely this order during the session.)</p>
<ul>
<li>Austin Kittrell &#8211; He is known by Detective Keegan but they have met only once briefly.  The Kitrell family came into money through oil.  Austin is a known cad and womanizer without much motivation to take over the family business.</li>
<li>Kingsport Yacht Club (KYC) &#8211; The KYC is a high-end private gentleman&#8217;s club.  Wealthy patrician males gather here for private conversation, quality liquor, and to smoke cigars from the clubs superb walk in humidor.  KYC prides itself on exclusivity.  It does not allow women, Jews, ethnics, or non-whites.  It was founded in 1870 by Oren Gardiner who is the patriarch of the leading family.  Oren is the second generation of wealthy Gardiners.  The KYC is run by Oren&#8217;s son Oliver.  (Detective Keegan is actually a member of the KYC.  His boat is docked on the KYC.)</li>
<li>Oren Gardiner &#8211; Powerful CEO of Gardiner Shipping.  Heavy cigar smoker.  Member of the KYC.</li>
<li>Oliver Gardiner &#8211; Self-centered bon-vivant with little motivation.  Does not show a desire to take over the Gardiner Shipping position from his father.  Manager of the KYC.</li>
<li>Gardiner Shipping &#8211; Gardiner Shipping is a large shipping company owned and operated out of Boston by Oren Gardiner.  The company was founded by Oren&#8217;s father, Octavian, who came from a humble commercial fishing business in Kingsport.  Octavian started doing well and expanded from fishing into trade.  (Octavian passed away several years ago.)</li>
<li>Horace &#8220;Diamond&#8221; Walsh &#8211; Diamond Walsh is a high ranking mod boss who specializes in racketeering and extortion.  He is in hid mid 60&#8242;s with a nose that looks like it has been broken several times.  (See the picture attached to the blog post.)  Lately he has been spending lots of time with his wife of 3 months, Dora Smallridge.</lI>
<li>Dora Smallridge &#8211; Dora is a classic beauty in her mid 20&#8242;s with long straight black hair and hazel eyes.  Even though she is often wearing sleek evening gowns with long pearl necklaces she sometimes seems a bit out of place in them.  Dora&#8217;s father, Elihu, manages the books for Diamond.  Elihu is also a member of the KYC.</li>
<li>News On The Street About The Walsh Mob &#8211; Archie talks to one of the Walsh&#8217;s goons who stops by for a hot dog.  He is upset about a recent &#8220;delivery&#8221;.  The latest &#8220;package&#8221; was horribly deformed with large gashes on the body&#8217;s chest, legs, and arms.  The body&#8217;s arms were bound with seaweed suggesting that the victim had been extensively tortured.</lI>
</ul>
<p>When Detective Keegan returns home his butler delivers his mail.  In the stack the Detective finds an invitation to the KYC.  In a few days there is a dinner party that will be used to vet potential new members.  The PC decide that this will be a good way to get into the KYC and investigate several of the major players.  Detective Keegan uses his sway to get Professor Cuttling and Doctor Peaslee invited to the party.  Tredge uses his newspaper connections to get an invitation.  Archie gets a job as a member of the work staff.</p>
<h2>Elm Tree Exploration</h2>
<p>Before the party at the KYC Dr Peaslee and Professor Cuttling decide to walk around some of the Slippery Elm tree groves to see what they can find.  After spending some time hiking around the various groves they come across a set of standing stones roughly 20 feet in diameter.  They are carved on the inside with some strange symbols.  Some of the symbols appear to be similar to the scratches in the Armitage documents.  Dr Peaslee takes careful etchings of the symbols.  Professor Cuttling feels that the site is Oneida in nature based on the nature of the markings and placements of the stones.  The Oneida tribe has a history of setting up standing stones.  In the center of the circle is a washed out campfire.  It looks quite old.  Searching the fire pit does not reveal any clues.</p>
<h2>Contributors Party At The Kingsport Yacht Club</h2>
<p>At this point the PC attend the party at the KYC.  It is a very high-end black tie affair.  Oliver stands at one of the high bar tables seemingly trying to ignore most of the party goers.  If directly approached he talks in a curt but polite fashion.  His mind seems like it is elsewhere.</p>
<p>Diamond Walsh and his wife Dora arrive at the party a bit late.  Dora is constantly hanging on Diamond&#8217;s arm whispering in his ear and pointing at the other people at the party.  After these whispers she drags her husband over and introduces him.  It is obvious that Dora wants Diamond to join the KYC and better his social position.</p>
<p>At some point in the party Walsh excuses Dora and goes over to meet Oliver Gardiner.  He and Oliver go into the private humidor.  Tredge expertly slips over to the side of the doorway so that he can overhear their conversation.  Walsh explains that he is not happy with the latest &#8220;package&#8221; from Oliver.  He goes on to explain that he will not accept any more deliveries.  This seems to upset Oliver but even though he is being accused by a mob boss Oliver does not seem afraid&#8230;he seems angry.  After the conversation Diamond returns to Dora and suggests he has had enough of this party and wants to return home.</p>
<p>During the conversation Detective Keegan slips into a back hallway and attempts to enter Oliver&#8217;s private office.  After deftly picking the lock he enters the room and starts searching.  He finds a fairly barren room with a wet bar and wood paneling.  After searching for a bit he finds a trap door under the desk.  When he opens the door he finds a floor safe.  At this point the sly Detective replaces the carpet and leaves the room.</p>
