Kingbeast's Lair

Growling about the RPG industry and my gaming life. RPG and anime reviews from a passionate fan. (Formerly John's Hero HQ.)
Subscribe

Archive for March, 2010

Review Of Origin:Spirits Of The Past By FUNIMATION

March 26, 2010 By: John Taber Category: Anime Reviews, Media Interests

Origin

-== What is it? ==-

Origin:Spirits Of The Past is an anime movie from FUNIMATION that tells the story of two teens from different times who become caught between a deadly forest and a man trying to destroy it.

I purchased the standard edition version of the DVD. There is a “Special Edition” available with additional features that I have not seen. The version I have does not have any extras. The movie is 90 minutes long.

-== What I Like ==-

The story in Origin is not too revolutionary but it is VERY nicely conveyed. The story has a strong environmental message but I did not find it “preachy”. The basic story is simple…man plays with nature, nature slaps man in face, man tries again but this time stops himself. Then ending is full of true love and hope. Who does not like a movie with a happy ending!?! :)

The environmental, background, and setting design in this movie is outstanding. The settings change from a buried high tech underground city, to a ragamuffin cliff village, to an industrial monster city, to a fantastic multi-railed train. I was literally on the edge of my seat waiting to see the next place they were going to visit. Beautiful stuff.

I liked the fact that the bloodshed and nudity was essentially non-existent as it is not needed in a movie with a story like this to tell. RightStuf has it rated at 13+ which is probably right on the money.

-== What I Don’t Like ==-

The pacing of the movie is slow at times especially during the middle of the movie. For the younger crowd it might be tough for them to maintain interest at this stage.

The main bad guy in the movie is really weak. His motivations are terrible and there are really not enough reasons given to hate him. In general his was a one of the biggest let downs of the movie.

The animators used CG for the forest effects and I actually thought it came across badly. I SO wanted to like watching the raging forest going off on the puny humans but the CG effects left me cold. I think if they did the entire thing in regular animation the effect would have been stronger.

-== Summary ==-

Origin: Spirits Of The Past is an enjoyable movie with a feel good ending that you can watch with your family or with people who may not be anime buffs. You can purchase the standard edition version of the movie from RightStuf at this URL for $11.24. You can get it at Amazon.com at this URL for $13.49. This movie is well worth the $11.24 price tag. :)

I give it 7 out of 10 paws.

Review of The Hualapai Cycle By Jason Walters

March 23, 2010 By: John Taber Category: Fun Reads, Media Interests

-== What is it? ==-

The Hualapai Cycle is a collection of eight intertwined adult horror stories that take place in a fictitious version of the Black Rock Desert. It is written by Jason Walters and is published by BlackWyrm. Before I get into the review I wanted to mention a couple of disclaimers. First off, I am not a huge fiction reader and even less so of horror novels. I was given an advance reading copy by Jason at a local gaming convention. Jason is a friend of mine that I have gamed with in the past. I have also reviewed some of his other RPG works (i.e. Scourges Of The Galaxy by Hero Games which is excellent BTW). I will try to not let my friendship or the fact that I was given a copy of the book bias my review.

The book has a color cover and an entirely black and white interior. The book is 6? x 9? and is 173 pages in length.

-== What I Like ==-

Even though there are technically eight short stories in the novel each story contains at least one smaller narrative inside. While telling one story another character is introduced that impacts that story AND appears later in other stories. The way it is done is quite nice. You really want to see a how a character from one story is used in another. Even though you might think that this would disrupt the flow of a story it does not. One tale flows nicely into the next and characters move and distort as the book progresses. This technique shows a lot of craftsmanship.

The author has a great way of getting inside animal’s heads. This is done with horses, wolves, mutant dogs, and lot of other twisted creatures of the desert. I thought it was very fun.

The book shows how the harsh Black Rock Desert climate breeds survivors. Some of the characters are likable and others are twisted but all of them are tough. It really adds to the horror feel when someone you think is nice turns out to be just as twisted as everyone else.

The book is jam packed full of great lines like these…

  • Everybody wanted a bloody, red chunk of retribution, and nobody cared how much it cost when God came to collect his bill.
    …and..

  • “I am convinced that He does not play dice.” But most of the time Iverson was pretty sure that He did play dice. Or at least He did in Nevada.

    One story that I particularly like is called Mexican Cowboy. It contains a character aptly name Lupe (think “Loopy” ;) ) who has El Santo and Sid Vicious as guardian angels/devils. What a fantastic story. I also really enjoyed the story Crippled Stray which is about an old Jewish woman waiting to die at the hands of a pack of wolves. It is heartfelt and hard hitting at the same time.