<p>As the party winds down the PC try to figure out their next move&#8230;</p>
<p>Date At End Of Game: <I>September 6th, 1935</I></p>
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		<title>Spirit Storm NPC Posted For Download &#8211; All 27 Of Them!</title>
		<link>http://usandacat.com/thelair/2012/spirit-storm-npc-posted-for-download-all-27-of-them/</link>
		<comments>http://usandacat.com/thelair/2012/spirit-storm-npc-posted-for-download-all-27-of-them/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 23:16:02 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spirit Storm News]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=926</guid>
		<description><![CDATA[I just posted all of the NPC that I created during my 3 year Fantasy Hero campaign. Entries range from the naïve Krait Kin Akiki to the nasty Rat Kin assassin Vesh! (Pictured is the Scarlet Scorpion.) All NPC are provided in Hero Designer format. Some NPC are built using Hero System 5th edition and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2012/04/ScarletScorpionSmall.jpg"><img src="http://usandacat.com/thelair/wp-content/uploads/2012/04/ScarletScorpionSmall.jpg" alt="Scarlet Scorpion" title="ScarletScorpionSmall" width="225" height="314" class="alignright size-full wp-image-928" /></a>I just posted all of the NPC that I created during my 3 year Fantasy Hero campaign.  Entries range from the naïve Krait Kin Akiki to the nasty Rat Kin assassin Vesh!  (Pictured is the Scarlet Scorpion.)  All NPC are provided in Hero Designer format.  Some NPC are built using Hero System 5th edition and some are in Hero System 6th edition.  There are 27 NPC included in the zip file!   <a href="http://usandacat.com/thelair/file-downloads/campaigns-and-adventures/">Here</a> is a hyperlink to the page where SpiritStormNPC.zip can be downloaded.</p>
<p>Next up&#8230;all of the Spirit Storm Objects!  &#8220;[Glint in eye]&#8230;hmmm&#8230;magic items…[drool]…&#8221;</p>
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		<title>Review of Nobles, Knights, and Necromancers By Hero Games</title>
		<link>http://usandacat.com/thelair/2012/review-of-nobles-knights-and-necromancers-by-hero-games/</link>
		<comments>http://usandacat.com/thelair/2012/review-of-nobles-knights-and-necromancers-by-hero-games/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 20:10:14 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Product Reviews]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=914</guid>
		<description><![CDATA[-== What is it? ==- Nobles, Knights, and Necromancers (NKN) is a villains books for Fantasy Hero. The focus of the book is on humanoid adversaries where Monsters, Minions, And Marauders focuses more on classic fantasy monsters. It was written by Steve Long and published in September 2006 by Hero Games. NKN has a color [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2012/03/NKNSmallCover1.jpg"><img src="http://usandacat.com/thelair/wp-content/uploads/2012/03/NKNSmallCover1.jpg" alt="Nobles, Knights, And Necromancers Cover" title="NKNSmallCover" width="250" height="323" class="alignleft size-full wp-image-920" /></a>
<p align="center"><strong>-== What is it? ==-</strong></p>
<p><i>Nobles, Knights, and Necromancers (NKN)</i> is a villains books for <i>Fantasy Hero</i>.  The focus of the book is on humanoid adversaries where <i>Monsters, Minions, And Marauders</i> focuses more on classic fantasy monsters.  It was written by Steve Long and published in September 2006 by Hero Games.<br />
<br />
<i>NKN</i> has a color cover and an entirely black and white interior.  The book is 8.5” x 11” and is 175 pages in length.  I am reviewing a print copy that I bought.  I have used some of the underlying plot threads in my <i>Fantasy Hero</i> campaign but I have not used any of the entries directly as written.  When doing reviews I always read the product cover-to-cover.</p>
<p align="center"><strong>-== What I Like ==-</strong></p>
<p><i>NKN</i> is split into three sections.  The first covers Lords Of Evil (aka mastermind type villains), the second covers Fiendish Organizations, and the last covers Solo Adversaries.<br />
<br />
The Lords Of Evil section is not bad.  Most of the entries have useful bits and are well developed.  I think the artwork by Sam Kennedy for Thorg Split-Chin is excellent.<br />
<br />
The Fiendish Organizations section in <i>NKN</i> is very well done.  I particularly like the Baragon Coven, Kal-Turak&#8217;s Lieutenants, and the Sarresharan Regency.  The Sarresharan Regency section is particularly rich with plot seeds.  For GMs running a campaign with court politics this section would be well received.</p>
<p align="center"><strong>-== What I Don’t Like ==-</strong></p>
<p>The Solo Adversaries section in <i>NKN</i> is very hit or miss.  There are some great entries but there are some not so good ones as well.<br />
<br />
The artwork in <i>NKN</i> is extremely hit or miss.  I like the work from Sam Kennedy but many of the pieces are not that great and some are very poor.  The cover is just a collection of interior pieces by Mack Sztaba that have been colored and put into a police lineup.  </p>
<p align="center"><strong>-== Summary ==-</strong></p>
<p><i>NKN</i> is a book that has some nice material for GMs running a campaign with a heavy humanoid influence.  I did not find a ton of value in the product but I did enjoy reading the entries and using some of the juicier bits for my campaign.  If you can find <i>NKN</i> used or for a good price AND you are running a humanoid centered campaign that I would buy it.<br />
<br />
You can get copies of the book at Amazon for $26.99 at <a href="http://www.amazon.com/gp/product/1583660615/ref=as_li_ss_tl?ie=UTF8&#038;tag=kingslair-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1583660615">this</a><img src="http://www.assoc-amazon.com/e/ir?t=kingslair-20&#038;l=as2&#038;o=1&#038;a=1583660615" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> URL.  Noble Knight has the book at <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147367658_A_InventoryID_E_2147715308_A_awid_E_138">this</a> URL for $15.00.  The PDF is only $9.49 at DriveThruRPG at <a href="http://rpg.drivethrustuff.com/product/61455/Nobles%2C-Knights%2C-and-Necromancers&#038;affiliate_id=1168 ">this</a> URL.<br />
<br />
I give it 6 out of 10 paws.</p>
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		<title>Spirit Storm Monsters Posted For Download &#8211; All 61 Of Them!</title>
		<link>http://usandacat.com/thelair/2012/spirit-storm-monsters-posted-for-download-all-61-of-them/</link>
		<comments>http://usandacat.com/thelair/2012/spirit-storm-monsters-posted-for-download-all-61-of-them/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 20:06:43 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spirit Storm News]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=905</guid>
		<description><![CDATA[I thought it might be fun to have all of the monsters I created for my Spirit Storm campaign available for download. These monsters are entirely of my own creation. All monsters are provided in Hero Designer format. Some monsters are built using Hero System 5th edition and some are in Hero System 6th edition. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2012/03/GemEatersSmall.png"><img src="http://usandacat.com/thelair/wp-content/uploads/2012/03/GemEatersSmall.png" alt="Gem Eaters" title="GemEatersSmall" width="250" height="342" class="alignright size-full wp-image-908" /></a>I thought it might be fun to have all of the monsters I created for my Spirit Storm campaign available for download.  These monsters are entirely of my own creation.  All monsters are provided in Hero Designer format.  Some monsters are built using Hero System 5th edition and some are in Hero System 6th edition.  There are 61 monsters included in the zip file!  Entries run from Acidpede to Zelekhut.  (Pictured is a Gem Eater.)  <a href="http://usandacat.com/thelair/file-downloads/campaigns-and-adventures/">Here</a> is a hyperlink to the page where SpiritStormMonsters.zip can be downloaded.</p>
<p>Next up&#8230;all of the Spirit Storm NPCs!</p>
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		<title>Review of Samurai Jack Season 2 By Cartoon Network</title>
		<link>http://usandacat.com/thelair/2012/review-of-samurai-jack-season-2-by-cartoon-network/</link>
		<comments>http://usandacat.com/thelair/2012/review-of-samurai-jack-season-2-by-cartoon-network/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 21:13:38 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Anime Reviews]]></category>
		<category><![CDATA[Media Interests]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=890</guid>
		<description><![CDATA[-== What is it? ==- Samurai Jack Season 2 collects episodes XIV through XXVI of the iconic animated series. In case you have been living under a rock, Samurai Jack is an animated series about a Japanese samurai who travels to various places where a demonic entity known as Aku holds power. This series of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2012/03/SamuraiJackSeason2Box.jpg"><img src="http://usandacat.com/thelair/wp-content/uploads/2012/03/SamuraiJackSeason2Box.jpg" alt="Samurai Jack Season 2 Boxed Set Cover" title="SamuraiJackSeason2Box" width="300" height="300" class="alignleft size-full wp-image-892" /></a>
<p align="center"><strong>-== What is it? ==-</strong></p>
<p><i>Samurai Jack Season 2</i> collects episodes XIV through XXVI of the iconic animated series.  In case you have been living under a rock,  <i>Samurai Jack</i> is an animated series about a Japanese samurai who travels to various places where a demonic entity known as Aku holds power.  This series of episodes initially aired from March 1, 2002 to October 11, 2002.  These were produced by the Genndy Tartakovsky.  <i>Samurai Jack</i> was a landmark series for Genndy that won four Emmy Awards.  Phil LaMarr does the voice acting for Jack and Mako does the voice acting for Aku.<br />
<br />
There is essentially no nudity in the series and very little sexual references at all.  There is violence but it is directed primarily at robots, monsters, and <i>serious</i> bad guys.  <i>Samurai Jack</i> is not rated at RightStuf.com but I would probably give it a &#8220;13+&#8221;.<br />
<br />
I purchased the standard edition version of the <i>Samurai Jack Season 2</i> DVD boxed set.  Each episode of the series is 22 minutes in length.  There are a few extras in the package that will be discussed below.</p>
<p align="center"><strong>-== What I Like ==-</strong></p>
<p>The stories in <i>Samurai Jack</i> are really what makes it an iconic show.  Some stories have tons of action and other are more serene.  Either way they are heartfelt and often full of surprises.<br />
<br />
Season 2 contains some of the most memorable episodes of the run.  Here is a list of the episodes the I would individually rate at 9 or 10 out of 10 paws!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<ul>