    -== What I Don’t Like ==-

    The cover on the advance reading copy is not great. It is dark and hard to see. The title could use outlining to make is stand out. I also think the graphic could be changed to make it more interesting. I don’t want to give away too much but a picture of a desert landscape through a bullet hole in someone’s head might be better. :)

    The title of the book, Hualapai Cycle, is a bit hard to understand until the end. I think it works but it was confusing to me at first.

    The last story,Guerrero’s War, comes off as a bit “preachy” in parts. There are a few pages that explain the Bureau Of Land Managements roles in the area that can be taken as a bit of a soapbox. Overall it is not that bad as the information is needed to fully appreciate the story.

    -== Summary ==-

    In the introduction of Hualapai Cycle Jason explains that the book is a love story to his home and the Black Rock Desert. That is really what this is in a horrific and twisted sort of way. The tales meander to different people, places, and events giving the reader a bitter taste of this desolate place. Even though I know the Black Rock Desert would spit out my sorry ass in around 2 seconds flat after reading Hualapai Cycle I want to visit. In my opinion this is the best work of writing Jason has done to date. I don’t know the price but my rating assumes it is reasonable. You will be able to get from BlackWyrm, the Hero Games store, or Amazon.com soon.

    I give it 9 out of 10 paws.

  • Review Of World Builders Book Of Places Volume 1 By Dog Soul Publishing

    March 16, 2010 By: John Taber Category: Games, Product Reviews

    World Builders Volume 1

    -== What is it? ==-

    World Builds Book Of Places Volume 1 published by Dog Soul Publishing and written by Deborah Balsam is a collection of 14 settlements that can be deposited into your fantasy genre campaign world. Each settlement is comprised of a 2 page entry. The first page includes a summary section, Places Of Interest, Persons Of Interest, and Interesting Facts. The second page is a full page map. Settlements range from small villages to large cities. I am reviewing a PDF version of the product that I purchased online then printed.

    The book has a color cover and an entirely black and white interior. The book is 8 1/2? x 11? and is 31 pages in length. The last page is a note from the author. There is not a table of contents or an index.

    -== What I Like ==-

    Many of the settlements have very unique elements. These elements include details on specific inhabitants, an interesting locale, or possibly a particular theme. For example, there is a village that lives on a cliff over an ocean.

    Many of the settlements have a slightly Asian flair that I enjoyed. It is hard to describe but I liked the feeling.

    The summary section at the top is nice. It sets the tone of the entry quickly and efficiently. One thing I might have liked was having a quick blurb in the header that summarized the entry. For example, “Mvalienisu (Noble city on a lake)”. This way I could actually grab an entry during a play session and run with it.

    -== What I Don’t Like ==-

    The map provided with each settlement is frankly a complete waste of space. They do not include a lot of detail. I would much rather have been given double amount of settlements with no maps at all.

    Another thing I would have liked to see are plot hooks for each entry. Even a couple of bullet points with one sentence hooks would have been helpful.

    Another enhancement idea is to have some of the cities tie together. Maybe have one village provide goods or raw materials to another. These connections make places feel more realistic in my opinion.

    -== Summary ==-

    As long as the buyer understands that what they are getting is 14 settlements that can be dumped into a campaign world then you will be happy. World Book Of Places Volume 1 can be picked up at DriveThruRPG at this URL for $2.65. This price point is pretty cheap but I think it should be for what I consider to be only 14 pages of useful material.

    I give it 4 out of 10 paws.

    Spirit Storm Session Log: Epic Tale #5 – A Night In Out Of The Rain – Session #11

    March 11, 2010 By: John Taber Category: Games, Spirit Storm News

    Date At Start Of Game: 09/02/206

    [Author's Note: This is the log for the 11th session. Note that the order of the events in this record may not be in the exact order that they occurred during play.]

    The Black Hand

    The morning after the siege at the Wickshine Inn the PC have three major things to investigate. They have to examine the tile that Ille was trying to retrieve from the chimney, they have to question Ille, and they have to examine Po’s hand which is still black from touching the tile. First the PC tie and gag Ille then Po examines his hand. The hand that touched the tile is almost a gray ashen color. Around the wrist the coloring fades. When Po tries to heal his hand with his healing spell it does not seem to have any effect. Po then decides to run a detect and discovers that there is a spirit living in his hand. The spell appears to be a transformation spell of some type. The wily shaman then deftly crafts a pair of gloves for his hands that have small pockets in the back. He then places pieces of the black spirit absorbing stone on the back of his hands. Po’s hope is that this might slow the effect of the spell.