<li><b>XIV</b> &#8211; Jack meets a race of creatures who can jump really great.  After the creatures teaches Jack how to jump he teaches them how to defend themselves.</l>
<li><b>XVII</b> &#8211; In this episode the Scotsman enlists the aid of Samurai Jack to rescue his wife.  This might be my all time favorite episode of <i>Samurai Jack</i>.  It is so funny that often I have to stop the DVD player to guffaw.  One of the extras in the boxed set involves the episode producer pitching the episode with the team.  It is hilariously funny and well worth watching.  A wonderful extra.</lI>
<li><b>XVIII</b> &#8211; Jack encounters a village killed by mysterious robots.  The entire event is an elaborate trap for the samurai.  Lots of great plot twists involving Extor, a scientist.</lI>
<li><b>XIX</b> &#8211; Jack enters a village that reminds him of his hometown.  There is a joyous childhood romp through a wheat field that is followed up by a scene where Jack watches a warrior at a bridge that inspires him to be a samurai.  The warrior on the bridge is a direct reference to <i>Lone Wolf And Cub</i>.  It ends with Jack receiving words of wisdom.</lI>
<li><b>XX</b> &#8211; In this episode Jack meets three monks climbing a mountain who tell him about a great reward at the summit.  After a difficult ascent Jack is rewarded with renewed faith.  A wonderful tale.</lI>
<li><b>XXII</b> &#8211; Fierce lion warrior hunters are approached by Aku to hunt Jack.  This episode is filled with tons of great cat and mouse action.  The lions are expertly voiced by Kevin Michael Richardson.</lI>
<li><b>XXV</b> &#8211; Jack comes across Spartans defending a mountain pass ala 300.  Awesome fight scene with Jack against the King.</lI>
<li><b>XXVI</b> &#8211; Frantic episode of Jack against a gang of bikers after hurting his feet.  Silly but really well done.</lI>
</ul>
<p>
Unlike many of the products I review this DVD boxed set has some wonderful extras.  There is an episode pitch for XVII (see above for details), as well as a commentary on XXV, and a very funny bio of Genndy.  The bio really surprised my with the humor and details.  Well worth watching.</p>
<p align="center"><strong>-== What I Don’t Like ==-</strong></p>
<p>Even though Season 2 has some of the best episodes in the entire run it does have a couple of losers.  Episode XV has three smaller vignettes with a two-headed snakes and fairies.  The story with the two-headed snake is not new and quite a let down.  The other episode that I did not particularly like is XXIV.  This episode is a tribute to <i>Alice In Wonderland</i>.  It goes so far to have Jack lose his clothes and end up with an outfit that resembles Alice&#8217;s.  Unlike episode XXVI this one is silly in a not so good way.</p>
<p align="center"><strong>-== Summary ==-</strong></p>
<p><i>Samurai Jack Season 2</i> captures arguably the best season of an award winning series then throws in some stellar extras.  Avid Jack fans should pick up this set.  People who have not seen <i>Samurai Jack</i> should rush over to Amazon and buy it for only $8.  My gosh that is low.  This is a fantastic show that should not be missed.<br />
<br />
You can get it on Amazon.com at <a href="http://www.amazon.com/gp/product/B0007VY40E/ref=as_li_ss_tl?ie=UTF8&#038;tag=kingslair-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0007VY40E">this</a><img src="http://www.assoc-amazon.com/e/ir?t=kingslair-20&#038;l=as2&#038;o=1&#038;a=B0007VY40E" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> URL for a PARLTRY $7.97!!!  Jeez loueez!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
<br />
I give the collection 9 out of 10 paws.</p>
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		<title>Review of The Widening Gyre By Blackwyrm Publishing</title>
		<link>http://usandacat.com/thelair/2012/review-of-the-widening-gyre-by-blackwyrm-publishing/</link>
		<comments>http://usandacat.com/thelair/2012/review-of-the-widening-gyre-by-blackwyrm-publishing/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 21:21:18 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Product Reviews]]></category>

		<guid isPermaLink="false">http://usandacat.com/thelair/?p=884</guid>
		<description><![CDATA[-== What is it? ==- The Widening Gyre is best described by its byline, &#8220;Steampunk Roleplaying For The Hero System.&#8221; It was written by Bill Keys (aka Teh Bunneh on the forums) and imprinted by Blackwyrm Publishing. The first edition was released in July 2011. Widening Gyre has a color cover and an entirely black [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2012/02/WideningGyre.png"><img src="http://usandacat.com/thelair/wp-content/uploads/2012/02/WideningGyre.png" alt="Widening Gyre Cover" title="WideningGyre" width="250" height="329" class="alignright size-full wp-image-886" /></a>
<p align="center"><strong>-== What is it? ==-</strong></p>
<p><i>The Widening Gyre</i> is best described by its byline, &#8220;Steampunk Roleplaying For The Hero System.&#8221;  It was written by Bill Keys (aka Teh Bunneh on the forums) and imprinted by Blackwyrm Publishing.  The first edition was released in July 2011.<br />
<br />
<i>Widening Gyre</i> has a color cover and an entirely black and white interior.  The book is 8.5” x 11” and is 159 pages in length.  I am reviewing a print copy that I purchased.  I have not run a session using <i>Widening Gyre</i> but I have read the product cover to cover and have a fair amount of knowledge with the Hero System.  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="center"><strong>-== What I Like ==-</strong></p>
<p><i>Widening Gyre</i> opens by describing the setting.  Bill describes the setting in a lot of detail and provides information on how it can be played during various time periods starting at 1861 and ending around The Great War in 1918.  I particularly like the story of The Gyre on page 8.<br />
<br />
Bill does a fantastic job explaining the different roles that the PC can take in the setting.  Some games do a very poor job of this&#8230;in fact some don&#8217;t do it at all.  Each time period defined in <i>Widening Gyre</i> has a section specifically on roleplaying in that period.<br />
<br />
In one section <i>Widening Gyre</i> lists 19th century sciences.  I thought this section was fun and informative.<br />
<br />
Bill presents several Packages in <i>Widening Gyre</i>.  These are well thought out and broad in their coverage.  Packages  include entries like the tech savvy Savant, Detectives, Air Pirates, and even Clockwork Men.  At the end of the section Nikolai Tesla is presented as a sample character.  Although I gushed at having stats for Tesla I was disappointed because he does not use the Savant Package as presented in the text.  In my opinion it would have been better if whatever sample character was presented used the packages as presented.<br />
<br />
Gear and vehicles are covered next.  The vehicles presented in <i>Widening Gyre</i> are particularly fun.  They range from steam powered carriages to the time machine from H.G. Wells.<br />
<br />
After the gear section is a sample adventure.  The sample adventure involves a car race with an hidden secret.  I thought the sample adventure in <i>Widening Gyre</i> was actually pretty creative and unique.  Often sample adventures are pretty boring but this one was nice.  As an added bonus there are more cool vehicles.  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<br />
The highlight of <i>The Widening Gyre</i> is the Steampunk Sourcebook section.  This section has a TON of great thoughts on the Steampunk aesthetic and how it can be used in gaming.  I particularly liked sections on Genre Settings, Genre Moods, and Conventions.  Fantastic stuff.<br />
<br />
Near the end of the book is a section called Putting It All Together that really wraps up the book nicely.  Often books have tons of great data then don&#8217;t explain what you can do with it.  Bill has it covered in <i>Widening Gyre</i>.<br />
<br />
I really like the covers by Curtis Craddock, Bill Keyes, and Jonathan Wyke.  I think the front cover conveys the attitude of the setting really well.  On the back cover is a poster called Notre Dame De Vapeur that I really love.  I want it on a poster!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p align="center"><strong>-== What I Don’t Like ==-</strong></p>
<p>There is some very brief information in the book about running the setting without magic but I would have liked to see more.  My expectation is that steampunk does NOT include demonic magic.<br />
<br />
One minor complaint that I had with <i>Widening Gyre</i> is that there were a LOT of quotes in the sourcebook section.  At times it almost felt like there were too many.<br />
<br />
I think my biggest gripes are around layout issues.  First the text is pretty small.  I&#8217;m not sure if it is the font selection or just the  font size but I found it difficult to read at times.  Background coloring in <i>Widening Gyre</i> can also be quite dark.  With a dark background the text can be hard to read.  The Packages are formatted with a very dark background and are especially tough to read.<br />
<br />
Unlike the cover artwork the interior artwork is very hit or miss.  There are lots of photos and several marginal drawings.</p>
<p align="center"><strong>-== Summary ==-</strong></p>
<p>Overall I was VERY surprised by The <i>Widening Gyre</i>.  I guess I did not expect the amount of coverage that this genre book provides.  The quality of the writing is so high that it feels like a book that Steve Long might have produced.  (FYI, this is very high praise in my book.)  I think Bill has written THE steampunk sourcebook for Hero with <i>Widening Gyre</i>.<br />
<br />
You can get copies at Amazon at <a href="http://www.amazon.com/gp/product/1613186304/ref=as_li_ss_tl?ie=UTF8&#038;tag=kingslair-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1613186304">this</a><img src="http://www.assoc-amazon.com/e/ir?t=kingslair-20&#038;l=as2&#038;o=1&#038;a=1613186304" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> URL for $24.95.  DriveThruRPG has is for $11.95 at <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=94681&#038;affiliate_id=1168">this</a> URL in PDF format.  Of course Noble Knight has print copies at <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147465032_A_InventoryID_E_2147847419_A_awid_E_138">this</a> URL for $21.95.<br />
<br />
I give it 8 out of 10 paws.</p>
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		<title>DunDraCon XXXVI Seminar Report</title>
		<link>http://usandacat.com/thelair/2012/dundracon-xxxvi-seminar-report/</link>
		<comments>http://usandacat.com/thelair/2012/dundracon-xxxvi-seminar-report/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 21:01:32 +0000</pubDate>
		<dc:creator>John Taber</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Growlings]]></category>
		<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Site Recommendations]]></category>