    The tile is made of a black stone that has been rounded and smoothed on the top edge and sides. There are several lines of verbiage in a strange angular typeface that looks very old. When Po runs a detect spell it reveals an ancient magic with a damaging effect. The PC also ask Abel about the history of the inn. He tells them that is has stood for over 40 years but seems a bit nervous about it. The PC don’t press him on it but deduce that removing the tile may return the apple orchard to health. For some strange reason only Po can read the writing on the stone. To Po the writing appears to be in Ape Man. After some discussion the PC feel that it might be because Po touched the tile that he can read it. The tile says:

    The wicked shrine in ruins,
    A shelter for the road-weary,
    A storm sets the course,
    A lush fork points the way,
    Over fire, beyond the basalt,
    The enemy finds the path.

    The PC talk about the stone for quite a bit and come to several conclusions. The shelter line seems to be referring to the Wickshine Inn. They think the “lush fork” might be the branch from Gray Pine. Basalt is volcanic rock and the stick is pointing south to an area where there is an active but not flowing volcano. Finally they decide that since the tile is from the Dark Lord the “enemy” mentioned in the last line is likely to be them.

    The PC then move on to question Ille. First the examine his belongings carefully. Po runs a detect on everything. They find some gems sewn into his robe, some very rare and poisonous spell components, and a single magical coin mixed in with the rest of his money. This coin has a flowing letter “W” or “M” that looks like a bird on one side and a waxing moon on the other side. Po detects transformation magic on the coin. The PC try flipping the coin to activate it but nothing happens. Next comes the interrogation. First they lock Ille in a room and remove the gag. Bilby conducts the investigation using his sword to threaten him. When the cagey necromancer starts to ask questions instead of answering questions Bilby runs his sword through Ille’s foot. This loosens his tongue. The PC ask how Ille found out about the tile. He tells the PC that he met a traveller on his way to Oakhurst that told him that there was a lot of power at the inn. Ille then ran a detection spell when he got to the Wickshine Inn and it pinpointed the tile. When the PC press Ille tells them that the strange traveller had a passion and drive for the Dark Lord that fascinated him. Unfortunately the only thing he can remember about this traveller is his name, that he was around 3′ tall, and that he is black colored. Ille realizes that he is now likely under some type of spell to make him forget. The traveller’s name was Malotoch. This immediately triggers a reaction from Po as this is a Raven Kin word. The word means, ?to have a crow to pluck,? or literally to ?exact vengeance?.

    The Hanging

    After interrogating Ille the PC head downstairs to discuss his fate with Abel. Abel is very upset about what Ille did to his staff and thinks he should be hanged. The PC agree. At that point most of the tavern empties out to the apple orchard. Abel rigs a noose and puts Ille on a chair. Before pulling the noose he removes his gag and asks Ille if he has anything to say before he is killed. Abel is doing this as a standard custom. Ille mutters something under his breath. When prompted he says louder that the Dark Lord works in mysterious and powerful ways. With that Abel moves to kick out the chair. At this point Ditmore, the Raccoon Kin merchant, and Eadon, the Boa Kin bodyguard, buckle over in pain. They try to scream but only black goop emerges from their mouthes! Po rushes over to try and help but the black goo is starting to quickly cover their bodies. Po tells Abel to knock out Ille. The PC watch in horror as the pair change into vile looking shadow demon creatures! With that Bilby steps over and finishes off Ille. Kanga opens fire on the Ditmore shadow demon while Po start casting curse spells. Cillian and Bilby focus on the Eadon shadow demon. After a brief combat the shadow demons fall into pools of black goo that bubble in the sunlight.

    Exter, Ditmore’s brother, is heartbroken. He starts crying over the loss of his twin. Abel is just glad that this whole thing appears to be over. The PC then decide to leave the Wickshine Inn and to continue following Gray Pine’s branch.

    Spirit Storm Session Log: Epic Tale #6 – Crimson Tears – Session #11

    The Village Of Raftport

    Almost three weeks later the PC reach the village of Raftport. Raftport is downstream from Shatter’s Peak. It acts as a more serious trading post along the White Cap River. When the PC enter they are surprised to see very little activity. What people they do see eye them cautiously then proceed on their business. Bilby goes into the bar and listens to some conversations while Cillian checks out the word on the street. Bilby overhears Amelia, a Fox Kin woman wearing a red cap, speaking with a Raftport constable. She is imploring the man to send some men to find her husband and boy who have not returned home. The constable explains that his men are too thin to go looking for them and begs Amelia to stay home where she will be safe. With that she leaves the bar.