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		<description><![CDATA[I drove up to DunDraCon on Saturday just so I could attend the various seminars. The seminars at DunDraCon are often well attended and pretty darn awesome. This year was no exception. Here is my report of the seminars that I attended this year. 27 years of Dungeon Master Secrets Saturday, 9:00 AM in 156 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://usandacat.com/thelair/wp-content/uploads/2011/02/DunDraConDragon.gif"><img src="http://usandacat.com/thelair/wp-content/uploads/2011/02/DunDraConDragon.gif" alt="DunDraCon Logo" title="DunDraConDragon" width="180" height="175" class="alignleft size-full wp-image-537" /></a>I drove up to DunDraCon on Saturday just so I could attend the various seminars.  The seminars at DunDraCon are often well attended and pretty darn awesome.  This year was no exception.  Here is my report of the seminars that I attended this year.</p>
<h1>27 years of Dungeon Master Secrets</h1>
<p>Saturday, 9:00 AM in 156 for 1 hours<br />
<b>Presenter:</b> Robert Anderson<br />
<b>Description:</b> Endless Living Universe b) Flow Chart &#038; Quick Files c) Power Gamers &#038; Role-players d) Don’t cap your imagination or your players and Epic is not a vile four letter word</p>
<h2>My Take</h2>
<p>Rob started off this early seminar in a very open manner.  He encouraged people in the audience to make comments and ask questions.  The result may not have been a structured seminar but it was a very interactive and engaging one.  Here is a recap of some takeaways that I had from the session:</p>
<ul>
<li>GMs needs to deliver to the players.  Running games is not about stroking your own ego but instead it is about delivering an exciting adventure to your players.</li>
<li>Continuity issues can kill games.  It is important to maintain momentum between sessions.</li>
<li>Fairness is critical.  Even fairness over an extended campaign is important so that decision made early agree with decisions made late.</li>
<li>Flowcharts are a good way control plot threads.  If the players get sidetracked the chart can then be easily adjusted or tweaked.</li>
<li>Rob described that once he actually made a convention game part of his normal campaign.  He told the PC that the convention run would affect his normal campaign when they did not want to go on a particular mission.  I thought it was a pretty creative idea.</lI>
<li>If a player wants to try something off the wall don&#8217;t deny it&#8230;never block&#8230;instead say, &#8220;You can give it a try.&#8221;  Nice technique.</li>
<li>One of the attendees asked about thief characters in a party of good characters.  Rob mentioned that the key is to have plots that keep the party together.  This way there is motivation for them as a group.</li>
<li>Rob mentioned using a 6 min timer to prevent single users from taking the spotlight for too long.  For example, the thief wants to go steal something without the other PC.  Give that player 6 minutes then switch back to the other group.  Repeat.</li>
<li>Arms races can be a problem in RPG.  One solution is to give the PC harder quests to obtain more powerful objects.  Rewards need to be important.  GMs need to allow players to spend their gold.  Also give them a chance to trade stuff if it will make them happy.
<li>It is important for players to know that the world is open.  This way they do not feel railroaded even if some of that is happening behind the scenes.</li>
</ul>
<p>For his first time running a seminar Rob has a great rapport with the audience.  Overall I found it to be a fun and informative seminar.<br />
<b>My Grade:</b> 7 out of 10 paws.</p>
<h1>What&#8217;s New with Hero</h1>
<p>Saturday 10:00 in 156 for 1 hours<br />
<b>Presenter:</b> Jason Walters<br />
<b>Description:</b> Hero Games general manager Jason Walters discusses the future of the Hero System, upcoming projects, and the new Hero System license.</p>
<h2>My Take</h2>
<p>I attended the Hero seminar with a lot of trepidation.  Jason was not in an enviable position as he had to talk about some tough recent events at DOJ.  I guess the only saving grace was that it was a partisan crowd.  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Jason started by simply asking if there were any questions.  I went ahead and asked my toughest question right off the bat, &#8220;Was there anything that spurned the layoffs?&#8221;  Jason first explained that many of the recent Hero books had not made a lot of profit.  There was also some disagreement between Darren and the investors as to the direction of the company.  Jason then explained that Steve and Darren are still working with the company.  He explained their legacy is one that will likely not be matched.  In 10 years they released 108 products.</p>
<p>Next Jason went on to explain the current priorities for the company.  Essentially they have three immediate priorities.  They want to get all authors and artists paid off, they want to get the core books back in stock, and the want to encourage 3rd party vendors in the creation of new products.  For example DOJ will likely drop to 3 or 4 products a year and only products that are sure money makers will be considered.  The next project would be getting the 3rd villains book printed potentially through a kickstarter.  Jason reiterated that they want to keep the brand going.</p>
<p>To encourage 3rd parties to produce Hero products DOJ has restructured the Hero licensing agreement.  This new agreement gives the author more profit and makes it easier for them to get accepted.  Some of the projects that Jason went on to mention sound REALLY exciting.  Here is a list of the stuff that caught my attention.  I&#8217;m really sorry if this information is not 100% accurate&#8230;I was taking notes as fast as I could on my netbook and I am not a fast typist.  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<ul>
<li>Darren Watts will be working on a Champions LARP, Golden Age Of Champions, then Silver Age Of Champions</li>
<li>Legendsmiths will be producing a Fantasy Hero product for beginners and folks who are new to the system.</li>
<li>Legendary super fan Derek Heimforth will be working on two products.  One is titled Eternity Island.  Eternity Island is a place where parallel universes converge allowing people to slip between.  The other product got me really excited is tentatively called Conspiracy Hero.  I am excited about this one because I know Derek can really pull it off and because it is a genre that my players love.  Think X-Files, hidden agendas, Fringe, etc. and you get the idea.</li>
<li>A developer called Fred Lang plans to come out with a Skyrealms of Jorune setting done up in Hero.  This announcement went over with a mixed response.</li>
<li>Infinite Shadows will produce more Turakian Age material.</li>
<li>Blackwyrm is working on a Folk Hero sourcebook by Michael Surbrook.  Michael is also working on a third Asian Bestiary.  Blackwyrm also has a project by Phil Masters called the Sands of Time in production.  It will be nice to see a new product from Phil.</li>
<li>Michael Satran (aka Foxbat For President and King Of The Mountain) actually flew out to DunDraCon this year from New Jersey!  He plans to write what sounds like an interesting horror product called Things That Go Bump In The Night Night.  It is about &#8220;imaginary friends&#8221; and will be comprised of lots of people and encounters.  He promises a very different style of product and it feels like he can deliver.</li>
</ul>
<p>At the end of the talk I was left with a surprising feeling&#8230;one of hope.  I know this may sound negative but I honestly did not see how Hero could put forth anything remotely hopeful regarding their current situation.  I think Jason did that by being open and forward.  Excellent seminar by the lone face of Hero.<br />
<b>My Grade:</b> 9 out of 10.</p>
<h1>Alternate Histories for Gaming</h1>
<p>Saturday, 11:00 AM in 156 for 1 hours<br />
<b>Presenters:</b> Kenneth Hite, Michael Blum, Bruce Harlick<br />
<b>Description:</b> From Nazi zeppelins blowing up the Suez Canal to Roman galleys rowing up the Mississippi, alternate histories give us infinite worlds for gaming. How and when do you make an alternative world plausible, and how and when can you make it fun and compelling?</p>
<h2>My Take</h2>
<p>The Alternate History seminar started off with the three panelist speaking about what they thought about the genre in role-playing.  It was more interesting than I expected because each had a different take on the topic.  They then started speaking about the value of research and pivot points.  Ken was really on his game in this seminar spouting out example after example with rapid fire precision.  Ken really hammered home the point that the key to alternate history role-playing is making the story interesting&#8230;don&#8217;t just wank on what would happen if event &#8220;x&#8221; led to event &#8220;y&#8221;.  The conflict caused by the pivot point is the key.  The conflict will drive how the players can get involved which in turn drives the story.  Ken also explained that germinating the alternate history organically adds to the believability of the setting.  Finally the trio spoke about some resources both online and in print.</p>
<p>My only real complaint with the seminar was that Bruce and Michael seemed flat at times.  In later seminars this would absolutely not be the case so maybe it was just a matter of waking up.  :}  Either way Ken really knocked this seminar into another timeline.<br />
<b>My Grade:</b> 8 out of 10.</p>
<h1>City Building</h1>
<p>Saturday 1:30 PM in 156 for 1 1/2 hours<br />
<b>Presenters:</b> Anders Swenson, Kenneth Hite, Michael Blum<br />
<b>Description:</b> The seminar about the nuts and bolts of using cities in RPGs. This year we plan to illustrate how cities occur by building a city on the whiteboard during the seminar.</p>
<h2>My Take</h2>
<p>This year the City Builder seminar took a slightly different approach.  They detailed the history of London as a way to provide ideas and feedback on growing your own fantasy cities.  This approach also showed  how various aspects of London can be called up if that was a city you wanted to use for your campaign.  The talk started with the founding of the London by the Romans and went forward to the current day.  In this seminar Michael and Ken dazzled the crowd.  They went back and forth talking about various aspects of London.  The hits on culture, key people, and why things appear geographically where they are in the city.  Michael provided fantastic period maps that really helped make the talk shine. </p>
<p>My only complaints about this seminar are really minor.  I don&#8217;t thinks Anders had any feedback the entire seminar but you know what&#8230;it really didn&#8217;t matter.  Also I think the 90 minute length felt a bit long.<br />
<b>My Grade:</b> 8 out of 10.</p>
<h1>What&#8217;s New At Chaosium</h1>
<p>Saturday 3:00 PM in 156 for 1 hours<br />
<b>Presenter:</b> Charlie Krank<br />
<b>Description:</b> Come and ask your questions of the demented minds behind the Call of Cthulhu and Basic Role Playing.</p>
<h2>My Take</h2>
<p>Charlie essentially sat down and went through a fantastically wonderful and extensive list of upcoming products.  Here are some of the notes I took.  These are in very rough order of release.</p>
<ul>
<li>New edition of Call Of Cthulhu.</li>