    When Bilby returns to the party he notices that a Rat Gog dressed in rags is watching him. He carefully ditches the Rat Gog and starts following him. He is watching the party. With that Bilby communicates with the party and sets up an ambush. As the party comes down and alley the Rat Gog slyly watches. Bilby jumps down and puts his sword to the Rat Gog’s throat. The Bat Kin then tells him to talk or he will slit his throat. To his surprise Bilby hears a voice from behind him! A low toned voice calmly states, “Please do not hurt my friend or I will be forced to hurt you as well.” As the PC round the corner they see Bilby, the Rat Gog, and what is obviously a Turtle Kin shaman with a staff. The Turtle Kin begs everyone to put down their arms. The a tense moment PC oblige. After talking with the pair they learn that the Rat Gog is named Shick and the Turtle Kin is named Drobe. The two explain that they are avatars for the Great Stone Mountain. They think the party are avatars as well as they have been watching them for some time. Shick reveals that he was actually disguised as Josia Two-Coins back at the Wickshine Inn. Drobe even claims to be able to detect avatars from a close range. Kanga knows Drobe from his initial calling when the Turtle Kin woke him up from a sleep and asked if he was an avatar. The pair reveal that the rest of their party has been killed in a nearby temple that is dedicated to Shazartza. Shazartza is one of the ancient gods who was supposedly the mistress of the Dark Lord. She is associated with fire and earth spirits as well as forges, endurance, toughness, and toiling work. Ant Kin minions from the temple meet with mercenaries in a nearby camp at regular intervals. These mercenaries are waylaying river convoys and have lately started attacking locals. The mercenaries appear to be selling people that they capture in these raids to Ant Kin from the temple. Drobe then asks the PC to look for their thought dead friends because they have again been summoned by the Great Stone Mountain. This concerns the Turtle Kin shaman as they have not been called to return since their initial callings several months ago.

    The adventure ends with the PC discussing their next course of action…

    Date At End Of Game: 09/29/206

    Review of The Holler:Tales Of Horror From Appalachia By Marge Fulton

    March 06, 2010 By: John Taber Category: Fun Reads, Media Interests

    The Holler

    -== What is it? ==-

    The Holler: Tales Of Horror From Appalachia is a collection of 24 “delicately short” horror stories written by Marge Fulton and published by BlackWyrm. Before I get into this review I wanted to acknowledge that I am not a horror literature buff or even a horror literature fan to any large degree. I was given an advance review copy to read by a friend of mine who is a publisher/editor/writer at BlackWyrm. Even though I was given a copy of the book I will try to not let that impact this review.

    The book I received has a color cover and an entirely black and white interior. The book is 6? x 9? and is 87 pages in length.

    -== What I Like ==-

    I think the thing that I liked most about The Holler is the way that some of the stories stick with you days after reading them. I might be walking along and I’ll see something that reminds me of a story from the book…BAM…I am back in that story. In some cases I even felt like I needed to take a shower to try and get that “sticky horror feeling” off of my person. In my mind that is a sign that the book worked.

    Here are some quick blurbs about some of the stories that I enjoyed:

    • An obese traveler on a mission into space.
    • A drug trip painting.
    • A ghost tale at a drugstore greeting card rack…Hallmark would not approve. ;)
    • A recycled killing.
    • Husbands diced, served, and sold.
    • A twisted unity candle.
    • A splinter sharp tale in the vein of Pinocchio.

    I liked the fact that the stories in The Holler are very short (aka “delicate”). Most of the stories are only 3 to 5 pages in length. This makes the book extremely easy to pick up and put down. Even with only a 5 minute break in your day and you can read a story. I like that in a book. The copy I got was soft cover and very easy to transport which works well when the stories are short. I also think this book would be great in PDF or ebook formats as it would be great to pickup quickly on an iPhone or similar reading device.

    -== What I Don’t Like ==-

    My biggest complaint with the book is that I did not get the ending of some of the stories at all. As I mentioned, I am not a horror literature buff so maybe that is why some of them left me confused.

    The cover layout and background coloring is not great. In the version I have the cover uses red text that lapses over a sepia picture on a gray background. If the background color was changed to a slightly lighter sepia color to match the photo that might help. The photo is perfect for the book. It shows a young disheveled girl grasping a black rag doll. Excellent fit for the book.

    -== Summary ==-

    If you are looking for a collection of short horror stories that stick with you in a good way then I suggest checking this one out. I do not know what the final price of the book will be but I’m going to give my rating assuming that the price is on the low side. I think a low price fits a product like this where the focus is on “delicately short stories”.

    I give it 7 out of 10 paws.