<li>Cthulhu By Gaslight 3rd edition with TONS of new material by Ross.  BIG HELL YEAH!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
<li>Mythic Iceland.</li>
<li>Two fiction anthologies called Extreme Planets and A Long Way Home.</li>
<li>Atomic Age Cthulhu &#8211; 1950&#8242;s era fun.</li>
<li>House Of R&#8217;Lyeh adventure.</li>
<li>Shaan &#8211; A Call Of Cthulhu campaign setting.</li>
<li>Advanced Sorcery &#8211; A BRP magic book based on the system in Nephilim.</li>
<li>Undead And Unbound &#8211; A fiction anthology where every story has a twist.  19 stories!  I may have to get this one.</li>
<li>Magicworld and Superworld being released again!</li>
<li>Secrets Of Tibet &#8211; The monograph is getting the full book treatment like Morocco.</li>
</ul>
<p>Charlie then talked a lot about working with other developers and a particular company in France that has done some amazing work.  It sounds like he is hoping he can make a deal with them that would let everyone partake of some Cthulhu goodness.<br />
My reaction after hearing this laundry list was&#8230;DAMN!  This list is HUGE!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
<b>My Grade:</b> 8 out of 10.</p>
<h1>Rogues in the House</h1>
<p>Saturday 4:00 PM in 156 for 1 hours<br />
<b>Presenters:</b> Randy Angle, Bruce Harlick<br />
<b>Description:</b> This seminar is about Heists and other Roguish Adventures for both players and game masters. For running and playing in campaigns similar to TV shows like Leverage and White Collar.</p>
<h2>My Take</h2>
<p>Randy and Bruce went through a series of PowerPoint slides talking about all things thiefy.  They covered the definition of a rogue, the various type of rogues, equipment, skills, security systems, cons and marks, steps in a heist, and steps in a con.  During the talk they added a plethora of examples and commentary.  The pair played really well off of the other during the talk.  You could tell they have a passion for the topic.  The talk ended with some videos showing various rogue skills at use.  Bruce and Randy also took comments from the audience and addressed them well.</p>
<p>My first reaction when I saw the PowerPoint slides was not good&#8230;what am I at work!?!?  It turned out that I was dead wrong.  This was a wonderful talk by two guys who know how to be great players.  They stole my heart and soul with this one.  One of my favorite seminars of the day.<br />
<b>My Grade:</b> 9 out of 10.</p>
<h1>What&#8217;s New in Indie RPGs</h1>
<p>Saturday 5:00 PM in 156 for 1 hours<br />
Presenters: Jason Walters, Ken Hite, Chris Hanrahan, Carl Rigney<br />
<b>Description:</b> Author and pundit Ken Hite, Endgame&#8217;s Chris Hanrahan, and Indy Press Revolution&#8217;s Jason Walters discuss what&#8217;s new in the world of self-published and micropublished games in 2012.</p>
<h2>My Take</h2>
<p>Essentially the format for this panel was pretty simple.  The various panelists showed a product then talked about it.  It was really neat to hear the panelists speak about products that they feel are really special.  Here are some of the reviews that made me want to look up the product as soon as I got home.</p>
<ul>
<li>Technoir by Jeremey Keller &#8211; This one was actually on my list to ask about so I was glad to hear Carl talk about it.  Endgame sold out but I was able to order a copy directly from his site.  Head on over why he still has some left!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
<li>Night’s Black Agents by Ken Hite – I covered this LAST year and got in on the preorder at Pelgrane Press&#8230;I strongly suggest you do as well.  Ken thinks it should be shipping in the April or May time frame.  I LOVE Ken&#8217;s elevator pitch for Night&#8217;s Black Agents, &#8220;The Bourne Trilogy except replace Treadstone with vampires.&#8221;  SIGN ME UP!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
<li>Vornheim by Zak S. – Vornheim is a book designed to help GMs with fantasy cities.  The review for Vornheim floored me.  The reason it floored me was twofold.  One was that Ken Hite GUSHED about this product.  He mentioned the fantastic design elements  and flat out usefulness of the product.  Ken flat out said that if he was still writing Out Of The Box this would have won his award for 2011.  That is VERY high praise!  The second reason was that I had not heard of Vornheim before this seminar&#8230;um&#8230;sorry&#8230;gotta finish this post so I can run over to IPR and buy a copy.  Jeez loueez.</li>
<li><a href="http://www.purplepawn.com">PurplePawn.com</a> &#8211; This is not a product but it is a site that aggregates non-electronic gaming news.  I thought I followed the industry&#8230;how did this site slip by me!?!  [John slaps his forehead.]  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
</ul>
<p>Overall this was a stellar seminar.  It was great to see Carl on the panel.  Last year he had as much feedback as the hosts!  Carl should definitely be drafted as a regular for this seminar.</p>
<p>I only had a couple of complaints.  One was that there was not enough time to take questions from the crowd.  I showed up with a list of games that I wanted to ask about but was given no time at all to ask the panel about them.  The second was that some of Jason&#8217;s reviews were canned statements from the designers.  I want reviews with opinions from the panelist not canned statements that I can read on the IPR website.<br />
<b>My Grade:</b> 8 out of 10.</p>
<p>DunDraCon really knows how to do seminars right!  My gosh!  <img src='http://usandacat.com/thelair/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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